minicreteconcrete the Dungeon (0, 50, D) an uncursed staff of wizardry (0, 51, D) the +6 great sword of Kerfluffle {flame, +Fly rElec rF- Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. (0, 52, D) a +0 plate armour of cold resistance (1, 32, D) a book of Burglary (1, 33, D) a manual of Armour (1, 34, D) a book of Beasts (1, 50, D) an uncursed ring of magical power (1, 51, D) an uncursed staff of poison (1, 52, D) an uncursed staff of death (2, 14, D) a +2 pair of boots of running (2, 15, D) a book of Ice (2, 16, D) a +0 rapier (2, 32, D) a Grand Grimoire (2, 33, D) a cursed -2 ring of strength (2, 34, D) an uncursed staff of cold (2, 50, D) a book of Cantrips (2, 51, D) a book of Beasts (2, 52, D) an uncursed staff of earth (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a cursed amulet of inaccuracy (3, 32, D) a book of Debilitation (3, 33, D) a +1 ring of slaying (3, 34, D) a +0 plate armour of fire resistance (3, 50, D) a book of Misfortune (3, 51, D) a crystal ball of energy (3, 52, D) 4 potions of haste (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 robe (4, 15, D) a +0 rapier (4, 31, D) a +0 quarterstaff of speed (unseen) (4, 32, D) a +0 buckler (unseen) (4, 33, D) a box of beasts (4, 34, D) a +2 falchion of flaming (4, 36, D) the +9 halberd of Conformity {antimagic, Str+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It makes you more stealthy. (unseen) (4, 50, D) a +1 scimitar of holy wrath (4, 51, D) an uncursed staff of wizardry (4, 52, D) a +0 quarterstaff of protection (5, 14, D) a book of Battle (5, 15, D) a +2 hand axe of chopping (5, 16, D) the Papyrus of Sinister Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Corpse Rot Necromancy 2 c - Dispel Undead Necromancy 5 d - Ring of Flames Charms/Fire 7 (5, 32, D) the ring "Jedaj" {*Slow rPois Dex+6 Stlth+} [ring of stealth] It affects your dexterity (+6). It protects you from poison. It may slow you when you take damage. It makes you more stealthy. (5, 33, D) 4 scrolls of enchant weapon (5, 34, D) a +0 hunting sling a +1 flail of flaming 20 stones a +0 robe a cursed +0 buckler a book of the Tempests (5, 50, D) an uncursed amulet of magic regeneration (5, 51, D) an uncursed staff of earth (5, 52, D) a +6 ring of dexterity (5, 55, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (6, 14, D) a +1 battleaxe of freezing (6, 15, D) a book of Dreams (6, 16, D) a fan of gales (6, 32, D) the +8 long sword "Lituar" {vamp, *Contam rC+++ Str+8 Dex-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+8). It affects your dexterity (-2). It renders you almost immune to cold. It causes magical contamination when unequipped. (6, 33, D) an uncursed staff of power (6, 34, D) a +3 whip of holy wrath (still there?) a book of Frost (still there?) (6, 35, D) a stone +0 pearl dragon scales (6, 36, D) a +2 sacred scourge of holy wrath (unseen) (6, 37, D) a +2 scimitar of holy wrath (unseen) (6, 50, D) a scroll of brand weapon (6, 51, D) an uncursed staff of summoning (6, 52, D) the +2 cloak "Wueprami" {Regen+ Int+4 Dex+5 Stlth+} It affects your intelligence (+4). It affects your dexterity (+5). It increases your rate of regeneration. It makes you more stealthy. (7, 14, D) a +2 shortbow of freezing (7, 15, D) a silver javelin (still there?) a +0 leather armour (still there?) (7, 16, D) a crystal ball of energy (7, 17, D) a +6 great mace of crushing (unseen) (7, 32, D) a +4 scimitar of flaming a +0 hunting sling 18 stones a +0 robe a +0 buckler (7, 33, D) a +0 morningstar of holy wrath (7, 34, D) a +0 falchion of flaming (still there?) a +0 robe of magic resistance (still there?) (7, 35, D) a +1 whip of holy wrath (unseen) (7, 36, D) a stone (7, 37, D) a +3 whip of holy wrath (still there?) a +1 sacred scourge of holy wrath (still there?) (7, 50, D) a +3 great sword of holy wrath (7, 51, D) a fan of gales (7, 52, D) the +11 chain mail "Enlumimu" {+Blink} It lets you blink. (7, 55, D) a +1 scythe of distortion a ghoul corpse (skeletalised by now) (8, 14, D) a crystal ball of energy (8, 15, D) a +3 chain mail of cold resistance (8, 16, D) a lamp of fire (8, 18, D) a +0 vampiric trident (unseen) (8, 19, D) a +0 trident (unseen) (8, 32, D) a box of beasts (8, 33, D) the +10 hunting sling "Jucoum" {freeze, rPois rF+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It protects you from poison. (8, 34, D) the cursed +1 shortbow "Banisher" {venom, +Blink rN+ Str+5 Dex-3} It poisons the ammo it fires. It affects your strength (+5). It affects your dexterity (-3). It protects you from negative energy. It lets you blink. It has a curse placed upon it. (8, 35, D) a +3 eudemon blade of holy wrath (still there?) a +3 whip of holy wrath (still there?) (8, 50, D) the +6 glaive of Insomnia {speed, rElec rC- rN+} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (8, 51, D) the +10 crystal plate armour of the Sea {rC- Int+7 Dex+2} It affects your intelligence (+7). It affects your dexterity (+2). It makes you vulnerable to cold. (8, 52, D) a +2 ring of dexterity (9, 14, D) a manual of Maces & Flails (9, 15, D) an uncursed staff of power (9, 16, D) the +2 pair of boots of Exclusion {Dex+4} It affects your dexterity (+4). (9, 17, D) 4 large rocks (9, 18, D) a +3 spear of flaming 21 javelins a cursed +0 leather armour (9, 20, D) a +0 spear of piercing (unseen) (9, 32, D) a +1 flail of flaming (still there?) a +1 hunting sling of flaming (still there?) (9, 33, D) the cursed +0 hand axe "Newtslayer" {antimagic, *Slow rC+ Str+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from cold. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (9, 34, D) an uncursed amulet of the gourmand (9, 50, D) a +2 hand crossbow of velocity (9, 51, D) an uncursed ring of wizardry (9, 52, D) a Fen Folio (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a crystal ball of energy (10, 15, D) a cursed -3 ring of intelligence (10, 16, D) a book of Dreams (10, 17, D) a +2 spear of freezing 11 silver javelins a +1 ring mail of positive energy (10, 18, D) a javelin (10, 20, D) a +3 falchion of holy wrath a +2 leather armour of magic resistance (10, 32, D) a +4 spear of piercing (10, 33, D) an uncursed ring of magical power (10, 34, D) a +1 spear of freezing (10, 50, D) an uncursed staff of power (10, 51, D) an uncursed staff of fire (10, 52, D) +2 swamp dragon scales (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (11, 15, D) a +0 rapier (11, 18, D) a +0 trident 3 throwing nets (11, 19, D) a +2 quarterstaff of protection 17 steel javelins a +0 leather armour (11, 20, D) a javelin of returning (11, 21, D) a +0 spear of flaming (unseen) (11, 32, D) the +2 ring mail "Ubeing" {rF+ Str+4} It affects your strength (+4). It protects you from fire. (11, 33, D) a crystal ball of energy (11, 34, D) an uncursed staff of earth (11, 50, D) a +0 halberd of distortion (11, 51, D) the +5 mace "Geixoihe" {flame, *Rage rF- Str+2 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to fire. It may make you go berserk in combat. (11, 52, D) a book of Callings (12, 14, D) a +5 shortbow of velocity (12, 15, D) a phantom mirror (12, 16, D) a +1 spear of piercing (12, 18, D) a +0 trident (unseen) (12, 19, D) a +1 quarterstaff of pain (unseen) (12, 20, D) a +6 rapier of venom (still there?) a +4 rapier of venom (still there?) a +0 robe (still there?) (12, 22, D) a silver javelin a steel javelin (12, 34, D) a +4 scimitar of holy wrath (still there?) a +4 dagger of protection (still there?) (12, 50, D) a +1 leather armour of magic resistance (12, 51, D) 4 scrolls of enchant weapon (12, 52, D) an uncursed ring of protection from cold (13, 18, D) a +0 trident (unseen) (13, 20, D) a +0 rapier (unseen) (13, 21, D) 2 steel javelins (13, 22, D) a +0 rapier (unseen) (13, 23, D) a throwing net (13, 32, D) a cursed amulet of inaccuracy (13, 33, D) a fan of gales (13, 34, D) a +0 helmet of intelligence (13, 50, D) 4 potions of heal wounds (13, 51, D) a fan of gales (13, 52, D) the +3 chain mail of Yptawn {rElec MP-9 Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (-9). (14, 50, D) a +1 leather armour of fire resistance (14, 51, D) a +0 chain mail of fire resistance (14, 52, D) a phial of floods (18, 49, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (18, 50, D) a manual of Fighting (19, 0, D) a +3 shortbow (19, 1, D) the +6 morningstar of Exhibitionism {venom, +Fly MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). It lets you fly. (19, 16, D) a +2 robe of magic resistance (19, 17, D) a phantom mirror (19, 32, D) a fan of gales (19, 33, D) a scroll of brand weapon (19, 48, D) a book of Flames (19, 49, D) the cursed +1 chain mail of the Turtledove {+Fly Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. It makes you more stealthy. It has a curse placed upon it. (19, 50, D) a +1 glaive of chopping (20, 0, D) a book of the Sky (20, 1, D) the +9 rapier of Articulation {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (20, 16, D) a lightning rod (4/4) (20, 17, D) the +9 long sword of the Feather {venom, *Corrode Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It may corrode you when you take damage. (20, 32, D) a lamp of fire (20, 33, D) an uncursed staff of death (20, 35, D) a +1 scythe of venom (20, 48, D) a +4 arbalest of freezing (20, 49, D) the +3 storm dragon scales "Zeury" {*Slow rElec rN+ Regen+ Int+4} It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. It may slow you when you take damage. (20, 50, D) the Guide on Dislocated Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Recall Summoning/Translocation 3 d - Gell's Gravitas Translocation 3 e - Force Lance Conjuration/Translocation 4 (21, 0, D) an uncursed ring of magical power (21, 1, D) an uncursed staff of power (21, 16, D) an uncursed ring of see invisible (21, 17, D) a book of Unlife (21, 18, D) a +0 battleaxe (21, 32, D) a +2 quarterstaff of protection (21, 33, D) the Guide on Ignition Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Bolt of Fire Conjuration/Fire 6 (21, 34, D) the +3 dire flail of the Neverending Scars {venom, MR+ Int+9} It poisons the flesh of those it strikes. It affects your intelligence (+9). It affects your resistance to hostile enchantments. (21, 48, D) an uncursed staff of death (21, 49, D) a lamp of fire (21, 50, D) a +2 ring of strength (22, 0, D) a scroll of brand weapon (22, 1, D) a book of the Warp (22, 16, D) a +3 blowgun (22, 17, D) an uncursed staff of earth (22, 32, D) a lightning rod (4/4) (22, 33, D) the Disquisition on Twisted Protection Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Death Channel Necromancy 6 (22, 34, D) a +4 halberd of freezing (22, 37, D) a +0 battleaxe (22, 48, D) a +0 dagger of venom (22, 49, D) an uncursed staff of fire (22, 50, D) an uncursed ring of stealth (23, 0, D) the Collected Works on Earth and Venom Spells Type Level a - Sandblast Earth 1 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Venom Bolt Conjuration/Poison 5 (23, 1, D) the +4 plate armour of Peek-a-Boo {+Fly Stlth+} It lets you fly. It makes you more stealthy. (23, 16, D) a +2 dagger of pain (23, 17, D) a book of Misfortune (23, 18, D) a +4 scythe of pain (still there?) a book of Ice (still there?) (23, 20, D) a +0 scythe of freezing (23, 32, D) a +1 dire flail of protection (still there?) a +0 trident (still there?) (23, 33, D) a lightning rod (4/4) (23, 34, D) a +3 arbalest of freezing (23, 48, D) a crystal ball of energy (23, 49, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (23, 50, D) the +7 broad axe "Ofrif" {venom, +Blink MR- SInv} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (23, 53, D) a +3 ring of dexterity (unseen) (24, 0, D) a lightning rod (4/4) (24, 1, D) the Compendium of Heat Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Sticky Flame Conjuration/Fire 4 (24, 16, D) a +0 flail (24, 17, D) an uncursed ring of protection from fire (24, 18, D) an uncursed staff of wizardry (24, 19, D) a +2 scythe of venom (24, 33, D) a box of beasts (24, 34, D) a book of Minor Magic (24, 37, D) a +1 scythe of freezing (24, 48, D) a +2 ring mail of positive energy (24, 49, D) a phial of floods (24, 50, D) a cursed +3 amulet of reflection (24, 55, D) (unseen) (25, 0, D) a +3 scale mail of poison resistance (25, 1, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (25, 16, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (25, 17, D) a lightning rod (4/4) (25, 18, D) a +1 mace of draining (still there?) a sack of spiders (still there?) (25, 32, D) a +4 battleaxe of freezing (25, 33, D) the +5 scale mail of the Onion {rPois rF- rCorr} (still there?) It makes you vulnerable to fire. It protects you from poison. It protects you from acid and corrosion. a phial of floods (still there?) (25, 34, D) an uncursed staff of death (25, 36, D) a +1 scythe of venom (25, 48, D) an uncursed staff of cold (25, 49, D) an uncursed staff of summoning (25, 50, D) the +0 leather armour of the Boiling Point {rCorr Str+4 Int-4 Slay+5} It affects your strength (+4). It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from acid and corrosion. (26, 0, D) a phial of floods (26, 1, D) a +0 great sword of electrocution (26, 16, D) the cursed +0 ring mail of the Swamp {Dex+6 Slay+2} It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (26, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (26, 21, D) a +2 dire flail of protection (26, 33, D) a fan of gales (26, 34, D) a +6 scythe of pain (still there?) a book of the Tempests (still there?) (26, 48, D) the Guide on the Boosting Compass Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Blink Translocation 2 d - Gell's Gravitas Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Disjunction Translocation 8 (26, 49, D) an uncursed staff of power (26, 50, D) an uncursed staff of death (27, 0, D) a cursed ring of wizardry (27, 1, D) a +1 robe (27, 16, D) an uncursed staff of fire (27, 17, D) the Grimoire of Blistering Unholy Arts Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Excruciating Wounds Charms/Necromancy 5 c - Death Channel Necromancy 6 (27, 32, D) a +4 halberd of flaming (27, 33, D) an uncursed ring of protection from fire (27, 34, D) a +0 dire flail of draining (27, 48, D) a +4 executioner's axe of holy wrath (27, 49, D) a book of Ice (27, 50, D) a +7 hand crossbow of freezing (27, 56, D) a +0 antimagic battleaxe (unseen) (28, 0, D) a +0 morningstar of holy wrath (28, 1, D) a +3 whip of electrocution (28, 16, D) a +2 chain mail of cold resistance (28, 17, D) the cursed +3 quarterstaff of Gravity {venom, rC- Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It makes you vulnerable to cold. It has a curse placed upon it. (28, 32, D) a +2 morningstar of crushing (28, 33, D) a +3 amulet of reflection (28, 48, D) an uncursed ring of wizardry (28, 49, D) a +3 ring mail of magic resistance (28, 50, D) a +5 quick blade (29, 0, D) the +6 scale mail "Xiudipee" {+Blink rF- SInv} It makes you vulnerable to fire. It lets you see invisible. It lets you blink. (29, 1, D) a +3 ring of strength (29, 16, D) a +2 shortbow of flaming (29, 17, D) the Catalogue of Flamy Changing Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Ring of Flames Charms/Fire 7 (29, 32, D) a crystal ball of energy (29, 33, D) a manual of Maces & Flails (29, 48, D) a book of Cantrips (29, 49, D) a scroll of brand weapon (29, 50, D) a +0 short sword of venom (30, 48, D) an uncursed staff of fire (30, 49, D) a +6 mace of holy wrath (30, 50, D) a phantom mirror (31, 48, D) an uncursed staff of power (31, 49, D) a +1 plate armour of cold resistance (31, 50, D) the ring "Qaohym" {+Inv rF+++ rN+ Str-4 Stlth+} [ring of positive energy] It affects your strength (-4). It renders you almost immune to fire. It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. (32, 48, D) a lightning rod (4/4) (32, 49, D) a book of Alchemy (32, 50, D) a phantom mirror (33, 48, D) a potion of might (33, 49, D) a +4 short sword of freezing (33, 50, D) a +1 long sword of slicing (34, 28, D) a +4 scimitar of slicing (35, 0, D) an uncursed amulet of guardian spirit (35, 14, D) an uncursed ring of flight (35, 15, D) an uncursed staff of poison (35, 28, D) the +3 rapier of Aguma {antimagic, Str+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+6). (35, 29, D) a +3 longbow of freezing (36, 1, D) an uncursed staff of conjuration (36, 14, D) a +1 glaive of flaming (36, 15, D) a +1 long sword of protection (36, 28, D) the cursed +3 morningstar "Buoteare" {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It has a curse placed upon it. (36, 29, D) a book of Ice (37, 0, D) a +0 large shield of protection (37, 4, D) 2 large rocks (37, 14, D) a +1 mace of distortion (37, 15, D) an uncursed ring of magical power (37, 28, D) a lightning rod (4/4) (37, 29, D) the ring "Cahatul" {*Drain rPois Dex+6} [ring of poison resistance] It affects your dexterity (+6). It protects you from poison. It causes draining when unequipped. (38, 0, D) a +2 scale mail of cold resistance (38, 1, D) a +0 buckler of reflection (38, 2, D) a large rock (38, 3, D) a +1 great sword of flaming the amulet of the Prince {Faith Int+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+5). (38, 4, D) a large rock (unseen) (38, 14, D) an uncursed staff of earth (38, 15, D) a +3 long sword of electrocution (38, 28, D) a +1 vampiric scythe (38, 29, D) a book of Misfortune (38, 48, D) a +2 dagger of holy wrath (38, 49, D) a book of Transfigurations (38, 50, D) the cursed +0 plate armour of Xayfankatu {+Blink MP+9} It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (39, 0, D) a cursed -3 ring of evasion (39, 1, D) the +7 quarterstaff "Hellblazer" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (39, 2, D) a large rock (39, 3, D) 2 large rocks (39, 4, D) 7 large rocks (39, 5, D) a large rock (39, 6, D) 2 large rocks (39, 7, D) a large rock (39, 8, D) 2 large rocks (39, 14, D) an uncursed staff of power (39, 15, D) a +2 arbalest of flaming (39, 18, D) a +1 mace of pain (39, 28, D) a book of Flames (39, 29, D) a +0 quarterstaff of crushing (39, 48, D) a +2 leather armour of fire resistance (39, 49, D) an uncursed staff of summoning (39, 50, D) the Papyrus of Bodily Humours Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Fire Conjuration/Fire 6 d - Spellforged Servitor Conjuration/Summoning 7 (40, 0, D) an uncursed staff of power (40, 1, D) an uncursed amulet of guardian spirit (40, 3, D) 3 large rocks (unseen) (40, 4, D) a +0 giant club (unseen) (40, 5, D) 5 large rocks (unseen) (40, 14, D) the Catalogue of Shape Shifting and Displacement Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Dispersal Translocation 6 (40, 15, D) a +5 glaive of venom (40, 28, D) a book of Enchantments (40, 29, D) the Incunabulum of Dark Rites and Intoxication Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 c - Control Undead Necromancy 4 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 5 (40, 48, D) 3 royal jellies (40, 49, D) the cursed +3 flail "Muunkiyv" {protect, *Contam rElec rC- MR+ Stlth+} It protects the one who uses it against injury (+AC on strike). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (40, 50, D) a phial of floods (41, 0, D) the +5 broad axe "Fiseetec" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (41, 1, D) a cursed staff of death (41, 14, D) a scroll of fog (41, 15, D) a lightning rod (4/4) (41, 28, D) a +5 quarterstaff of draining (41, 29, D) a book of the Tempests (41, 48, D) the ring of Losaf {Wiz MR+} [ring of wizardry] It improves your spell success rate. It affects your resistance to hostile enchantments. (41, 49, D) the ring "Fiyquh" {rElec rN+ Dex+3 SInv Stlth+} [ring of see invisible] It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (41, 50, D) a +2 flail of holy wrath (42, 0, D) a +1 falchion of electrocution (42, 1, D) the +7 executioner's axe "Alo Touz" {holy, +Rage rC+ rN+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It lets you go berserk. (42, 14, D) a manual of Staves (42, 15, D) a +3 leather armour of fire resistance (42, 28, D) a +1 scale mail of cold resistance (42, 29, D) a book of Burglary (42, 48, D) the cursed quicksilver dragon scales of the Cicada {+Inv MR+} It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (42, 49, D) the +1 leather armour of Dasuzefi {rF+ rC++ Stlth-} It protects you from fire. It greatly protects you from cold. It makes you less stealthy. (42, 50, D) a phantom mirror (43, 14, D) a +2 leather armour of cold resistance (43, 28, D) the +1 flail "Meluca" {crush, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. (43, 29, D) a +1 antimagic trident (43, 48, D) a book of Transfigurations (43, 49, D) an uncursed ring of flight (43, 50, D) a +3 scimitar of holy wrath (44, 28, D) a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. (44, 48, D) a +3 ring mail of cold resistance (44, 49, D) the cursed +0 mace of the Owl {flame, rF+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (44, 51, D) the +7 short sword of Eternity {freeze, +Fly MR++ MP+9 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. It makes you less stealthy. (44, 54, D) an uncursed staff of air a +3 ring mail of cold resistance a +4 amulet of reflection (45, 48, D) a cursed amulet of inaccuracy (45, 49, D) a lightning rod (4/4) (45, 50, D) a +1 shield of poison resistance (45, 51, D) a scroll of fog (45, 63, D) a raiju corpse (46, 48, D) a phantom mirror (46, 49, D) a book of Necromancy (46, 50, D) a +0 leather armour of fire resistance (46, 51, D) the +5 scale mail of the Desert {rN+ MR+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (47, 48, D) a +1 ring mail of cold resistance (47, 50, D) a +0 flail of holy wrath (47, 51, D) a book of Beasts (47, 62, D) the +2 robe of Noon {Int+6} It affects your intelligence (+6). (48, 25, D) a cursed +0 trident (48, 48, D) a +2 arbalest of flaming (48, 49, D) a book of Frost (48, 51, D) a scarf of cloud immunity (48, 59, D) a raiju corpse (48, 61, D) a blink frog corpse (49, 0, D) an uncursed amulet of rage (49, 1, D) the +6 scale mail "Cahoymya" {MR+} It affects your resistance to hostile enchantments. (49, 12, D) a book of Flames (49, 24, D) a book of Ice (49, 36, D) a cursed amulet of guardian spirit (49, 37, D) a +2 plate armour of fire resistance (49, 48, D) a +4 spear of freezing (49, 49, D) a book of the Warp (49, 50, D) a +4 ring of intelligence (50, 0, D) a +0 short sword of speed (50, 1, D) the +4 hand axe of Eternal Vigilance {chop, +Fly rN+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from negative energy. It lets you fly. (50, 12, D) an uncursed staff of air (50, 13, D) a +0 falchion of flaming (50, 14, D) a +0 trident (50, 24, D) a lightning rod (4/4) (50, 25, D) a +2 rapier of speed (50, 36, D) an uncursed amulet of guardian spirit (50, 37, D) a lamp of fire (50, 49, D) a crystal ball of energy (50, 50, D) an uncursed staff of wizardry (51, 0, D) a crystal ball of energy (51, 1, D) an uncursed staff of cold (51, 13, D) a +3 great sword of electrocution (51, 16, D) a cursed -3 hand axe (unseen) (51, 24, D) a lightning rod (4/4) (51, 25, D) a +0 ring mail of cold resistance (51, 36, D) a +1 hunting sling of velocity (51, 37, D) a +1 ring mail of positive energy (51, 48, D) a sack of spiders (51, 49, D) a crystal ball of energy (51, 50, D) a book of Unlife (52, 0, D) the cursed +1 chain mail of Imoipoeg {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 1, D) +1 pearl dragon scales (52, 12, D) a +3 ring mail of positive energy (52, 13, D) an uncursed ring of wizardry (52, 15, D) a cursed +2 spear (unseen) (52, 24, D) a +0 dagger (52, 25, D) a +2 ring mail of positive energy (52, 28, D) a +0 vampiric short sword a +0 robe (52, 36, D) a +2 falchion of freezing (52, 37, D) a fan of gales (52, 44, D) an uncursed staff of death (52, 48, D) a book of Clouds (52, 49, D) an uncursed staff of wizardry (52, 50, D) the +8 spear "Rarheriom" {drain, +Blink rF+ Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It protects you from fire. It lets you blink. (53, 0, D) a +3 morningstar of draining (53, 12, D) a lamp of fire (53, 13, D) a lamp of fire (53, 15, D) a +0 trident (unseen) (53, 24, D) an uncursed amulet of regeneration (53, 25, D) a +2 quarterstaff of protection (53, 28, D) a +0 great sword (unseen) (53, 36, D) a +4 blowgun (53, 48, D) a +2 battleaxe of pain (53, 49, D) a book of Burglary (53, 50, D) a book of Alchemy (54, 0, D) a +2 short sword of venom (54, 1, D) a +1 quarterstaff of protection (54, 12, D) a +2 robe of the Archmagi (54, 24, D) a +4 giant spiked club (54, 25, D) a +4 rapier of flaming (54, 27, D) a +0 trident (unseen) (54, 36, D) a book of Transfigurations (55, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (55, 1, D) a +1 vampiric short sword (55, 12, D) a +0 dagger of electrocution (55, 13, D) a +3 short sword of speed (58, 47, D) an uncursed staff of poison (58, 48, D) a crystal ball of energy (58, 49, D) a box of beasts (59, 37, D) an uncursed staff of power (59, 47, D) a +2 quarterstaff of protection (59, 48, D) a +0 buckler of protection (59, 49, D) the ring of the Middle {rElec MP+9 AC+1} [ring of protection] It affects your AC (+1). It insulates you from electricity. It affects your magic capacity (+9). (60, 37, D) a +0 demon trident of venom (unseen) (60, 41, D) a +0 demon whip of venom (unseen) (60, 47, D) an uncursed ring of stealth (60, 48, D) a +1 pair of boots of flying (60, 49, D) a crystal ball of energy (61, 0, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (61, 8, D) a crystal ball of energy (61, 16, D) a book of Cantrips (61, 26, D) a book of the Warp (61, 36, D) a +1 falchion (61, 37, D) a +2 long sword of slicing (61, 39, D) the cursed +1 glaive of Slow Death {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It has a curse placed upon it. (unseen) (61, 41, D) a +2 demon blade (unseen) (61, 47, D) a manual of Unarmed Combat (61, 48, D) a +2 cloak of magic resistance (61, 49, D) a crystal ball of energy (62, 0, D) a box of beasts (62, 1, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (62, 8, D) an uncursed staff of power (62, 9, D) a +2 plate armour of fire resistance (62, 11, D) a +0 dagger a +0 robe a +0 hand axe a +0 mace (62, 16, D) an uncursed staff of death (62, 17, D) a book of Battle (62, 26, D) the +7 halberd "Grim Tooth" {drain, Fragile rPois rC+++ MR+} A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (62, 27, D) a +2 buckler of protection (62, 29, D) a +0 whip (unseen) (62, 36, D) a +0 robe (62, 37, D) a fan of gales (62, 47, D) a +2 falchion of freezing (62, 48, D) a sack of spiders (62, 49, D) a phial of floods (63, 0, D) a +2 robe of magic resistance (63, 11, D) a +2 dagger of draining (unseen) (63, 17, D) a cursed amulet of inaccuracy (63, 26, D) an uncursed staff of cold (63, 27, D) a +0 whip (63, 28, D) a +0 halberd (63, 29, D) a +1 whip of holy wrath a +0 robe (63, 36, D) an uncursed staff of conjuration (63, 37, D) a lamp of fire (63, 47, D) a fan of gales (63, 48, D) a book of Maledictions (63, 49, D) a crystal ball of energy (63, 50, D) a cursed ring of loudness (64, 16, D) a crystal ball of energy (64, 17, D) a book of Frost (64, 26, D) a book of Necromancy (64, 27, D) a phial of floods (64, 47, D) a +2 hand axe of venom (64, 48, D) an uncursed staff of wizardry (64, 49, D) the +3 ring mail of Weightlessness {rPois Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (64, 50, D) an uncursed ring of see invisible (65, 26, D) an uncursed staff of power (65, 47, D) the +3 broad axe "Doeb" {protect, Str+7 Int+4 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your strength (+7). It affects your intelligence (+4). It makes you more stealthy. (65, 48, D) an uncursed ring of resist corrosion (65, 49, D) an uncursed staff of air (65, 50, D) an uncursed ring of resist corrosion (66, 48, D) an uncursed ring of protection from cold (66, 49, D) an uncursed staff of fire (66, 50, D) an uncursed staff of poison (66, 51, D) the +6 scale mail of the Wary Lies {rN+} It protects you from negative energy. (67, 0, D) a book of Transfigurations (67, 2, D) a +6 quick blade (unseen) (67, 47, D) 4 scrolls of enchant armour (67, 48, D) a crystal ball of energy (67, 49, D) a +0 great sword of holy wrath (67, 50, D) a +1 scimitar of holy wrath (68, 0, D) a +0 trident (68, 2, D) a +0 trident a throwing net (68, 4, D) a throwing net (68, 47, D) an uncursed ring of flight (68, 48, D) a fan of gales (68, 49, D) a +1 ring mail of cold resistance (68, 50, D) a cursed ring of loudness (69, 2, D) a +0 trident (unseen) (69, 36, D) an uncursed staff of poison (69, 47, D) a book of Alchemy (69, 48, D) a +1 vampiric lajatang (69, 49, D) a +0 rapier of electrocution (69, 50, D) a book of Summonings (70, 9, D) an uncursed staff of energy (70, 36, D) an uncursed staff of wizardry (70, 37, D) a +0 war axe of freezing (70, 47, D) the Volume of Enchanting Stolen Souls Spells Type Level a - Sublimation of Blood Necromancy 2 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Invisibility Hexes 6 (70, 48, D) 4 potions of heal wounds (70, 49, D) a +2 ring of evasion (71, 8, D) an uncursed staff of power (71, 20, D) a +0 demon whip 4 potions of heal wounds (71, 27, D) a +3 ring mail of cold resistance (71, 31, D) a +0 dagger (unseen) (71, 36, D) a +0 short sword of draining (71, 37, D) a book of Cantrips (71, 47, D) a +1 hunting sling of velocity (71, 48, D) the +5 scale mail "Xauschey" {MR+ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (71, 49, D) a +2 whip of venom (72, 8, D) a +3 quarterstaff of crushing (72, 9, D) a +2 battleaxe of chopping (72, 19, D) a +2 morningstar of protection (72, 27, D) an uncursed staff of summoning (72, 31, D) a +0 dagger a +0 robe (72, 36, D) a crystal ball of energy (72, 47, D) the cursed +2 rapier "Oxig" {flame, +Blink MR+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (72, 48, D) a phantom mirror (72, 49, D) the amulet of the Devil's Advocate {RegenMP rPois rN++ Dex+4 Slay-2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It greatly protects you from negative energy. (73, 1, D) a +1 short sword of protection (73, 16, D) a +0 great sword of electrocution (73, 27, D) the Disquisition on the Escort and Dark Rituals Spells Type Level a - Summon Butterflies Summoning 1 b - Regeneration Charms/Necromancy 3 c - Control Undead Necromancy 4 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 (73, 36, D) a +0 lajatang of electrocution (73, 37, D) a book of the Sky (73, 39, D) a +3 short sword of speed (73, 47, D) a +2 hand axe of flaming (73, 48, D) a Grand Grimoire (73, 49, D) a +0 flail of protection (74, 47, D) a book of Beasts (74, 48, D) the +5 arbalest "Aronworgh" {venom, *Slow rN+ MR+ Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (74, 49, D) a lightning rod (4/4) (75, 1, D) a +0 rapier (75, 3, D) a +1 mace of protection (unseen) (75, 47, D) a book of the Tempests (75, 48, D) an uncursed amulet of guardian spirit (75, 49, D) the +3 ring mail "Esaixeur" {-Tele Dex+5} It affects your dexterity (+5). It prevents most forms of teleportation.