microfolk Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (7, 4, D:1) a +0 war axe (9, -21, D:1) a +0 helmet (13, -27, D:1) a +0 club (25, -5, D:1) a +0 dagger (26, -19, D:1) a +0 robe (43, 14, D:1) a +0 scale mail (56, -23, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Boiny's Jewellery Emporium a ring of protection from fire (275 gold) the amulet "Keyzoypyq" {Reflect Str-3 Int+5 Dex+3 SH+5} (522 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). a ring of positive energy (220 gold) a +4 ring of protection (396 gold) an amulet of faith (440 gold) a maw talisman (440 gold) an amulet of regeneration (330 gold) the ring of the Failed Coup {Fire rCorr Str+6 Dex-2} (506 gold) [ring of fire] Fire: It enhances your fire magic. Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. a ring of resist corrosion (220 gold) (0, 0, D:2) a +0 mace (0, 2, D:2) a +0 mace (1, 2, D:2) a +0 chain mail a +0 hand axe (13, -33, D:2) a +0 flail a +0 ring mail (18, -1, D:2) a +0 mace (24, 0, D:2) a +0 club (36, -26, D:2) a +0 trident (46, -25, D:2) a +0 dagger (48, -24, D:2) a +0 whip (51, -25, D:2) a +0 whip Level 3 of the Dungeon (14, 27, D:3) a +0 long sword (18, 16, D:3) a +0 short sword (19, -15, D:3) a +0 rapier (28, -1, D:3) a +0 ring mail a +0 war axe (30, -18, D:3) a +0 quarterstaff (35, 7, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (35, 8, D:3) a +0 club a +0 ring mail (37, 2, D:3) a +0 robe (38, 8, D:3) a +0 hand axe (39, 6, D:3) a +0 short sword (44, 15, D:3) 16 gold pieces (50, 12, D:3) a +0 flail an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a potion of brilliance (18, -14, D:4) 2 potions of haste