miragecloak Level 1 of the Dungeon (0, 0, D:1) 19 arrows (0, 3, D:1) a +0 robe (8, -19, D:1) a +0 club (10, -6, D:1) a +0 short sword (16, 3, D:1) a +0 spear (18, -41, D:1) a +0 robe (18, 3, D:1) a cursed -3 club (22, -53, D:1) a +0 club (24, -35, D:1) a +0 dagger (25, -23, D:1) a +0 dagger (28, -45, D:1) a +0 short sword (36, -12, D:1) a +0 whip (36, -2, D:1) 3 tomahawks (37, -9, D:1) a +1 spear (37, 3, D:1) 16 arrows (39, -9, D:1) a +0 club a +0 club (43, -6, D:1) 21 stones (51, -8, D:1) 20 sling bullets Level 2 of the Dungeon (2, 4, D:2) 2 javelins (8, -1, D:2) a +0 robe (13, 16, D:2) 6 stones (15, 14, D:2) a +0 spear (18, 12, D:2) a +0 short sword (26, -21, D:2) a +0 club (29, 0, D:2) a +0 dagger a +0 robe (33, -22, D:2) 27 stones (34, 9, D:2) a +0 robe (48, -20, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 flail (0, 10, D:3) a +0 leather armour (1, 2, D:3) a +1 dagger of venom a +0 robe (2, 0, D:3) a +0 mace (4, -11, D:3) a +0 leather armour a +0 dagger (6, -15, D:3) a tomahawk (6, -11, D:3) a tomahawk (6, 8, D:3) a cursed +0 whip a +0 leather armour (7, -7, D:3) a tomahawk (8, -17, D:3) a +0 mace (9, -10, D:3) a +0 rapier (10, -16, D:3) 18 stones (13, -7, D:3) a +0 club (24, 16, D:3) a +0 quarterstaff (33, 14, D:3) 17 stones Level 4 of the Dungeon (0, 0, D:4) 26 sling bullets (3, -2, D:4) a +0 leather armour (10, -27, D:4) a cursed +0 falchion (25, -12, D:4) a +0 dire flail (27, -10, D:4) a +0 blowgun (unseen) (28, -10, D:4) a +0 club a +0 dagger (29, -38, D:4) an adder corpse (skeletalised by now) (29, -27, D:4) 15 stones (29, -9, D:4) 4 poisoned needles (37, -33, D:4) the +0 pair of gloves of the Gloaming {rElec rF++ rC- MP+9} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). (46, -38, D:4) 8 tomahawks