minicreteconcrete the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a phial of floods (49, 12, D) the +8 dagger of Badgh {pain, rElec rC+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It insulates you from electricity. It makes you more stealthy. (49, 36, D) a +3 rapier of freezing (49, 37, D) a +1 long sword of holy wrath (50, 1, D) a +0 quarterstaff of speed (50, 12, D) the +3 war axe "Awaeggul" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (50, 13, D) a +0 ring mail of cold resistance (50, 24, D) a book of Necromancy (50, 25, D) a book of Spatial Translocations (50, 36, D) an uncursed staff of poison (50, 37, D) a book of Dreams (50, 43, D) a ball python corpse (50, 44, D) a +0 dire flail (unseen) (51, 1, D) a +1 great mace of draining (51, 12, D) a +3 scale mail of positive energy (51, 24, D) a scroll of brand weapon (51, 25, D) a +3 dagger of protection (51, 28, D) a +4 war axe of chopping (unseen) (51, 36, D) the cursed +0 hand crossbow "Wonewi" {freeze, rElec MR+ Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 37, D) a +2 falchion of slicing (51, 42, D) a guardian serpent corpse an anaconda corpse (51, 43, D) a guardian serpent corpse (52, 1, D) a +0 hunting sling of velocity (52, 12, D) a +0 robe (52, 13, D) a +3 ring of dexterity (52, 24, D) a +0 halberd of protection (52, 28, D) a +0 mace (52, 36, D) the Grimoire of Cloudy Calling Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Lightning Bolt Conjuration/Air 5 e - Summon Hydra Summoning 7 (52, 37, D) a lightning rod (3/4) (52, 41, D) a water moccasin corpse (52, 44, D) an adder corpse (53, 12, D) an uncursed staff of poison (53, 13, D) a +2 great sword of holy wrath (53, 24, D) a +2 plate armour of magic resistance (53, 25, D) a +2 halberd of flaming (53, 28, D) a +0 dire flail (unseen) (53, 30, D) an uncursed staff of poison (unseen) (53, 36, D) an uncursed ring of poison resistance (53, 37, D) an uncursed staff of fire (53, 43, D) a naga corpse (54, 12, D) an uncursed staff of fire (54, 13, D) a book of Fire (54, 15, D) a +0 falchion of flaming a +0 shortbow 8 arrows a +0 robe (54, 16, D) 2 arrows (unseen) (54, 17, D) an arrow (54, 24, D) a +1 arbalest of freezing (54, 25, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (54, 36, D) a +5 ring of intelligence (55, 7, D) an apis corpse (55, 12, D) a sack of spiders (55, 13, D) a +4 scale mail of cold resistance (55, 17, D) an apis corpse (55, 24, D) the +3 leather armour "Oxicuch" {rPois rCorr} It protects you from poison. It protects you from acid and corrosion. (59, 36, D) a +2 mace of venom (59, 37, D) a +0 trident (60, 37, D) a +2 leather armour of fire resistance (61, 0, D) a cursed ring of flight (61, 8, D) a +1 scimitar of slicing (61, 26, D) the +11 arbalest "Ciynathre" {freeze, Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). (61, 36, D) a book of Power (61, 37, D) a +0 rapier (61, 44, D) a javelin (62, 0, D) a +3 scimitar of draining (62, 1, D) an uncursed staff of power (62, 8, D) a +2 leather armour of magic resistance (62, 9, D) an uncursed staff of poison (62, 17, D) an uncursed staff of power (62, 18, D) a cursed staff of fire (62, 29, D) a cursed +4 morningstar (unseen) (62, 42, D) a +2 trident of freezing (still there?) a tomahawk (still there?) 2 javelins (still there?) (62, 43, D) a tomahawk 2 javelins (62, 44, D) a sea snake corpse (63, 0, D) a +1 vampiric whip (63, 8, D) a +0 glaive of venom (63, 16, D) an uncursed staff of fire (63, 17, D) a book of Summonings (63, 26, D) a fan of gales (63, 27, D) a cursed ring of loudness (63, 28, D) a +1 trident a +0 robe (63, 36, D) a +0 spear of flaming (63, 37, D) the cursed +1 robe of Tiposekk {MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 42, D) a +1 vampiric falchion (unseen) (64, 16, D) an uncursed staff of earth (64, 17, D) a +4 hand axe of draining (64, 26, D) a +2 demon trident of freezing (64, 27, D) the +4 shortbow "Giwalohi" {venom, rElec rC+ MR- Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (64, 42, D) a +3 broad axe of freezing a +0 leather armour a +2 spear of piercing 18 javelins a +0 leather armour a manticore corpse a merfolk corpse a merfolk corpse (65, 26, D) a fan of gales (65, 42, D) a +2 war axe of flaming (unseen) (65, 43, D) 5 javelins a +2 rapier of electrocution a +0 robe an uncursed ring of protection from fire (67, 0, D) a +2 scale mail of poison resistance (69, 0, D) an uncursed staff of cold (69, 36, D) a +1 ring mail of magic resistance (70, 8, D) a +2 flail of venom (70, 36, D) a crystal ball of energy (70, 37, D) a +3 ring mail of magic resistance (70, 40, D) a black bear corpse (71, 8, D) an uncursed staff of summoning (71, 17, D) a +2 dagger of speed (71, 19, D) a +0 dagger (unseen) (71, 26, D) an uncursed staff of summoning (71, 27, D) a lamp of fire (inert) (71, 31, D) a redback corpse (71, 37, D) a +2 trident of venom (71, 40, D) a +0 quarterstaff a +0 robe (72, 18, D) a +0 dagger (unseen) (72, 19, D) a +0 broad axe the +3 arbalest of Sudden Death {elec, Str+2 Int+2 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your intelligence (+2). It makes you more stealthy. a +0 plate armour (72, 26, D) an uncursed staff of power (72, 30, D) a wolf spider corpse (72, 36, D) a cursed ring of loudness (72, 37, D) the +4 spear "Xoxyugh" {distort, Dex+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+6). (72, 40, D) a +2 quarterstaff of speed (unseen) (73, 2, D) a +0 trident a draconian corpse (skeletalised by now) (73, 19, D) the +7 war axe of Superiority {elec, rF+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It affects your resistance to hostile enchantments. a +0 robe an uncursed staff of death a +0 leather armour (73, 20, D) a +0 war axe (unseen) (73, 26, D) the +11 dagger "Odaplub" {freeze, +Inv Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It lets you turn invisible. (73, 27, D) a +1 giant spiked club (73, 30, D) a scorpion corpse (73, 36, D) a +0 dagger (73, 37, D) a book of Transfigurations (73, 40, D) a cursed staff of power (unseen) (73, 41, D) a +0 short sword (unseen) (74, 2, D) a +0 hand axe