Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 1940823449782066746 595345 miroman the Siegecrafter (level 27, -3/226 HPs) Began as a Barachi Summoner on Mar 28, 2026. Was the Champion of the Shining One. Slain by a 12-headed slymdra (16 damage) ... on level 4 of the Pits of Slime. The game lasted 03:22:26 (68964 turns). miroman the Siegecrafter (Barachi Summoner) Turns: 68964, Time: 03:22:27 Health: -3/226 AC: 6 Str: 26 XL: 27 Magic: 11/50 EV: 16 Int: 37 God: the Shining One [******] Gold: 6502 SH: 10 Dex: 17 Spells: 33/72 levels left rFire + . . (50%) q - +11 hand axe "Xenyemuh" {freeze, rPois Int+2 SInv} rCold + + . (33%) M - +3 warlock's mirror {omnireflect} rNeg + + + (0%) W - +1 shadow dragon scales of Hangman {rPois rC+ Regen+ Str+3 Stlth+} rPois + (33%) e - +2 helmet {Int+3} rElec + (33%) I - +1 cloak of Day {Regen+ Str+4} rCorr + (50%) O - +2 pair of gloves of Disappointment {Regen+ Str+5 Dex-2} SInv + N - +1 pair of boots {Rampage} Will +++.. a - amulet of Xeiv {Dissipate rF+ Regen+ Str+3 Dex+4} Stlth ++ X - ring of Oguzurgh {*Corrode rN+++ Will+ Int+6 SInv} HPRegen 3.77/turn c - ring of Yesterday {rElec rC+ rCorr} MPRegen 0.32/turn %: corrode self (3%), reflection, rampage @: corroded (-22), diminished spells, glowing, studying Long Blades, slow A: amphibious, frog-like legs 2, +LOS, deformed body, screaming 1 }: 3/15 runes: decaying, silver, gossamer a: Hop (0%), Imprint Weapon (0%), Renounce Religion (0%), Divine Shield (0%), Cleansing Flame (1%), Summon Divine Warrior (1%), Brand Weapon With Holy Wrath (0%) You were on level 4 of the Pits of Slime. You worshipped the Shining One. The Shining One was exalted by your worship. You visited 12 branches of the dungeon, and saw 54 of its levels. You visited the Abyss 2 times. You also visited: Sewer. You collected 14937 gold pieces. You spent 8435 gold pieces at shops. Inventory: Hand Weapons q - the +11 hand axe "Xenyemuh" (weapon) {freeze, rPois Int+2 SInv} (You found it on level 6 of the Dungeon) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. R - the +8 arc blade {discharge, rElec} (You found it on level 4 of the Lair of Beasts) rElec: It insulates you from electricity. It cannot be enchanted further. Y - the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (You bought it in a shop on level 12 of the Dungeon) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. Missiles y - 6 throwing nets A - 26 curare-tipped darts Armour b - the scarf of Compassion {+Inv, *Corrode Fly rF+ Dex+5} (You found it on level 3 of the Realm of Zot) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). e - a +2 helmet of intelligence (worn) h - a +0 pair of boots k - the +2 scale mail "Jygroom" {Will+} (You found it on level 4 of the Dungeon) Will+: It increases your willpower. It cannot be enchanted further. n - an orb of mayhem r - a scarf of shadows v - +0 steam dragon scales x - a +1 troll leather armour z - a +0 buckler E - a +0 hat of ice F - a +0 kite shield G - a +1 buckler of protection I - the +1 cloak of Day (worn) {Regen+ Str+4} (You found it on level 5 of the Lair of Beasts) Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). It cannot be enchanted further. J - a +1 cloak of stealth M - the +3 warlock's mirror (worn) {omnireflect} (You bought it in a shop on level 2 of the Orcish Mines) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. It cannot be enchanted further. N - a +1 pair of boots of rampaging (worn) O - the +2 pair of gloves of Disappointment (worn) {Regen+ Str+5 Dex-2} (You found it on level 15 of the Dungeon) Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. Q - the +0 ring mail "Itiploim" {rElec Str+3} (You found it on level 15 of the Dungeon) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. S - the +2 robe of Lirem {Will- Regen+ Dex+3 Archmagi} (You took it off Boris on level 2 of the Vaults) Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. W - the +1 shadow dragon scales of Hangman (worn) {rPois rC+ Regen+ Str+3 Stlth+} (You acquired it on level 5 of the Vaults) rPois: It protects you from poison. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Magical Staves u - a staff of cold H - a staff of fire U - a staff of alchemy Jewellery a - the amulet of Xeiv (worn) {Dissipate rF+ Regen+ Str+3 Dex+4} (You bought it in a shop on level 3 of the Crypt) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). c - the ring of Yesterday (worn) {rElec rC+ rCorr} (You took it off Josephina on level 3 of the Crypt) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. d - an amulet of guardian spirit f - the ring "Yskygay" {rElec Will- MP+9 Str+7} (You found it on level 3 of the Dungeon) [ring of magical power] rElec: It insulates you from electricity. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Str+7: It affects your strength (+7). g - an amulet of magic regeneration j - the ring "Iniph" {rF+ rN+ EV+5} (You took it off a deep elf blademaster on level 3 of the Depths) [ring of evasion] rF+: It protects you from fire. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). l - the amulet "Putit" {Reflect *Slow rC+ Str-4 Dex+5 SH+5} (You found it on level 4 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). SH+5: It affects your SH (+5). m - a ring of poison resistance o - a +4 ring of protection p - a +4 ring of slaying t - a ring of protection from fire w - an amulet of faith B - a +6 ring of strength C - a +4 ring of protection D - the ring of Resumed Hostilities {^Drain Will+++ Wiz Str-5 Int+2} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) [ring of wizardry] ^Drain: It drains your maximum health when unequipped. Will+++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). K - the ring of the Moon {Str-2 Int+8 Slay+4} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of intelligence] Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). L - a ring of willpower P - the ring of Xoru {rPois MP+9 Int+2 SInv} (You acquired it on level 4 of the Depths) [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. T - a +6 ring of intelligence V - the ring "Osuj" {*Slow Fly Dex+4} (You found it on level 1 of the Spider Nest) [ring of flight] *Slow: It may slow you when you take damage. Fly: It grants you flight. Dex+4: It affects your dexterity (+4). X - the ring of Oguzurgh (worn) {*Corrode rN+++ Will+ Int+6 SInv} (You acquired it on level 4 of the Depths) [ring of intelligence] *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. Z - a ring of protection from cold Talismans i - the storm talisman of the Inquisitive Loafs {Int+5} (You found it on level 3 of the Dungeon) [storm talisman] Int+5: It affects your intelligence (+5). s - the quill talisman "Ivazienk" {Harm rCorr} (You found it on level 7 of the Dungeon) [quill talisman] Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Wands e - a wand of paralysis (63) b - a wand of quicksilver (21) a - a wand of flame (58) c - a wand of iceblast (35) p - a wand of polymorph (17) f - a wand of mindburst (36) d - a wand of digging (5) Scrolls r - 6 scrolls of revelation i - 26 scrolls of identify t - 17 scrolls of teleportation V - 4 scrolls of vulnerability x - 8 scrolls of amnesia p - 12 scrolls of poison S - 3 scrolls of silence W - 5 scrolls of brand weapon g - 14 scrolls of fog N - 8 scrolls of noise b - 4 scrolls of blinking T - 3 scrolls of torment I - 5 scrolls of immolation w - 4 scrolls of enchant weapon a - 3 scrolls of enchant armour f - 6 scrolls of fear Potions g - 9 potions of magic A - 8 potions of attraction L - 14 potions of lignification b - 8 potions of brilliance l - 16 potions of moonshine c - 13 potions of curing h - 9 potions of haste B - 5 potions of berserk rage M - 10 potions of mutation i - 8 potions of invisibility a - 5 potions of ambrosia r - 6 potions of resistance e - 6 potions of enlightenment m - 3 potions of might C - 4 potions of cancellation w - 7 potions of heal wounds Miscellaneous g - a +1 lightning rod (4/4) h - a +0 sack of spiders j - a +1 condenser vane i - a +2 phial of floods Skills: + Level 20.4 Fighting * Level 23.7 Armour - Level 14.0 Dodging - Level 2.6 Stealth - Level 12.1 Shields - Level 23.1 Spellcasting - Level 9.5 Hexes - Level 20.0 Summonings - Level 4.2 Translocations - Level 24.1 Forgecraft - Level 14.0 Invocations You had 33 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 0% 1 b - Call Canine Familiar Summ 50% N/A 0% 3 c - Eringya's Surprising Summ 50% N/A 0% 4 d - Summon Forest Summ/Tloc 23% N/A 1% 5 e - Summon Cactus Giant Summ 28% N/A 1% 6 f - Summon Seismosaurus Summ/Erth 43% N/A 1% 4 g - Sphinx Sisters Hex/Summ 25% N/A 3% 7 h - Platinum Paragon Frge 30% 4d16 8% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 48% 1d5 0% 1 Call Imp Summ 50% N/A 0% 2 Construct Spike Launche Frge 50% 2d5 0% 2 Launch Clockwork Bee Frge 50% N/A 0% 3 Apportation Tloc 50% N/A 1% 1 Foxfire Conj/Fire 48% 2x1d6 1% 1 Kiss of Death Conj/Necr 48% 2d9 1% 1 Magic Dart Conj 48% 1d5 1% 1 Shock Conj/Air 48% 1d6 1% 1 Slow Hex 48% N/A 1% 1 Soul Splinter Necr 48% N/A 1% 1 Jinxbite Hex 50% 2d3 1% 2 Momentum Strike Conj/Tloc 50% 3d9 1% 2 Confusing Touch Hex 42% N/A 1% 3 Summon Ice Beast Ice/Summ 43% N/A 1% 3 Tukima's Dance Hex 42% N/A 1% 3 Volatile Blastmotes Fire/Tloc 50% 2d14 1% 3 Forge Blazeheart Golem Fire/Frge 46% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 46% 2d12 1% 4 Hoarfrost Cannonade Ice/Frge 23% 3d7/3d15 1% 5 Forge Monarch Bomb Fire/Frge 23% 4d10 1% 6 Mercury Arrow Conj/Alch 42% 2d8 2% 2 Scorch Fire 42% 2d6 2% 2 Searing Ray Conj 42% 2d6 2% 2 Static Discharge Conj/Air 42% 3-5/arc 2% 2 Sublimation of Blood Necr 21% N/A 2% 2 Anguish Hex/Necr 16% N/A 2% 4 Summon Horrible Things Summ 28% N/A 2% 8 Fugue of the Fallen Necr 21% N/A 4% 3 Mephitic Cloud Conj/Alch/Air 21% N/A 4% 3 Passwall Erth 21% N/A 4% 3 Stone Arrow Conj/Erth 42% 3d9 4% 3 Swiftness Air 21% N/A 4% 3 Vampiric Draining Necr 21% 2d7 4% 3 Silence Hex/Air 16% N/A 6% 5 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 7% 4 Vhi's Electric Charge Tloc/Air 50% N/A 7% 4 Malign Gateway Summ/Tloc 23% N/A 10% 7 Splinterfrost Shell Ice/Frge 23% 6d10 10% 7 Airstrike Air 10% 2d(2-18) 16% 4 Animate Dead Necr 21% N/A 16% 4 Flame Wave Conj/Fire 21% 2d8 16% 4 Fulminant Prism Conj/Alch 10% 3d8 16% 4 Leda's Liquefaction Alch/Erth 10% N/A 16% 4 Petrify Alch/Erth 10% N/A 16% 4 Haunt Necr/Summ 21% N/A 22% 7 Enfeeble Hex 21% N/A 26% 7 Alistair's Intoxication Alch 14% N/A 41% 5 Arcjolt Conj/Air 10% 1d20 41% 5 Curse of Agony Necr 21% N/A 41% 5 Fireball Conj/Fire 10% 3d6 41% 5 Freezing Cloud Conj/Ice/Air 10% 6-21 41% 5 Irradiate Conj/Alch 10% 3d15 41% 5 Hellfire Mortar Fire/Erth/Frge 20% 4d9 45% 7 Discord Hex 21% N/A 91% 8 Conjure Ball Lightning Conj/Air 10% 3x3d6 94% 6 Death Channel Necr 10% N/A 94% 6 Sculpt Simulacrum Ice/Alch 10% N/A 94% 6 Magnavolt Erth/Air 10% 4d11 100% 7 Ozocubu's Refrigeration Ice 10% 4d9 100% 7 Borgnjor's Revivificati Necr 10% N/A 100% 8 Disjunction Tloc 16% N/A 100% 8 Fulsome Fusillade Conj/Alch 10% (3-5)d7 100% 8 Chain Lightning Conj/Air 10% 3d14 100% 9 Fire Storm Conj/Fire 10% 8d3 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (4/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (4/5) Depths:4 Sewer (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:2 = D:4 * D:6 * D:12 ( Orc:1 *: Orc:2 *[(: Elf:2 * Elf:3 :: Vaults:2 [: Vaults:5 ?! Crypt:3 * Depths:1 =[::= Depths:4 [:[[*(* Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Depths:4 Pandemonium: Depths:1 Depths:2 Ziggurat: Depths:1 Trove: D:14 (lose all piety) Annotations: D:10 exclusion: oklob plant Depths:1 exclusion: obsidian statue Innate Abilities, Weirdness & Mutations You are amphibious. You can hop long distances, but move slowly. You have an extended range of vision and can be seen from far away. Armour fits poorly on your strangely shaped body. You occasionally shout uncontrollably at those who injure you. Message History You block the 12-headed slymdra's attack. The 12-headed slymdra misses you. The 12-headed slymdra hits you!! You are splashed with acid. You resist. The 12-headed slymdra hits you!! You are splashed with acid. You resist. The 12-headed slymdra hits you. You are splashed with acid. You resist. You block the 12-headed slymdra's attack. The 12-headed slymdra hits you but does no damage. The 12-headed slymdra hits you! You are splashed with acid. You resist. You ribbit at the 12-headed slymdra! The 12-headed slymdra hits you! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * Your cactus giant twists and deforms. Your sphinx marauder pounces on the 12-headed slymdra. The air twists around and strikes the 12-headed slymdra. The 12-headed slymdra misses you. The 12-headed slymdra barely misses you. The 12-headed slymdra closely misses you. The 12-headed slymdra hits you! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The 12-headed slymdra hits you but does no damage. The 12-headed slymdra barely misses you. The 12-headed slymdra hits you but does no damage. Your paragon deflects the 12-headed slymdra's attack away from you. The 12-headed slymdra hits you! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! The 12-headed slymdra hits you! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The 12-headed slymdra hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! The 12-headed slymdra hits you! You die... .....#................. .♣............<......##J ..♣...♣.....^.....