minicreteconcrete the Dungeon (0, 50, D) a +2 ring mail of cold resistance (0, 51, D) a box of beasts (0, 52, D) an uncursed ring of protection from fire (1, 33, D) a phantom mirror (1, 50, D) a +3 halberd of venom (1, 51, D) an uncursed ring of stealth (1, 52, D) a +1 arbalest of flaming (2, 14, D) a +0 leather armour of poison resistance (2, 15, D) a cursed ring of loudness (2, 16, D) an uncursed staff of summoning (2, 33, D) a +2 vampiric spear (2, 34, D) a +3 ring of intelligence (2, 50, D) +9 gold dragon scales a manual of Summonings (2, 51, D) a manual of Long Blades (2, 52, D) a +2 pair of gloves of strength (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) 4 scrolls of enchant armour (3, 15, D) a +0 great mace of draining (3, 16, D) an uncursed ring of protection from magic (3, 32, D) an uncursed staff of death (3, 34, D) the Tome of Saltpetre Spells Type Level a - Apportation Translocation 1 b - Bolt of Draining Conjuration/Necromancy 5 c - Simulacrum Ice/Necromancy 6 d - Disjunction Translocation 8 (3, 50, D) the +4 quarterstaff of Gael {flame, rC++ rN+ MP+9 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (3, 51, D) a +2 robe of magic resistance (3, 52, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a lamp of fire (4, 15, D) the ring "Conyihi" {rF+ MR- EV+2 Dex+2} [ring of evasion] It affects your evasion (+2). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. (4, 16, D) a +4 ring of strength (4, 22, D) a jumping spider corpse (4, 23, D) a tarantella corpse (4, 33, D) an uncursed staff of cold (4, 50, D) a +1 flail of holy wrath (4, 51, D) a +2 ring mail of fire resistance (4, 55, D) a +2 trident of piercing (4, 56, D) a ghoul corpse (5, 14, D) a book of Death (5, 15, D) a +1 robe (5, 16, D) the +4 chain mail "Xuaprymm" {rElec} It insulates you from electricity. (5, 22, D) a redback corpse (5, 23, D) a tarantella corpse (5, 33, D) an uncursed staff of power (5, 50, D) the +3 scale mail of the Good {*Corrode rN+ MR+ Stlth+} It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. (5, 51, D) an uncursed staff of poison (5, 52, D) a +4 short sword of speed (5, 56, D) +0 shadow dragon scales a ghoul corpse a ghoul corpse a shadow dragon corpse (6, 14, D) a scroll of fog (6, 15, D) the cursed +0 leather armour "Olackooc" {rC++ Regen+} It greatly protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (6, 16, D) a +2 hand axe of electrocution (6, 22, D) a demonic crawler corpse a redback corpse a tarantella corpse a hornet corpse (6, 24, D) a jumping spider corpse (6, 32, D) an uncursed staff of earth (6, 33, D) a +4 spear of piercing (6, 34, D) a book of Annihilations (6, 50, D) a +3 broad axe of electrocution (6, 51, D) a +0 antimagic quarterstaff (6, 52, D) a +1 troll leather armour (6, 56, D) a +2 robe of fire resistance (6, 58, D) a necrophage corpse (7, 14, D) the Grimoire of the Destructive Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iron Shot Conjuration/Earth 6 (7, 16, D) a lightning rod (4/4) (7, 22, D) a ghost moth corpse (7, 23, D) a tarantella corpse (7, 24, D) a torpor snail corpse (7, 32, D) a lamp of fire (7, 44, D) a large rock (7, 50, D) a +0 robe (7, 52, D) a +4 scale mail of cold resistance (8, 14, D) a +2 robe of magic resistance (8, 15, D) a lamp of fire (8, 16, D) a phial of floods (8, 32, D) a +3 ring of intelligence (8, 33, D) a fan of gales (inert) (8, 34, D) an uncursed staff of power (8, 45, D) a large rock (8, 50, D) a +2 scale mail of poison resistance (8, 51, D) an uncursed staff of fire (8, 52, D) an uncursed amulet of guardian spirit (9, 14, D) the Almanac of Relativism Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Excruciating Wounds Charms/Necromancy 5 c - Irradiate Conjuration/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 (9, 15, D) an uncursed staff of earth (9, 16, D) an uncursed amulet of guardian spirit (9, 32, D) a +5 blowgun (9, 34, D) a +2 halberd of chopping (9, 45, D) a +0 lajatang (unseen) (9, 50, D) a +4 scale mail of fire resistance (9, 51, D) a book of Annihilations (9, 52, D) a +0 antimagic spear (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a lamp of fire (10, 15, D) an uncursed staff of fire (10, 16, D) an uncursed ring of poison resistance (10, 32, D) a +4 hand axe of venom (10, 34, D) a lightning rod (4/4) (10, 40, D) a +3 dagger of distortion (unseen) (10, 50, D) the +1 leather armour of Joggon {-Cast MR+++ Regen+ rCorr} It affects your resistance to hostile enchantments. It prevents spellcasting. It increases your rate of regeneration. It protects you from acid and corrosion. (10, 51, D) a phial of floods (10, 52, D) a +1 dire flail of crushing (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +3 hand crossbow of flaming (11, 15, D) a +3 arbalest of freezing (11, 16, D) a +0 antimagic trident (11, 32, D) the +10 hunting sling of Coad {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (11, 33, D) a +0 trident of venom (11, 34, D) a +1 leather armour of cold resistance (11, 50, D) the +9 hand crossbow of Namuahe {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). (11, 51, D) a book of Maledictions (11, 52, D) a crystal ball of energy (12, 14, D) a +3 broad axe of chopping (12, 15, D) a +6 quarterstaff of protection (12, 16, D) a +2 ring mail of cold resistance (12, 32, D) a +2 trident of piercing (12, 33, D) a +4 scimitar of flaming (unseen) (12, 34, D) a book of Power (12, 50, D) a cursed staff of air (12, 51, D) a +6 blowgun (12, 52, D) a +2 scale mail of magic resistance (13, 32, D) a +2 glaive of protection (13, 33, D) a fan of gales (inert) (13, 34, D) a +3 scale mail of poison resistance (13, 50, D) an uncursed ring of positive energy (13, 51, D) a +5 war axe of draining (13, 52, D) an uncursed staff of cold (14, 50, D) the cursed +0 hand crossbow of Generosity {venom, Fragile rN+ Stlth+} It poisons the ammo it fires. It protects you from negative energy. It will be destroyed if unequipped. It makes you more stealthy. It has a curse placed upon it. (14, 51, D) an uncursed staff of air (14, 52, D) the +0 falchion "Reodowep" {drain, Fragile Str+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It will be destroyed if unequipped. It makes you more stealthy. (18, 48, D) a scroll of holy word (18, 49, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (18, 50, D) a +2 hunting sling of flaming (19, 16, D) the Collected Works on Confrontation and Summoning Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Call Canine Familiar Summoning 3 c - Sticky Flame Conjuration/Fire 4 d - Aura of Abjuration Summoning 5 (19, 17, D) a +3 great sword (19, 32, D) the +8 dagger of the Special Seas {venom, *Drain Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It causes draining when unequipped. (19, 33, D) the ring of Uwasmin {rPois Str+3 Dex+4 Slay+3} [ring of poison resistance] It affects your strength (+3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (19, 48, D) an uncursed staff of death (19, 49, D) a +3 ring mail of fire resistance (19, 50, D) a book of the Earth (20, 0, D) a +0 dagger (20, 1, D) a book of Unlife (20, 16, D) a book of Summonings (20, 17, D) an uncursed staff of summoning (20, 32, D) the +0 trident "Miasmoz" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (20, 33, D) a book of Geomancy (20, 48, D) an uncursed ring of protection from magic (20, 49, D) the Tome of Scorching Hexes Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Dazzling Spray Conjuration/Hexes 3 c - Tukima's Dance Hexes 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Darkness Hexes 6 (20, 50, D) a potion of might (20, 54, D) a +2 sacred scourge of holy wrath (unseen) (20, 55, D) +0 pearl dragon scales (unseen) (21, 6, D) a +0 dagger (unseen) (21, 16, D) a book of Beasts (21, 17, D) Ogoto's Tome of the Mountains and Attacks Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Throw Icicle Conjuration/Ice 4 c - Fireball Conjuration/Fire 5 d - Statue Form Transmutation/Earth 6 (21, 32, D) the cursed +1 ring mail of the New World {Str+7} It affects your strength (+7). It has a curse placed upon it. (21, 33, D) an uncursed staff of conjuration (21, 48, D) a scroll of brand weapon (21, 49, D) a +4 dagger of protection (21, 50, D) Liecheamm's Guide on Enchantment and Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Portal Projectile Hexes/Translocation 3 d - Summon Mana Viper Hexes/Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (21, 54, D) a +3 sacred scourge of holy wrath (unseen) (21, 55, D) a stone (21, 56, D) a +1 whip of holy wrath (unseen) (22, 1, D) a +0 short sword (22, 5, D) a +0 long sword (22, 6, D) an arrow (22, 7, D) a cursed +0 short sword (unseen) (22, 17, D) a lightning rod (4/4) (22, 24, D) a +0 mace (unseen) (22, 25, D) a +0 war axe (unseen) (22, 32, D) a +2 plate armour of poison resistance (22, 34, D) the +2 pair of boots "Ytsa" {+Blink rC- MP+9 Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you blink. (22, 48, D) Sotuff's Compendium of the Displaced Blaze Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Recall Summoning/Translocation 3 c - Passage of Golubria Translocation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Summon Forest Summoning/Translocation 5 (22, 50, D) a book of Party Tricks (22, 54, D) a +0 flail of holy wrath (unseen) (22, 55, D) a +1 whip of holy wrath (unseen) (22, 56, D) a +3 whip of holy wrath (still there?) an apis corpse (still there?) (23, 5, D) a +0 longbow of flaming (unseen) (23, 6, D) an uncursed staff of wizardry (unseen) (23, 7, D) a +0 dagger (unseen) (23, 16, D) a +1 hand axe of draining (23, 17, D) a +1 pair of gloves of archery (23, 23, D) a +5 halberd of chopping (23, 25, D) a +3 mace (unseen) (23, 32, D) a Necronomicon (23, 33, D) a +1 leather armour of poison resistance (23, 34, D) a +0 dagger of venom (23, 43, D) a hell hound corpse (skeletalised by now) (23, 48, D) a +3 whip of holy wrath (23, 49, D) a phial of floods (23, 50, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (24, 1, D) an uncursed staff of conjuration (24, 5, D) a +0 rapier the +0 leather armour "Mepnitz" {+Fly Dex+5} It affects your dexterity (+5). It lets you fly. a cursed +0 shortbow a +0 long sword a +0 scimitar the cursed +0 plate armour of the Red Skies {+Blink Str+2} It affects your strength (+2). It lets you blink. It has a curse placed upon it. a +0 longbow 44 arrows a +0 leather armour (24, 6, D) 6 arrows a +5 scimitar of distortion (24, 7, D) a +1 battleaxe of electrocution (still there?) 6 arrows (still there?) (24, 8, D) an arrow (24, 9, D) an arrow (24, 16, D) a +4 quarterstaff of protection (24, 17, D) a cursed amulet of inaccuracy (24, 18, D) a +0 dagger (24, 24, D) a +0 short sword a +1 shortbow of freezing a +3 battleaxe a cursed -2 robe an uncursed staff of death a +0 robe a ghoul corpse (skeletalised by now) (24, 33, D) a +0 helmet of see invisible (24, 34, D) a lamp of fire (24, 41, D) +0 fire dragon scales (unseen) (24, 42, D) a +4 great sword of flaming (still there?) the cursed +0 great sword "Mewosar" {flame, rElec MP-9 Int+5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It insulates you from electricity. It affects your magic capacity (-9). It has a curse placed upon it. (24, 48, D) an uncursed staff of power (24, 49, D) an uncursed staff of cold (24, 50, D) a +1 plate armour of fire resistance (25, 0, D) a +0 pair of gloves of dexterity (25, 1, D) a +2 plate armour of fire resistance (25, 5, D) a +0 longbow (unseen) (25, 6, D) a +0 vampiric long sword a +0 leather armour 3 arrows a +3 dire flail of protection (25, 7, D) a +0 short sword (25, 17, D) a +2 scale mail of positive energy (25, 18, D) a +0 long sword (25, 24, D) a +0 mace (25, 32, D) a +3 plate armour of positive energy (25, 33, D) the cursed -1 helmet "Wyah" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 34, D) a +0 demon whip (25, 39, D) a +1 eveningstar of draining (25, 41, D) a +1 scimitar of flaming (25, 44, D) a hell hound corpse (25, 48, D) 4 potions of heal wounds (25, 49, D) a +2 ring of strength (26, 6, D) a +1 great mace of protection a +0 shortbow 13 arrows a +0 leather armour an elf corpse (skeletalised by now) (26, 8, D) a +3 spear of freezing (unseen) (26, 16, D) a +1 plate armour of fire resistance (26, 17, D) a +0 robe (26, 24, D) a +2 great mace of protection (still there?) an uncursed staff of wizardry (still there?) (26, 26, D) a +3 glaive of venom (unseen) (26, 32, D) a crystal ball of energy (26, 33, D) a +3 chain mail of cold resistance (26, 34, D) a +1 great sword of flaming (26, 41, D) a +4 scimitar of flaming (still there?) a +2 demon whip of electrocution (still there?) (26, 42, D) a +1 scimitar of flaming (unseen) (26, 48, D) a lamp of fire (26, 49, D) a +2 ring of intelligence (26, 50, D) the cursed +1 hunting sling "Suupn" {flame, Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It has a curse placed upon it. (27, 0, D) a +0 dagger (27, 1, D) a +3 glaive of venom (27, 9, D) an arrow (27, 16, D) an uncursed staff of death (27, 32, D) a +2 hunting sling of freezing (27, 33, D) an uncursed staff of poison (27, 48, D) a phial of floods (27, 49, D) the amulet of Greed {+Rage Int+2 Slay+3} [amulet of rage] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you go berserk. (27, 50, D) a phial of floods (28, 1, D) a +1 scale mail of cold resistance (28, 16, D) a +0 dagger (28, 17, D) an uncursed staff of fire (28, 33, D) a crystal ball of energy (28, 48, D) a +1 vampiric battleaxe (28, 49, D) a box of beasts (28, 50, D) a +1 pair of boots of running (29, 0, D) an uncursed staff of wizardry (29, 1, D) the ring "Yrru" {*Slow rElec MP+9 Dex-2 SInv} [ring of see invisible] It affects your dexterity (-2). It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It may slow you when you take damage. (29, 16, D) a +5 ring of strength (29, 17, D) a +2 scale mail of cold resistance (29, 32, D) a +2 plate armour of poison resistance (29, 33, D) a +1 morningstar of flaming (29, 48, D) a +4 giant club (29, 49, D) an uncursed staff of wizardry (29, 50, D) a +8 antimagic hand axe (30, 48, D) a box of beasts (31, 48, D) a +3 long sword of flaming (31, 50, D) a phantom mirror (35, 0, D) a +0 short sword (35, 15, D) a +1 crystal plate armour (35, 29, D) a +1 scale mail of poison resistance (35, 31, D) the cursed +3 halberd "Teuphuojy" {speed, +Rage +Inv rF+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from fire. It lets you turn invisible. It lets you go berserk. It has a curse placed upon it. (unseen) (35, 32, D) a +2 long sword (unseen) (35, 33, D) a +0 battleaxe (unseen) (35, 34, D) a +2 great mace (unseen) (36, 1, D) a +0 mace (36, 14, D) the +5 plate armour of the Other Side {Int+3} It affects your intelligence (+3). (36, 15, D) an uncursed staff of energy (36, 28, D) a cursed staff of cold (36, 29, D) a Fen Folio (36, 32, D) the +1 quarterstaff of Qutereal {drain, Fragile rPois rF+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. It protects you from negative energy. It will be destroyed if unequipped. (unseen) (36, 33, D) 3 bolts (37, 1, D) a +0 halberd (37, 14, D) a phial of floods (37, 15, D) a +1 scale mail of positive energy (37, 28, D) a +0 halberd (37, 29, D) an uncursed staff of wizardry (37, 32, D) an uncursed staff of power a +0 arbalest of freezing a +1 flail of holy wrath a cursed -3 arbalest 30 bolts a +0 broad axe a +0 chain mail a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (37, 33, D) a cursed -2 battleaxe (unseen) (37, 34, D) a +2 mace of protection (unseen) (38, 0, D) a +0 long sword (38, 1, D) an uncursed amulet of magic regeneration (38, 5, D) a +0 halberd (unseen) (38, 6, D) a +1 quarterstaff of speed (38, 7, D) a +0 short sword (unseen) (38, 14, D) a lamp of fire (38, 15, D) a +2 spear of flaming (38, 17, D) a +0 spear (unseen) (38, 19, D) a +0 robe (unseen) (38, 20, D) a cursed +0 quarterstaff a +0 animal skin a +0 rapier a +0 animal skin a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (38, 28, D) a cursed ring of loudness (38, 29, D) an uncursed staff of wizardry (38, 33, D) a +0 arbalest (unseen) (38, 35, D) a bolt (39, 0, D) a +2 leather armour of fire resistance (39, 1, D) a +0 flail (39, 5, D) a +0 war axe 4 potions of heal wounds a +0 scimitar a +0 battleaxe (39, 7, D) a +2 mace of protection (still there?) the +3 flail of Circular Logic {freeze, rF+ Dex+4 Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. (39, 14, D) an uncursed staff of energy (39, 15, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (39, 18, D) a +0 antimagic spear a +0 animal skin a +0 robe a spriggan corpse (skeletalised by now) (39, 21, D) a stone (39, 22, D) a stone (39, 29, D) a +0 dire flail (39, 36, D) a large rock (40, 5, D) a +0 dire flail (40, 6, D) the +4 quarterstaff of Trial by Ordeal {crush, rF+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from fire. (unseen) (40, 14, D) a +0 rapier (40, 15, D) a +1 buckler of protection (40, 18, D) a +0 spear (unseen) (40, 19, D) a +3 rapier of venom (unseen) (40, 20, D) a +0 club (unseen) (40, 28, D) a fan of gales (inert) (41, 0, D) an uncursed staff of air (41, 1, D) a +0 halberd (41, 4, D) a +0 trident (41, 14, D) a Grand Grimoire (41, 15, D) a +0 hat (41, 29, D) a +1 centaur barding of stealth (42, 0, D) the +2 pair of boots of Wikkud {-Cast Regen+ SInv} It lets you see invisible. It prevents spellcasting. It increases your rate of regeneration. (42, 1, D) a lightning rod (4/4) (42, 15, D) a book of Annihilations (42, 28, D) a +0 chain mail (42, 29, D) a +2 vampiric short sword (43, 14, D) a cursed staff of conjuration (43, 15, D) a +2 dagger of venom (43, 29, D) a book of Changes (44, 28, D) a +2 hand crossbow of freezing (47, 15, D) a javelin (49, 0, D) a phial of floods (49, 1, D) a lamp of fire (49, 12, D) the +8 rapier of Saltpetre {antimagic, rF+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It affects your resistance to hostile enchantments. (49, 24, D) a +2 hand axe of chopping (49, 36, D) a +3 chain mail of fire resistance (50, 0, D) an uncursed staff of air (50, 1, D) a +0 pair of boots of flying (50, 12, D) an uncursed staff of death (50, 13, D) an uncursed ring of fire (50, 24, D) an uncursed ring of poison resistance (50, 36, D) a +0 war axe (50, 37, D) a cursed ring of wizardry (50, 39, D) a +0 trident (51, 0, D) a cursed ring of loudness (51, 1, D) a crystal ball of energy (51, 4, D) a +2 scythe of venom (51, 12, D) an uncursed staff of power (51, 13, D) an uncursed amulet of magic regeneration (51, 17, D) a +3 demon trident of pain (unseen) (51, 24, D) a crystal ball of energy (51, 25, D) a +2 scimitar of flaming (51, 36, D) a fan of gales (inert) (51, 37, D) a book of Maledictions (51, 40, D) a cursed +1 long sword a +0 robe (51, 41, D) a +3 dagger of freezing (still there?) a +0 falchion of slicing (still there?) (52, 1, D) an uncursed staff of cold (52, 3, D) a +6 scythe of venom (52, 13, D) the +2 flail of the Skies Above {venom, +Fly MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you fly. (52, 16, D) a +2 great sword of holy wrath a +0 robe a cursed -2 trident a +0 leather armour of cold resistance (52, 24, D) an uncursed ring of protection from fire (52, 28, D) a +2 scythe of venom (52, 37, D) a +1 cloak of magic resistance (52, 40, D) a +0 long sword (unseen) (53, 0, D) the +11 rapier of Zumo {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (53, 1, D) a lamp of fire (53, 3, D) a cursed -3 scimitar (53, 12, D) a +0 trident (53, 13, D) a +0 trident (53, 16, D) a javelin a +2 whip of venom a +0 leather armour a +0 trident of freezing a +0 robe (53, 24, D) a +2 chain mail of cold resistance (53, 25, D) a +0 pair of gloves of strength (53, 28, D) a +1 great sword (unseen) (53, 40, D) the cursed +2 great sword "Torim" {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. It has a curse placed upon it. (54, 0, D) a book of Conjurations (54, 1, D) a cursed staff of air (54, 2, D) a +2 demon trident of draining (54, 4, D) a +2 scythe of protection (54, 12, D) a fan of gales (inert) (54, 13, D) an uncursed staff of earth (54, 15, D) a +0 spear (unseen) (54, 16, D) a javelin (54, 24, D) an uncursed staff of wizardry (54, 25, D) a +5 crystal plate armour (55, 0, D) a lamp of fire (55, 1, D) a book of Battle (55, 12, D) a +3 ring of slaying (55, 13, D) a +2 large shield of protection (55, 24, D) the Reference Book on the Blaze and Evil Arts Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 d - Ignition Fire 8 (59, 36, D) the +1 leather armour of Deschuref {*Contam +Fly rElec Str+6} It affects your strength (+6). It insulates you from electricity. It lets you fly. It causes magical contamination when unequipped. (59, 37, D) a +1 dagger of draining (60, 36, D) a +0 scythe of pain (60, 37, D) an uncursed staff of power (61, 8, D) a +4 chain mail of fire resistance (61, 11, D) a +0 hand axe (61, 12, D) a cursed +0 dagger (61, 16, D) a +2 robe (61, 36, D) the amulet of Uroymami {Inacc rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. (62, 0, D) an uncursed staff of poison (62, 1, D) a +2 scale mail of magic resistance (62, 8, D) an uncursed staff of earth (62, 9, D) an uncursed amulet of regeneration (62, 11, D) a +1 quarterstaff of protection a +0 falchion (62, 16, D) a manual of Throwing (62, 17, D) a book of Alchemy (62, 26, D) a manual of Conjurations (62, 27, D) a +1 dagger of pain (62, 29, D) a +6 flail of protection (unseen) (62, 36, D) a cursed staff of cold (62, 37, D) a +2 short sword of draining (63, 0, D) a +5 mace of protection (63, 16, D) an uncursed staff of conjuration (63, 26, D) a +0 trident (63, 29, D) a +0 dagger a +0 robe a +5 long sword of slicing a +0 chain mail (63, 37, D) an uncursed amulet of regeneration (64, 16, D) the cursed +0 buckler of Niwkyll {rF- rCorr Str+3 Dex+8 Stlth-} It affects your strength (+3). It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (64, 27, D) a +0 dagger (64, 28, D) a +0 trident (64, 29, D) a +0 dagger (unseen) (68, 0, D) a +0 great sword of holy wrath (69, 0, D) a +2 arbalest of flaming (69, 36, D) a +0 pair of gloves of strength (70, 8, D) the +10 double sword "Wiorione" {antimagic, +Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you go berserk. (70, 9, D) a +2 spear of flaming (70, 36, D) the cursed +0 hunting sling of Patterns {velocity, Dex+5 Stlth+} Any stone fired from it inflicts extra damage. It affects your dexterity (+5). It makes you more stealthy. It has a curse placed upon it. (70, 37, D) a +2 chain mail of fire resistance (70, 39, D) a +3 flail of holy wrath (unseen) (70, 40, D) a +0 scimitar (unseen) (71, 16, D) a +3 hunting sling of freezing (71, 27, D) a +0 quarterstaff of protection (71, 36, D) an uncursed staff of cold (71, 37, D) a +1 buckler of protection (71, 39, D) a +2 halberd of venom a +0 plate armour (71, 40, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 whip (72, 8, D) a +5 flail of crushing (72, 9, D) the +5 spear "Osalemni" {pierce, Dex+5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you more stealthy. (72, 16, D) a +0 war axe of chopping (72, 17, D) an uncursed staff of death (72, 26, D) a phial of floods (72, 36, D) a +0 shortbow of flaming (72, 37, D) a +0 flail (72, 39, D) a +0 club (unseen) (73, 1, D) a +2 chain mail of positive energy (73, 16, D) a +1 shortbow of freezing (73, 17, D) a +1 plate armour of magic resistance (73, 26, D) the +1 chain mail of the Moon {Int+4 Dex-3} It affects your intelligence (+4). It affects your dexterity (-3). (73, 27, D) an uncursed staff of conjuration (73, 37, D) a +0 shield a +0 scale mail a +0 war axe a Grand Grimoire (73, 39, D) a +0 short sword (unseen) (75, 1, D) a crystal ball of energy