microfolk Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (9, 5, D:1) a cursed -2 club (17, 6, D:1) a +0 short sword (17, 17, D:1) a +0 leather armour (38, 20, D:1) a +0 mace (44, 48, D:1) a +0 robe (48, 35, D:1) a +0 dagger (54, 48, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (1, -8, D:2) 15 poisoned needles (3, -19, D:2) a +0 dagger (4, -24, D:2) a +0 club (5, -13, D:2) a +0 dagger (10, 5, D:2) a +0 dagger (17, -4, D:2) 3 needles of sleeping (18, -21, D:2) a +0 leather armour (20, 18, D:2) a +0 dagger (21, 16, D:2) a +0 short sword (28, 17, D:2) a +0 hand axe (32, -27, D:2) 23 bolts (32, 10, D:2) a +0 whip (34, 14, D:2) a +0 scale mail (35, -23, D:2) a +0 dagger (44, -2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 0, D:3) a +0 spear of freezing (3, -7, D:3) a tomahawk (4, -8, D:3) a +0 short sword a +0 halberd (4, -5, D:3) a +0 dagger (4, -4, D:3) a +0 club (4, -1, D:3) a +0 halberd (4, 32, D:3) a +0 club (6, -2, D:3) a +0 halberd (8, -2, D:3) a +0 halberd (8, 11, D:3) a +0 spear (19, -6, D:3) a jackal skeleton (26, 23, D:3) a +0 dagger (29, -25, D:3) a +2 whip of venom (still there?) a +0 flail (still there?)