minicreteconcrete the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a +1 naga barding of cold resistance (49, 24, D) an uncursed staff of conjuration (49, 28, D) a +0 glaive (49, 29, D) a +0 battleaxe (unseen) (49, 30, D) a +0 war axe (49, 37, D) a +5 dagger of holy wrath (50, 12, D) an uncursed staff of cold (50, 13, D) an uncursed staff of wizardry (50, 24, D) a book of Enchantments (50, 25, D) Sif Muna's Incunabulum of Mutagenic Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blade Hands Transmutation 5 c - Deflect Missiles Charms/Air 6 (50, 28, D) a cursed -2 dire flail (unseen) (50, 29, D) a +0 cloak (50, 36, D) a +0 war axe (51, 13, D) a fan of gales (51, 24, D) a book of Burglary (51, 25, D) a +2 robe of magic resistance (51, 28, D) a +2 trident of freezing (51, 29, D) the cursed +1 flail of Jackoc {flame, rElec Int+8 Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. a +0 long sword (still there?) (51, 30, D) a +0 short sword (still there?) a +0 scimitar (still there?) (51, 36, D) a crystal ball of energy (51, 37, D) a +3 leather armour of cold resistance (52, 12, D) a +4 quarterstaff of protection (52, 13, D) a +2 leather armour of fire resistance (52, 24, D) a book of Clouds (52, 25, D) the Guide on Creative Orientation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Lesser Beckoning Translocation 3 d - Summon Demon Summoning 5 e - Disjunction Translocation 8 (52, 36, D) an uncursed ring of stealth (52, 42, D) an iron dragon corpse (53, 12, D) a lamp of fire (53, 13, D) a +2 flail of protection (53, 24, D) a +0 short sword (53, 25, D) a +0 hand axe (53, 36, D) the cursed +0 ring mail of Space {*Drain +Inv Str+3} It affects your strength (+3). It lets you turn invisible. It causes draining when unequipped. It has a curse placed upon it. (53, 37, D) a book of the Dragon (54, 12, D) a +2 lajatang of pain (54, 13, D) a +1 robe of magic resistance (54, 24, D) a +2 blowgun (54, 25, D) the ring of Obrent {Int+3 Dex+2} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+2). (54, 36, D) the +7 long sword of Xoup {slice, rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. (55, 24, D) a +0 hand crossbow of flaming (59, 36, D) a crystal ball of energy (60, 3, D) a +2 hand axe of freezing (unseen) (60, 36, D) an uncursed staff of poison (60, 37, D) a +1 flail of venom (61, 3, D) a +0 long sword (unseen) (61, 8, D) +2 ice dragon scales (61, 37, D) an uncursed staff of summoning (61, 38, D) a +3 ring of slaying a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (62, 0, D) a +0 long sword (62, 1, D) a manual of Bows (62, 3, D) a +0 hand axe of freezing (62, 4, D) a +0 short sword (unseen) (62, 8, D) the +8 long sword of the Hierophant {flame, rC++ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It greatly protects you from cold. (62, 9, D) the +6 chain mail "Qaestrooro" {rF+} It protects you from fire. (62, 17, D) the cursed +3 short sword of Luzugoykh {flame, Str+4 Int+2 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+6). It has a curse placed upon it. (62, 20, D) a wolf corpse (skeletalised by now) (62, 21, D) a wolf corpse (skeletalised by now) (62, 36, D) the cursed +1 leather armour of the Solstice {rPois MR++ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 37, D) a crystal ball of energy (63, 0, D) a +1 short sword of freezing (63, 16, D) the Catalogue of Supportive Changing Spells Type Level a - Ice Form Ice/Transmutation 4 b - Aura of Abjuration Summoning 5 c - Summon Forest Summoning/Translocation 5 d - Hydra Form Transmutation 6 (63, 17, D) a book of Frost (63, 20, D) a wolf corpse (skeletalised by now) (63, 26, D) a +0 rapier of protection (63, 27, D) a book of Flames (63, 29, D) a +0 shortbow (unseen) (63, 30, D) a +0 arbalest (still there?) a +3 shortbow (still there?) (63, 31, D) 3 arrows (63, 32, D) 3 arrows (63, 33, D) 2 arrows a bolt (63, 36, D) the ring of Kuhiczud {+Fly rF- MP+9 Str+2 Int-5 Dex+3} [ring of magical power] It affects your strength (+2). It affects your intelligence (-5). It affects your dexterity (+3). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you fly. (63, 37, D) an uncursed staff of wizardry (64, 16, D) a book of Battle (64, 17, D) a +3 chain mail of cold resistance (64, 20, D) a wolf corpse (skeletalised by now) (64, 27, D) Tafruosu's Handbook of Lucky Hexes Spells Type Level a - Regeneration Charms/Necromancy 3 b - Dazzling Spray Conjuration/Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 (64, 29, D) a +1 great sword of flaming (unseen) (64, 30, D) a large rock an arrow (64, 31, D) 3 arrows (64, 33, D) an arrow (65, 26, D) a crystal ball of energy (65, 29, D) a +0 shortbow 13 arrows a centaur corpse (skeletalised by now) (65, 30, D) a +0 shortbow (unseen) (66, 30, D) a large rock (67, 0, D) a +0 dagger (68, 2, D) the +0 morningstar "Hang" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. a +4 great sword of holy wrath a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (69, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 36, D) a +4 trident of venom (70, 8, D) a +0 trident (70, 9, D) a +2 hand axe of freezing (still there?) a book of Enchantments (still there?) (70, 10, D) a +0 trident (unseen) (70, 36, D) a +3 trident of flaming (71, 9, D) a +4 great sword of holy wrath a merfolk corpse (skeletalised by now) (71, 16, D) the +5 hunting sling "Killer Klown's Curse" {venom, MR+ Stlth+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 17, D) the +8 quarterstaff of the Genius {pain, rElec rF+ rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It insulates you from electricity. (71, 22, D) a jackal corpse (skeletalised by now) (71, 26, D) an uncursed staff of cold (71, 30, D) a large rock (still there?) a +0 dire flail of protection (still there?) (71, 36, D) a crystal ball of energy (72, 8, D) a +0 trident (72, 9, D) a +0 trident (72, 10, D) a +1 lajatang of venom (unseen) (72, 11, D) a +0 trident (72, 16, D) the +7 flail "Fegrousk" {elec, Str+2 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It makes you more stealthy. (72, 21, D) a yak corpse (skeletalised by now) (72, 26, D) a +0 trident (72, 27, D) a +0 robe of the Archmagi (72, 28, D) an uncursed staff of cold a +0 shortbow 26 arrows a centaur corpse (skeletalised by now) (72, 30, D) 2 large rocks (72, 32, D) an arrow (72, 33, D) an arrow (72, 36, D) the Volume of the Ensnaring Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Summon Mana Viper Hexes/Summoning 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Invisibility Hexes 6 (72, 37, D) the +1 plate armour "Liadeit" {*Slow rPois rN+} It protects you from poison. It protects you from negative energy. It may slow you when you take damage. (72, 40, D) a +0 mace (73, 1, D) a book of Changes (73, 17, D) a book of Maledictions (73, 21, D) a komodo dragon corpse (skeletalised by now) (73, 27, D) an uncursed staff of earth (73, 30, D) an uncursed staff of conjuration (unseen) (73, 36, D) an uncursed staff of fire (73, 37, D) an uncursed staff of energy (75, 1, D) the +8 hunting sling of the Original Sin {velocity, +Inv} Any stone fired from it inflicts extra damage. It lets you turn invisible.