minicreteconcrete the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +1 dagger of venom (59, 37, D) a +0 flail (60, 36, D) an uncursed staff of summoning (60, 37, D) an uncursed staff of summoning (61, 0, D) a +2 plate armour of cold resistance (61, 3, D) a porcupine corpse (61, 8, D) a +5 ring of dexterity (61, 16, D) a +0 robe of cold resistance (61, 22, D) a chunk of flesh (61, 26, D) a +3 morningstar of holy wrath (61, 36, D) the ring of Zouchuf {*Slow rF+ rC++ Dex+4} [ring of dexterity] It affects your dexterity (+4). It protects you from fire. It greatly protects you from cold. It may slow you when you take damage. (61, 37, D) a cursed staff of death (62, 0, D) a cursed staff of wizardry (62, 1, D) a +0 ring mail of cold resistance (62, 3, D) a wolf corpse (62, 8, D) a +2 arbalest of flaming (62, 9, D) a manual of Throwing (62, 16, D) 4 potions of heal wounds (62, 17, D) a +0 trident (still there?) the ring "Deaph" {rN++ AC+2 Int-4} (still there?) [ring of protection] It affects your AC (+2). It affects your intelligence (-4). It greatly protects you from negative energy. (62, 18, D) a cursed -3 trident (62, 26, D) a +5 hand crossbow of freezing (62, 27, D) the cursed +0 fustibalus "Jughoikk" {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It has a curse placed upon it. (62, 36, D) a +0 trident (62, 37, D) a manual of Axes (63, 0, D) a Young Poisoner's Handbook (63, 3, D) a porcupine corpse (63, 16, D) the +7 battleaxe of Salt {freeze, +Rage rElec rF- rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It lets you go berserk. 5 tomahawks a +0 trident a merfolk corpse (63, 17, D) the amulet "Ytofoa" {Regen+ Str+6 Dex+2} [amulet of regeneration] It affects your strength (+6). It affects your dexterity (+2). It increases your rate of regeneration. (63, 18, D) a +0 shortbow (unseen) (63, 23, D) a large rock (63, 26, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (63, 27, D) a +0 shield of protection (63, 28, D) an uncursed staff of fire (63, 29, D) an uncursed staff of poison (63, 36, D) an uncursed staff of death (63, 37, D) a +1 ring mail of cold resistance (64, 16, D) a +1 great sword of slicing (64, 17, D) 3 large rocks a +4 giant spiked club (64, 18, D) a chunk of flesh (65, 17, D) a hippogriff corpse (65, 26, D) Aluufri's Tome of Damaging Companions Spells Type Level a - Shock Conjuration/Air 1 b - Sticky Flame Conjuration/Fire 4 c - Iron Shot Conjuration/Earth 6 d - Dragon's Call Summoning 9 (68, 0, D) a +0 whip of venom (68, 1, D) a +2 fustibalus of flaming (69, 0, D) a +0 hunting sling of velocity (69, 36, D) an uncursed ring of magical power (70, 8, D) a +0 scale mail of cold resistance (70, 9, D) a book of Fire (70, 10, D) a scorpion corpse (70, 11, D) a scorpion corpse (70, 36, D) a +0 short sword (70, 40, D) a black bear corpse (70, 41, D) a +0 spear (unseen) (70, 42, D) a +0 quarterstaff (unseen) (71, 8, D) a book of Air (71, 11, D) a scorpion corpse (71, 16, D) a +0 robe of resistance (71, 17, D) a +1 hand axe of chopping (71, 26, D) a +2 ring of evasion (71, 27, D) a +4 chain mail of positive energy (71, 29, D) a +0 club (71, 30, D) a +0 club (unseen) (71, 36, D) a +0 dagger (71, 37, D) an uncursed staff of cold (71, 39, D) a +0 trident of flaming (unseen) (71, 40, D) an uncursed staff of energy a cursed +0 robe (72, 8, D) a cursed staff of power (72, 9, D) an uncursed staff of death (72, 16, D) the ring of Uriotzamyo {rN+ Stlth+} [ring of stealth] It protects you from negative energy. It makes you more stealthy. (72, 17, D) a lightning rod (4/4) (72, 27, D) a +2 plate armour of fire resistance (72, 29, D) a +0 trident a draconian corpse (72, 30, D) a cursed -1 short sword a +0 dagger a purple draconian corpse (72, 36, D) a +0 quarterstaff (72, 37, D) a scroll of brand weapon (72, 40, D) a black bear corpse (72, 41, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (unseen) (73, 1, D) a +2 dagger of freezing (73, 3, D) a jumping spider corpse (73, 17, D) the amulet "Ideujugu" {Faith rC- Dex+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+6). It makes you vulnerable to cold. (73, 26, D) an uncursed ring of positive energy (73, 27, D) the +1 robe of Okawaru's Favour {rC+} It protects you from cold. (73, 30, D) a +0 morningstar (73, 36, D) a +4 ring of intelligence (73, 37, D) a +0 dagger (74, 19, D) a +2 hand crossbow of flaming (unseen)