misha Level 1 of the Dungeon (0, 0, D:1) 19 stones (3, 1, D:1) a +0 dagger (24, 0, D:1) a +0 club (28, -3, D:1) a +0 club (29, 28, D:1) 17 stones (45, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (6, 0, D:2) 11 stones (13, 17, D:2) 8 stones (16, -12, D:2) 26 arrows (17, 29, D:2) a +0 club (23, -2, D:2) a +0 club of chaos (23, 3, D:2) a +0 short sword (31, -5, D:2) a +0 club of chaos (33, 11, D:2) a +0 pair of gloves (37, 10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed -3 club (5, -11, D:3) 12 stones (9, -4, D:3) a +0 short sword 4 stones (12, -3, D:3) a +0 short sword (13, -2, D:3) a +0 falchion 5 tomahawks a +0 mace a +0 dagger a +0 robe (19, -4, D:3) a +0 spear 19 stones a +0 leather armour (22, -4, D:3) a stone (24, 4, D:3) a cursed -2 dagger (26, 9, D:3) a +0 dagger (27, -12, D:3) a +0 club a +0 club a cursed -2 club (32, 20, D:3) 12 bolts (34, -10, D:3) a +0 scale mail (37, 0, D:3) a cursed -3 dagger a tomahawk (38, 2, D:3) a tomahawk (38, 3, D:3) a tomahawk (38, 4, D:3) a tomahawk (43, 7, D:3) a +0 club a +0 club a +0 mace Level 6 of the Dungeon (22, 13, D:6) a +0 robe (25, 9, D:6) the +7 mace "Soqobosch" {freeze, rElec Int+3 Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (26, -2, D:6) a howler monkey skeleton (26, -1, D:6) an orc skeleton (30, 12, D:6) 2 arrows (31, 13, D:6) 3 arrows (31, 14, D:6) an arrow a +0 scythe a +0 robe 7 poisoned needles the human corpse of Sigmund (31, 15, D:6) a poisoned needle (32, 19, D:6) a poisoned needle