minicreteconcrete the Dungeon (0, 51, D) a +9 plate armour of ponderousness (0, 52, D) an uncursed staff of power (1, 32, D) the +3 chain mail of Ruanuowk {rC++ Dex-2} It affects your dexterity (-2). It greatly protects you from cold. (1, 33, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (1, 34, D) an uncursed staff of cold (1, 51, D) an uncursed staff of death (1, 52, D) a +1 dagger of speed (2, 14, D) the +9 plate armour of Inaction {+Blink Int-5 Dex+4 Stlth+} It affects your intelligence (-5). It affects your dexterity (+4). It lets you blink. It makes you more stealthy. (2, 15, D) a +0 glaive (2, 16, D) a +2 spear of venom (2, 32, D) a phial of floods (2, 34, D) an uncursed staff of power (2, 51, D) an uncursed amulet of harm (2, 52, D) a book of Frost (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a crystal ball of energy (3, 15, D) a wand of acid (5/15) (3, 16, D) a +0 halberd (3, 32, D) a crystal ball of energy (3, 33, D) a +0 halberd (still there?) the cursed +2 falchion of the Establishment {drain, Str+3 Dex-2} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (-2). It has a curse placed upon it. (3, 34, D) an uncursed staff of poison (3, 51, D) a book of Spatial Translocations (3, 52, D) a +2 blowgun (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) an uncursed staff of fire (4, 15, D) a +0 whip (4, 16, D) an uncursed staff of cold (4, 32, D) a +2 hand crossbow of flaming (4, 33, D) an uncursed ring of protection from fire (4, 34, D) a +1 ring mail of positive energy (4, 51, D) an uncursed staff of earth (4, 52, D) a fan of gales (5, 14, D) a book of Conjurations (5, 15, D) a +0 club (5, 27, D) the +5 quarterstaff "Undertaker" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (5, 32, D) an uncursed staff of poison (5, 33, D) the amulet "Mouxeub" {Spirit rN++} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It greatly protects you from negative energy. (5, 34, D) an uncursed staff of poison (5, 35, D) a cursed +3 falchion (unseen) (5, 37, D) a +2 scythe of venom (5, 51, D) a phial of floods (5, 52, D) a phial of floods (6, 14, D) a +0 whip (6, 15, D) an uncursed staff of air (6, 16, D) a cursed staff of poison (6, 24, D) a +2 spear of flaming (unseen) (6, 26, D) the +5 double sword of Niho {flame, *Drain rPois Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from poison. It causes draining when unequipped. a +0 shortbow of freezing the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (6, 27, D) a +5 mace of protection a +0 robe a +0 short sword a +1 hunting sling of velocity (6, 28, D) a +0 flail (unseen) (6, 32, D) a +1 whip of holy wrath (6, 33, D) a +2 war axe of electrocution (6, 34, D) a +4 battleaxe of freezing (6, 37, D) a +6 scythe of slicing (still there?) a +0 battleaxe (still there?) (6, 51, D) a +2 buckler of protection (6, 52, D) a lamp of fire (7, 15, D) a +0 club (7, 16, D) a +0 short sword (7, 23, D) a +0 halberd a +0 robe an uncursed ring of see invisible a naga corpse (skeletalised by now) (7, 24, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (7, 26, D) the +8 flail of Dividends {flame, rElec rC- Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It makes you vulnerable to cold. It insulates you from electricity. (unseen) (7, 27, D) a +0 halberd (unseen) (7, 28, D) an adder corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (7, 32, D) a +3 scimitar of holy wrath (7, 33, D) the Almanac of Evil Creation Spells Type Level a - Pain Necromancy 1 b - Summon Butterflies Summoning 1 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Draining Conjuration/Necromancy 5 (7, 34, D) the Collected Works on Blistering Clay Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Ignition Fire 8 (7, 37, D) a +3 short sword (unseen) (7, 51, D) the ring of Xom's Passing Interest {rN+ MR+ Int+2 Dex+3 Slay+6} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. (7, 52, D) a scroll of recharging (8, 14, D) a phial of floods (8, 15, D) a lamp of fire (8, 27, D) a +2 flail of protection (unseen) (8, 28, D) a +0 mace (still there?) an anaconda corpse (skeletalised by now) (still there?) (8, 32, D) a +1 shield of protection (8, 33, D) a fan of gales (8, 34, D) an uncursed staff of cold (8, 36, D) a +0 hand axe (8, 51, D) a crystal ball of energy (8, 52, D) Sif Muna's Reference Book on Icy Good Luck Spells Type Level a - Infusion Charms 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Regeneration Charms/Necromancy 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 (9, 16, D) a crystal ball of energy (9, 32, D) an uncursed staff of death (9, 33, D) a +4 morningstar of protection (9, 34, D) a manual of Short Blades (9, 51, D) a +3 hand crossbow of flaming (9, 52, D) a +1 broad axe of venom (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 16, D) an uncursed staff of cold (10, 32, D) a phantom mirror (10, 33, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (10, 34, D) the +1 spear of the Final Decision {venom, Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you more stealthy. (10, 51, D) a +2 ring of strength (10, 52, D) a +2 hunting sling of velocity (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of conjuration (11, 16, D) a +3 scale mail of fire resistance (11, 32, D) a lamp of fire (11, 33, D) an uncursed amulet of harm (11, 34, D) a book of Minor Magic (11, 51, D) the +2 broad axe of Loqoatheavu {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (11, 52, D) a Fen Folio (12, 14, D) a sack of spiders (12, 16, D) an uncursed staff of power (12, 32, D) a +3 battleaxe of freezing (12, 33, D) the ring of Miuk {rC+ rN++ Int+2 Dex+4} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+4). It protects you from cold. It greatly protects you from negative energy. (12, 34, D) a book of Changes (12, 51, D) a sack of spiders (12, 52, D) a scroll of brand weapon (13, 32, D) a +2 short sword of flaming (13, 33, D) a +4 whip of flaming (13, 34, D) an uncursed staff of death (13, 51, D) a +0 vampiric broad axe (13, 52, D) a box of beasts (14, 52, D) an uncursed staff of cold (17, 22, D) an arrow (18, 25, D) a +0 shortbow (unseen) (19, 0, D) a +1 naga barding of flying (19, 1, D) a box of beasts (19, 16, D) a fan of gales (19, 17, D) an uncursed amulet of magic regeneration (19, 26, D) 3 arrows (unseen) (19, 32, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (19, 33, D) a book of Cantrips (20, 0, D) a +2 flail of holy wrath (20, 1, D) a +0 ring mail of fire resistance (20, 16, D) the +3 leather armour of the Midnight Sun {rElec} It insulates you from electricity. (20, 17, D) a +2 scale mail of fire resistance (20, 27, D) a +0 scimitar the ring of the Spinneret {rN+ MP+9 Int+4 Stlth-} [ring of magical power] It affects your intelligence (+4). It protects you from negative energy. It affects your magic capacity (+9). It makes you less stealthy. a +0 longbow a +0 leather armour a +2 rapier of venom a +2 rapier of venom a +0 leather armour 35 arrows a +3 hand axe of freezing (20, 28, D) an arrow (20, 29, D) 3 arrows (20, 32, D) a +4 plate armour of poison resistance (20, 33, D) a +0 shortbow of freezing (21, 0, D) a book of Summonings (21, 1, D) a +1 dagger of venom (21, 17, D) a sack of spiders (21, 26, D) an arrow (21, 27, D) a +2 long sword of freezing (unseen) (21, 28, D) a +3 shortbow (still there?) a +0 short sword (still there?) (21, 29, D) a +0 shortbow (still there?) 3 arrows (still there?) (21, 32, D) a manual of Short Blades (21, 33, D) an uncursed ring of see invisible (21, 34, D) a +3 halberd of venom (22, 0, D) a +1 eveningstar of holy wrath (22, 1, D) a +4 scimitar of holy wrath (22, 17, D) a +0 pair of gloves of archery (22, 23, D) a +2 mace of pain (still there?) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (22, 26, D) a +0 rapier (unseen) (22, 27, D) an arrow (still there?) a +0 scimitar (still there?) (22, 28, D) an arrow (22, 32, D) a +3 dagger of speed (22, 33, D) a +0 triple crossbow of freezing (22, 34, D) the amulet "Ublut" {Inacc rElec rPois Str+2 Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. (23, 0, D) a +1 battleaxe of draining (23, 1, D) a fan of gales (23, 16, D) a fan of gales (23, 17, D) a +4 short sword of electrocution (23, 18, D) an uncursed ring of positive energy (23, 32, D) the ring of Qealukk {rN+ Int+3 Dex+5} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+5). It protects you from negative energy. (23, 33, D) an uncursed staff of poison (23, 34, D) a scroll of brand weapon (24, 0, D) a +0 robe (24, 1, D) a phial of floods (24, 16, D) a +0 long sword (24, 17, D) a cursed amulet of inaccuracy (24, 23, D) a +0 rapier (24, 28, D) 3 arrows (24, 32, D) a +2 plate armour of fire resistance (24, 33, D) an uncursed staff of poison (24, 34, D) a book of Burglary (25, 0, D) an uncursed ring of stealth (25, 1, D) the +7 rapier of the Spectre {pierce, Int+7 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It makes you less stealthy. (25, 16, D) a lightning rod (4/4) (25, 17, D) a cursed staff of power (25, 18, D) a +2 vampiric great sword (25, 23, D) a cursed +0 long sword (unseen) (25, 25, D) a cursed -2 short sword (25, 32, D) a scroll of recharging (25, 33, D) a scroll of acquirement (25, 34, D) a book of Burglary (26, 1, D) an uncursed staff of poison (26, 16, D) a +0 rapier (26, 32, D) a +2 chain mail of cold resistance (26, 33, D) a +3 longbow of flaming (26, 34, D) a +8 morningstar of protection (27, 0, D) an uncursed amulet of guardian spirit (27, 1, D) a +4 glaive of protection (27, 16, D) the +8 glaive "Jeomo" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (27, 17, D) a +6 giant club (27, 32, D) a +0 lajatang of protection (27, 33, D) a +1 war axe of flaming (27, 34, D) a crystal ball of energy (28, 0, D) a book of Minor Magic (28, 1, D) the +3 ring mail of Lethargy {Int+3} It affects your intelligence (+3). (28, 16, D) a +3 hunting sling of freezing (28, 17, D) a lightning rod (4/4) (28, 32, D) a box of beasts (28, 33, D) a +3 falchion of electrocution (29, 0, D) a +1 short sword of draining (29, 1, D) an uncursed staff of power (29, 16, D) an uncursed staff of fire (29, 17, D) an arrow (still there?) an uncursed staff of summoning (still there?) (29, 32, D) the cursed +0 ring mail of Boredom {rPois Int+4 Stlth-} It affects your intelligence (+4). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (29, 33, D) a +0 hunting sling of flaming (34, 28, D) an uncursed staff of summoning (35, 0, D) a crystal ball of energy (35, 14, D) a +0 morningstar of draining (35, 15, D) the Catalogue of the Freezing Blaze Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Fireball Conjuration/Fire 5 c - Bolt of Fire Conjuration/Fire 6 d - Freezing Cloud Conjuration/Ice/Air 6 (35, 28, D) a +2 vampiric trident (35, 29, D) an uncursed staff of power (36, 0, D) a phial of floods (36, 1, D) a +2 mace of protection (36, 14, D) a book of Battle (still there?) a book of Battle (still there?) a Necronomicon (still there?) (36, 15, D) the +4 long sword of Sajant {slice, *Corrode rElec Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It insulates you from electricity. It may corrode you when you take damage. (36, 19, D) a +0 dire flail (unseen) (36, 29, D) an uncursed staff of fire (37, 0, D) a +2 ring of strength (37, 1, D) a +1 halberd of venom (37, 8, D) (unseen) (37, 15, D) a +2 mace of crushing (37, 28, D) a box of beasts (37, 29, D) a cursed ring of loudness (38, 0, D) a book of Dreams (38, 1, D) a +4 rapier of speed (38, 15, D) a +0 long sword (still there?) a +1 shortbow of flaming (still there?) (38, 28, D) the +8 fustibalus "Ipaiteom" {venom, Int+4 Dex+3} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+3). (38, 29, D) an uncursed staff of earth (38, 32, D) a +0 trident (39, 1, D) the Incunabulum of Darkness and Battle Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Venom Bolt Conjuration/Poison 5 (39, 8, D) (unseen) (39, 14, D) +1 ice dragon scales (39, 15, D) a book of Summonings (39, 17, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (39, 28, D) a book of Flames (39, 29, D) a book of the Tempests (40, 0, D) a +1 scale mail of poison resistance (40, 1, D) a scroll of brand weapon (40, 14, D) a book of Unlife (40, 15, D) a cursed -3 ring of intelligence (40, 28, D) a +2 leather armour of poison resistance (40, 29, D) a phantom mirror (41, 0, D) a +3 ring mail of positive energy (41, 1, D) the +2 robe "Okockaw" {rN++} It greatly protects you from negative energy. (41, 14, D) the ring "Yngeg" {rF++ Str-3 Int+4} [ring of intelligence] It affects your strength (-3). It affects your intelligence (+4). It greatly protects you from fire. (41, 15, D) the Collected Works on Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Fireball Conjuration/Fire 5 e - Ignition Fire 8 (41, 19, D) a +0 club a +0 robe (41, 28, D) a crystal ball of energy (41, 29, D) an uncursed staff of conjuration (42, 0, D) a lightning rod (4/4) (42, 1, D) a +2 ring of slaying (42, 14, D) a fan of gales (42, 15, D) a phial of floods (42, 16, D) a +0 spear (unseen) (42, 28, D) an uncursed staff of wizardry (42, 29, D) a +1 spear of flaming (43, 14, D) a lamp of fire (43, 15, D) a +2 long sword of electrocution (43, 20, D) a +0 trident (unseen) (43, 28, D) a +1 great sword of holy wrath (43, 29, D) a book of Transfigurations (44, 28, D) a lamp of fire (47, 19, D) a bolt (49, 0, D) the Almanac of the Voyage Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Gell's Gravitas Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Disjunction Translocation 8 (49, 1, D) a +1 shortbow of freezing (49, 4, D) a +0 scimitar (unseen) (49, 5, D) a +0 rapier a +0 cloak (49, 6, D) a +0 dire flail (49, 12, D) the cursed +0 hunting sling of Cheese {freeze, Str+3 Int+5 Dex+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+5). It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (49, 24, D) the +7 longbow of Cowardice {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). (49, 36, D) a book of Clouds (49, 37, D) an uncursed staff of death (50, 1, D) an uncursed staff of death (50, 4, D) a +1 hand crossbow of freezing (50, 5, D) a +0 dire flail (unseen) (50, 6, D) a +0 dire flail (unseen) (50, 13, D) a book of the Warp (50, 24, D) a cursed ring of loudness (50, 25, D) a book of Spatial Translocations (50, 36, D) an uncursed staff of death (50, 37, D) a +0 hand axe of flaming (50, 40, D) a +0 battleaxe (unseen) (51, 0, D) a +0 war axe (51, 1, D) a phial of floods (51, 6, D) a +0 war axe (unseen) (51, 13, D) a book of Annihilations (51, 21, D) a bolt (51, 24, D) an uncursed staff of cold (51, 25, D) an uncursed ring of magical power (51, 36, D) a +1 ring mail of fire resistance (51, 37, D) a +2 scimitar of electrocution (51, 41, D) a scroll of brand weapon a +6 ring of intelligence (51, 43, D) a +0 dagger (unseen) (52, 0, D) an uncursed staff of air (52, 1, D) an uncursed staff of energy (52, 5, D) a +0 dire flail (unseen) (52, 6, D) a cursed -1 mace (52, 7, D) a +8 quick blade (unseen) (52, 11, D) an uncursed staff of energy 2 bolts (52, 24, D) a book of Clouds (52, 25, D) a +1 leather armour of poison resistance (52, 36, D) a book of Maledictions (52, 37, D) a +0 dagger (still there?) a +4 long sword of electrocution (still there?) (52, 40, D) 4 large rocks a +0 halberd a +0 chain mail (52, 41, D) a +3 battleaxe (unseen) (53, 0, D) a +0 flail (53, 1, D) a +4 blowgun (53, 9, D) a +1 great mace (unseen) (53, 12, D) an uncursed staff of power (53, 24, D) the Volume of Evil and Feathers Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Silence Hexes/Air 5 c - Agony Necromancy 5 d - Conjure Ball Lightning Conjuration/Air 6 (53, 25, D) the cursed +2 scythe of the New World {flame, rElec Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (53, 37, D) a book of Debilitation (53, 40, D) a +0 trident (unseen) (53, 41, D) a +0 scimitar (unseen) (54, 0, D) a +0 cloak (54, 12, D) a phantom mirror (54, 13, D) a +3 leather armour of positive energy (54, 24, D) an uncursed staff of earth (54, 25, D) an uncursed staff of power (55, 12, D) a book of Annihilations (55, 13, D) a +1 leather armour of positive energy (55, 24, D) an uncursed staff of earth (59, 36, D) the +3 leather armour of Weilagh {*Contam +Fly MP+9 Str+6} It affects your strength (+6). It affects your magic capacity (+9). It lets you fly. It causes magical contamination when unequipped. (59, 37, D) a +0 leather armour of cold resistance (60, 36, D) an uncursed staff of conjuration (60, 37, D) a book of Transfigurations (61, 8, D) a +0 dagger of venom (61, 16, D) an uncursed ring of ice (61, 36, D) an uncursed staff of cold (61, 37, D) an uncursed staff of energy (62, 1, D) a fan of gales (62, 9, D) a book of Battle (62, 12, D) a +0 dagger (unseen) (62, 17, D) a +1 arbalest of freezing (62, 26, D) a Necronomicon (62, 27, D) a +1 battleaxe of chopping (62, 28, D) a +0 dagger a +0 robe (62, 29, D) a +4 scimitar of flaming (unseen) (62, 30, D) a +0 dire flail (unseen) (62, 36, D) the ring "Ekienorgh" {rN+ Dex+4} [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. (62, 37, D) an uncursed staff of energy (63, 0, D) a book of Conjurations (63, 8, D) a +3 dire flail of protection (63, 16, D) a +0 eveningstar of freezing (63, 17, D) an uncursed ring of flight (63, 26, D) a +4 ring of dexterity (63, 29, D) a +0 dagger a +0 robe a +2 flail of crushing a +0 ring mail (63, 30, D) a +0 scythe a +0 robe (63, 31, D) a +0 short sword a +0 leather armour (63, 37, D) an uncursed staff of cold (64, 17, D) an uncursed staff of summoning (64, 26, D) an uncursed staff of fire (64, 27, D) a +0 great sword of holy wrath (64, 30, D) a +3 quarterstaff of chaos (unseen) (68, 0, D) an uncursed staff of conjuration (69, 36, D) a book of Alchemy (70, 8, D) a book of Cantrips (70, 9, D) an uncursed staff of air (70, 37, D) a lamp of fire (71, 8, D) an uncursed staff of cold (71, 26, D) a +2 hunting sling of freezing (71, 37, D) a cursed amulet of inaccuracy (72, 16, D) an uncursed staff of fire (72, 17, D) an uncursed staff of air (72, 26, D) the +9 triple crossbow "Ogrebane" {venom, rN++} It poisons the ammo it fires. It greatly protects you from negative energy. (72, 27, D) the cursed +0 pair of boots "Mougiesa" {+Fly rF- Regen+ Stlth+} It makes you vulnerable to fire. It lets you fly. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (72, 29, D) (unseen) (72, 36, D) an uncursed staff of conjuration (72, 37, D) a box of beasts (73, 1, D) a +0 mace (73, 16, D) a lamp of fire (73, 17, D) a +2 dagger of flaming (73, 26, D) a +2 hand crossbow of freezing (73, 27, D) the cursed -6 cloak of the Past {+Inv MR+ rCorr Int-2} It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you turn invisible. It protects you from acid and corrosion. It has a curse placed upon it. (73, 28, D) a +0 leather armour the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence (73, 36, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (75, 22, D) +0 acid dragon scales