minicreteconcrete the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 hand axe of electrocution (61, 2, D) a +0 dagger (61, 8, D) the +6 longbow "Wumi" {freeze, MR+ Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+7). It affects your resistance to hostile enchantments. (61, 16, D) an uncursed staff of power (61, 26, D) a book of Debilitation (62, 0, D) a +2 robe of positive energy (62, 1, D) a +2 flail of crushing (62, 9, D) a book of Spatial Translocations (62, 16, D) a book of Debilitation (62, 17, D) a +3 ring mail of fire resistance (62, 26, D) a crystal ball of energy (62, 27, D) an uncursed staff of earth (63, 8, D) a +0 ring mail of fire resistance (63, 16, D) +1 fire dragon scales (63, 17, D) the cursed +1 morningstar of Destiny {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It has a curse placed upon it. (63, 27, D) a Fen Folio (64, 16, D) the +6 scimitar of Putrescence {flame, +Rage MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It lets you go berserk. (64, 17, D) a fan of gales (64, 20, D) a basilisk corpse (skeletalised by now) an iguana corpse (skeletalised by now) (64, 26, D) the +2 shield of Death's Door {rPois rF++ Dex-5} It affects your dexterity (-5). It greatly protects you from fire. It protects you from poison. (64, 27, D) Xooxusm's Guide on Black Rituals Spells Type Level a - Animate Dead Necromancy 4 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Draining Conjuration/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 (64, 30, D) an uncursed amulet of harm (64, 33, D) a hell hound skeleton (65, 20, D) a yak corpse (skeletalised by now) (still there?) an iguana corpse (skeletalised by now) (still there?) (65, 27, D) a +1 broad axe of flaming a wand of iceblast (0/15) a +0 robe (69, 0, D) a +4 hunting sling of velocity (69, 36, D) a phantom mirror (70, 8, D) an uncursed staff of air (70, 9, D) a crystal ball of energy (70, 36, D) a manual of Armour (70, 37, D) an uncursed staff of wizardry (71, 16, D) a lightning rod (4/4) (71, 17, D) a +0 short sword (71, 22, D) a cursed +4 long sword (unseen) (71, 27, D) an uncursed staff of energy (71, 36, D) a +1 war axe of freezing (71, 37, D) an uncursed ring of wizardry (72, 8, D) a +4 mace of venom (72, 9, D) a +4 quick blade (72, 16, D) a +3 dagger of electrocution (72, 17, D) the +10 whip of Dibuxiv {antimagic, -Tele rElec Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It insulates you from electricity. It prevents most forms of teleportation. (72, 19, D) a cursed +0 short sword a +0 robe (72, 21, D) a necrophage corpse (skeletalised by now) (72, 22, D) the +4 quarterstaff "Ruusoc" {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). a +0 robe (72, 26, D) a +0 hand axe of venom (72, 27, D) a +5 ring of dexterity (72, 36, D) a +3 mace of venom (72, 37, D) a +0 war axe of chopping (73, 16, D) a +1 triple sword of slicing (73, 17, D) an uncursed staff of conjuration (73, 22, D) a necrophage corpse (skeletalised by now) (73, 26, D) a +4 hand axe of electrocution (73, 27, D) an uncursed staff of cold (73, 36, D) a sack of spiders (73, 37, D) a +3 rapier of electrocution