mike2R Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 15, D:1) a +0 ring mail (2, 14, D:1) a +0 dagger (5, 31, D:1) a +0 dagger (14, 13, D:1) a +0 short sword (19, 9, D:1) a +0 leather armour (26, 3, D:1) a +0 club (41, 11, D:1) a +0 club (47, 29, D:1) a +0 club (61, 32, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, 9, D:2) a +0 helmet (2, 32, D:2) a +0 club (21, 0, D:2) a +0 dagger (37, 26, D:2) a +0 club (40, 16, D:2) a +0 mace (43, 16, D:2) a meat ration (48, 25, D:2) a +0 short sword (51, 27, D:2) 8 javelins (52, 31, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (7, -2, D:3) a +0 hunting sling a +1 dagger (14, 6, D:3) a +0 whip (15, -3, D:3) a +0 dagger (18, -5, D:3) a +0 dagger (18, 5, D:3) 8 javelins of returning (18, 6, D:3) a +0 club (19, -2, D:3) a +0 club a +0 club (20, 1, D:3) a cursed +0 robe (25, -18, D:3) a +0 leather armour (25, 15, D:3) a +0 dagger (30, -10, D:3) a +0 hunting sling (35, -7, D:3) a +0 halberd (36, -13, D:3) a +0 robe (43, -4, D:3) a potion of degeneration (45, 24, D:3) a meat ration (46, 0, D:3) a +0 ring mail (46, 22, D:3) a +0 dagger (52, 18, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +2 flail of pain (0, 1, D:4) a +0 club (2, -11, D:4) a cursed +0 short sword (4, -1, D:4) 2 large rocks (4, 23, D:4) a +0 short sword (5, 0, D:4) a +0 great sword a +0 robe (5, 4, D:4) a +0 club (5, 13, D:4) a +0 dagger a +0 robe (5, 23, D:4) a +0 dagger a +0 dagger a +0 robe a +0 dagger (8, 10, D:4) a +0 rapier (13, 10, D:4) a +0 ring mail (19, -3, D:4) a +0 naga barding (36, -10, D:4) a +0 spear Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +3 spear "Newtbane" {freeze, rPois Str-3 Int+5} (3280 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+5). It protects you from poison. It has a curse placed upon it. the scarf of Watchfulness {rElec rCorr} (2460 gold) It insulates you from electricity. It protects you from acid and corrosion. the cursed +1 dagger "Boyc" {flame, rF+ rN+ Dex+3} (3010 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. the +0 leather armour of Action {rF+ rN+ Dex+2 Stlth+} (2720 gold) It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It makes you more stealthy. (0, 0, D:5) a +0 chain mail (1, -1, D:5) a +0 shortbow (4, 31, D:5) a +0 short sword (5, 31, D:5) a +0 falchion a +3 whip of venom (7, -5, D:5) a +0 shortbow (7, -1, D:5) a +1 helmet (7, 31, D:5) a +0 whip a +0 ring mail (8, 31, D:5) a +0 mace (14, -3, D:5) a +0 ring mail (16, 24, D:5) a +0 dagger (31, 34, D:5) a +0 hand axe (31, 35, D:5) a +0 halberd (32, 35, D:5) a +0 halberd (33, 34, D:5) a +0 club (35, 18, D:5) a +0 shortbow (35, 20, D:5) an uncursed ring of see invisible (40, 15, D:5) a +0 robe (45, 5, D:5) a +0 long sword (47, 15, D:5) a +0 flail (49, 36, D:5) a +0 helmet Level 6 of the Dungeon (14, -9, D:6) a +0 pair of gloves (16, 3, D:6) a +0 club (17, -9, D:6) a +0 robe a +2 whip of electrocution (18, -12, D:6) a +0 club (19, 0, D:6) a +0 ring mail (19, 1, D:6) a tomahawk (22, -10, D:6) a +0 dagger (22, -3, D:6) a tomahawk (22, 5, D:6) 2 tomahawks (25, -11, D:6) a +0 plate armour a tomahawk a +0 flail (25, -10, D:6) a +0 shortbow a +0 short sword a +0 ring mail (26, -9, D:6) a cursed -2 chain mail a +0 short sword (26, -7, D:6) a +0 robe a +0 dagger (38, -13, D:6) a +0 club (38, -8, D:6) a +0 leather armour (39, -11, D:6) a +0 leather armour (44, -6, D:6) a +0 animal skin a +0 animal skin a +0 long sword Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (2, 6, D:7) a +0 mace (3, 1, D:7) a +0 club (4, 3, D:7) a +0 short sword a +0 scale mail (5, 4, D:7) a +0 short sword (5, 5, D:7) a potion of degeneration (6, 5, D:7) a cursed -3 whip (6, 6, D:7) a +0 ring mail (8, 4, D:7) a +0 leather armour (8, 5, D:7) a +0 flail a +0 chain mail (33, -6, D:7) a +0 plate armour (35, -6, D:7) a +0 dagger a +0 robe (38, -6, D:7) a +0 whip (39, -6, D:7) a cursed +0 leather armour (41, -8, D:7) a +0 glaive (42, -5, D:7) a tomahawk (43, 8, D:7) a +0 quarterstaff a +0 hunting sling a +0 ring mail (44, -5, D:7) a +0 war axe a +0 leather armour (45, -5, D:7) a +0 hand axe a +0 ring mail (46, 12, D:7) a +2 broad axe of flaming a +1 hand crossbow of velocity a +3 dagger of venom a +0 robe 68 sling bullets (46, 33, D:7) a +0 quarterstaff (55, 0, D:7) a +0 dagger a +0 robe (56, 1, D:7) 2 tomahawks (66, -6, D:7) a cursed -2 club Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (13, 12, D:8) a +0 club (23, 37, D:8) a +0 hunting sling (26, 26, D:8) a meat ration (48, 23, D:8) a +0 spear (55, 2, D:8) a +0 pair of boots Level 9 of the Dungeon (0, 0, D:9) a +2 scale mail of cold resistance (4, 20, D:9) a +0 chain mail (10, 18, D:9) 11 poisoned needles (17, 15, D:9) a +3 war axe (20, 28, D:9) a +0 whip (23, 41, D:9) a +0 giant club (25, 11, D:9) 2 large rocks (27, 13, D:9) 14 sling bullets (30, 38, D:9) a +0 flail (31, 11, D:9) a large rock (31, 12, D:9) a large rock (33, 38, D:9) a +0 shortbow (33, 39, D:9) a cursed -3 mace (33, 42, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (36, 43, D:9) a +0 dagger a +0 mace (37, 43, D:9) a +0 short sword (39, 43, D:9) a +0 dagger a +0 robe (40, 39, D:9) a +0 dagger a +0 robe (41, 38, D:9) a +0 club (42, 54, D:9) 54 bolts 193 arrows 4 needles of confusion a +0 rapier (43, 44, D:9) a +0 dagger (44, 44, D:9) a +0 blowgun 12 poisoned needles Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (4, 24, Lair:1) a +0 long sword (7, 11, Lair:1) a meat ration (8, -4, Lair:1) a +0 ring mail (9, -1, Lair:1) a +0 trident (15, 36, Lair:1) 15 arrows (19, -5, Lair:1) a book of Misfortune the Papyrus of Transmigration and Clay Spells Type Level a - Spider Form Transmutation/Poison 3 b - Alistair's Intoxication Transmutation/Poison 5 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 a book of Power a book of Geomancy a book of Maledictions (19, -3, Lair:1) a +0 scale mail (20, -6, Lair:1) a scroll of noise (20, -5, Lair:1) a potion of lignification a potion of ambrosia (21, -5, Lair:1) a wand of scattershot (2/9) (22, -5, Lair:1) an uncursed ring of ice a +3 ring of strength (23, -5, Lair:1) the +0 robe "Zeanenus" {rF++ MP+9 Int-4 Dex+4} It affects your intelligence (-4). It affects your dexterity (+4). It greatly protects you from fire. It affects your magic capacity (+9). (24, -4, Lair:1) a +3 hand crossbow of velocity (27, -2, Lair:1) a +0 chain mail (31, 17, Lair:1) a +0 dagger (32, 24, Lair:1) a +0 leather armour (33, 4, Lair:1) a potion of degeneration Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 helmet (2, -12, Lair:2) a +0 naga barding (24, 4, Lair:2) 12 sling bullets (31, 0, Lair:2) a meat ration (34, -25, Lair:2) a +0 great sword (38, -41, Lair:2) a +0 trident (39, -31, Lair:2) a +0 dagger (40, -35, Lair:2) 11 arrows (52, -46, Lair:2) 9 sling bullets (53, -1, Lair:2) 19 sling bullets Level 3 of the Lair of Beasts (13, -17, Lair:3) a bullfrog corpse