microfolk Level 1 of the Dungeon (0, 0, D:1) 17 arrows (7, 40, D:1) a +0 whip (21, 7, D:1) a +0 club (34, 8, D:1) a scroll of teleportation (42, 8, D:1) a +0 mace a +0 chain mail (51, -2, D:1) 13 arrows (52, 11, D:1) a +0 dagger (54, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 robe (3, -22, D:2) 17 arrows (19, 5, D:2) a +2 dagger of electrocution a +0 club (21, 15, D:2) 17 sling bullets (24, -2, D:2) a +0 club (29, -6, D:2) a +0 club (33, -15, D:2) a +0 leather armour a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 13, D:3) a +0 club (5, -20, D:3) a +0 dagger (7, 15, D:3) 19 arrows (12, 15, D:3) a +0 club (13, 9, D:3) a +0 hand axe (18, -20, D:3) a cursed -1 falchion (29, 22, D:3) a +0 dagger (47, 20, D:3) a +0 club (52, 7, D:3) a +0 robe a +0 dagger (53, 8, D:3) a +0 dagger (56, 1, D:3) a +0 robe a +0 dagger a +0 ring mail a +0 flail (56, 3, D:3) a +0 war axe a +0 ring mail (56, 4, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Vicazit's Weapon Shoppe the +3 arbalest "Fugret" {freeze, rPois rC+ rN+ Str-2} (413 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It protects you from cold. It protects you from poison. It protects you from negative energy. 25 stones (25 gold) 10 stones (10 gold) 16 sling bullets (80 gold) a +0 mace (30 gold) a +0 spear (30 gold) a +0 falchion (30 gold) a cursed -2 short sword (1 gold) 21 stones (21 gold) a +0 morningstar (40 gold) a +0 flail (35 gold) a +0 flail (35 gold) a +1 trident of protection (112 gold) (0, 0, D:4) an uncursed ring of loudness (0, 1, D:4) a +0 ring mail (0, 2, D:4) a +0 leather armour (1, 0, D:4) a +0 leather armour a +0 mace (4, 1, D:4) a +0 leather armour (6, -1, D:4) a +0 scale mail a +0 falchion (10, -22, D:4) a +0 hunting sling (10, -1, D:4) a +0 ring mail (12, -10, D:4) a cursed +0 flail (14, -2, D:4) a +0 chain mail (17, -3, D:4) 12 arrows (18, -26, D:4) 22 arrows (18, 1, D:4) a +0 giant spiked club (19, -22, D:4) a +0 leather armour (19, 5, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) a cursed +0 chain mail (20, 29, D:5) a +0 flail (21, 30, D:5) a +0 trident (22, 30, D:5) a +0 mace (52, 47, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +2 hand axe of freezing a +0 leather armour (5, -50, D:6) a +0 giant club (10, -35, D:6) a +0 dagger (20, -50, D:6) a +0 ring mail a +0 short sword (20, -48, D:6) a +0 chain mail a +0 leather armour a +0 mace (21, -52, D:6) a +0 robe a +0 vampiric dagger (22, -2, D:6) a cursed -3 scimitar (37, -50, D:6) a +0 ring mail (41, 2, D:6) 4 tomahawks Level 7 of the Dungeon (0, 0, D:7) a +0 giant club a +0 giant club (0, 1, D:7) a cursed -1 quarterstaff a +0 hunting sling 27 sling bullets a +0 leather armour (3, -15, D:7) a +0 robe (6, -30, D:7) a +0 robe (7, -26, D:7) a +0 club (11, -13, D:7) a +0 long sword (12, -33, D:7) a +0 robe (15, -15, D:7) a +0 hunting sling a +0 spear a +0 halberd a +0 whip of electrocution (16, -37, D:7) 12 arrows (30, -10, D:7) 19 bolts (32, -3, D:7) a +0 robe a +0 dagger (34, -6, D:7) a +0 robe a +0 dagger (36, 18, D:7) 27 bolts (39, -19, D:7) 23 sling bullets (43, -35, D:7) a +0 robe a +0 war axe a +0 leather armour a +0 dagger a +0 scale mail (47, -5, D:7) a +0 short sword a +0 leather armour a potion of degeneration (49, -27, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 rapier (8, 10, D:8) a +0 ring mail (14, -2, D:8) a +0 robe (15, -22, D:8) a +0 hand axe (18, 26, D:8) a javelin (23, -21, D:8) a +0 leather armour (27, -17, D:8) a +0 falchion (27, 10, D:8) a +0 club (29, 2, D:8) a +0 robe a +0 dagger (31, 0, D:8) a tomahawk (31, 11, D:8) a tomahawk (33, -16, D:8) a +0 club (35, -16, D:8) 16 arrows (35, -14, D:8) a +0 trident a cursed +0 scale mail (36, 4, D:8) a +0 mace (37, 24, D:8) a +0 ring mail (39, 32, D:8) 14 stones (58, -13, D:8) a +0 scale mail (64, 12, D:8) a +0 scale mail (64, 22, D:8) a +0 ring mail (65, -3, D:8) 19 sling bullets Level 9 of the Dungeon (0, 0, D:9) 13 sling bullets (10, -21, D:9) 23 arrows a +0 shortbow (11, -22, D:9) a cursed -3 dagger a +0 leather armour (12, -24, D:9) a +0 trident (12, -23, D:9) a +0 mace a +0 dagger a +0 leather armour (12, -22, D:9) a +2 flail of venom (13, -10, D:9) 20 arrows (22, -19, D:9) a +0 leather armour a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +2 robe of positive energy a +3 great sword (4, 16, D:10) a +0 whip (4, 18, D:10) a +0 club a cursed +0 blowgun (6, 18, D:10) 5 needles of confusion (7, -7, D:10) a +0 mace a +0 plate armour a +0 battleaxe (8, -6, D:10) a +0 war axe a +0 club (8, 19, D:10) a +0 whip (10, 21, D:10) a +0 scale mail a +0 spear (13, 11, D:10) a +0 plate armour a +0 scimitar a +0 trident (14, 10, D:10) a +0 robe a +0 dagger (16, -2, D:10) 13 arrows a +0 shortbow (17, 0, D:10) 2 arrows (17, 2, D:10) 2 arrows (17, 3, D:10) a +0 robe a +4 great sword of freezing a +0 robe a +3 great sword (17, 6, D:10) a +0 robe a +0 battleaxe (18, -2, D:10) an arrow (21, -18, D:10) 3 tomahawks (24, -18, D:10) 2 tomahawks (25, -18, D:10) a +1 war axe of flaming 3 tomahawks a +0 ring mail a +0 hand axe (26, -19, D:10) a +0 morningstar 2 tomahawks a cursed -1 dagger a +0 robe (26, -18, D:10) a +0 dagger (26, 17, D:10) a +0 giant spiked club (27, 20, D:10) a +0 club (30, 0, D:10) 17 sling bullets (30, 8, D:10) 5 arrows (31, 8, D:10) an arrow a +0 cloak a +0 dagger (32, 8, D:10) 5 arrows a cursed -2 robe a +0 shortbow (33, 9, D:10) 2 arrows (35, 9, D:10) an arrow (38, -7, D:10) a +0 animal skin (38, 7, D:10) a +0 hunting sling (52, 10, D:10) a +0 leather armour Level 11 of the Dungeon [Shop] Mookhla's Weapon Shop a +5 blowgun (472 gold) 24 stones (38 gold) a +0 spear (48 gold) a +0 rapier (64 gold) a +2 long sword of draining (292 gold) a +0 hunting sling (24 gold) a +0 dagger (32 gold) a +0 great sword (104 gold) a +0 hand crossbow (56 gold) the +8 short sword of Chagrin {holy, +Fly rC+ Str-5} (816 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-5). It protects you from cold. It lets you fly. a +0 whip (40 gold) a +0 flail (56 gold) (0, 0, D:11) a large rock (0, 1, D:11) a +0 robe a +0 dagger (1, 3, D:11) a +0 chain mail a +0 hand axe (2, 0, D:11) a +0 quarterstaff (3, 3, D:11) a +0 chain mail a +0 battleaxe (4, 10, D:11) a +0 leather armour a +0 whip (5, 37, D:11) a +0 pair of gloves (6, 16, D:11) a +0 leather armour (8, 5, D:11) a +0 flail (8, 6, D:11) a +0 club (8, 18, D:11) a +0 leather armour a +0 flail (9, 12, D:11) a +0 leather armour a +0 hand axe a +0 falchion (9, 18, D:11) a +0 chain mail a +0 club (10, 4, D:11) a +0 chain mail a +0 glaive (10, 8, D:11) a +0 robe a cursed +1 mace (11, 9, D:11) 3 large rocks (11, 11, D:11) a +0 trident (12, 6, D:11) a +0 robe (13, 2, D:11) a +0 leather armour a cursed -3 club (13, 5, D:11) a +0 falchion (13, 15, D:11) 22 arrows a +0 shortbow a +0 war axe (13, 17, D:11) an arrow (14, 13, D:11) a +0 giant club (14, 21, D:11) a +0 spear (15, -1, D:11) a +0 whip (15, 1, D:11) a +0 flail a +0 dagger (16, 0, D:11) a +0 club a +0 leather armour (18, 5, D:11) a cursed -3 club (19, 7, D:11) a cursed +5 long sword of freezing a +0 robe (43, 38, D:11) a +0 hand axe (48, -2, D:11) 240 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 26 stones (1, -3, Lair:1) 30 arrows (3, -7, Lair:1) a +0 dagger (3, 14, Lair:1) 18 sling bullets (10, -37, Lair:1) a +0 leather armour (15, 8, Lair:1) a +4 scimitar of flaming a +1 robe of resistance (22, -38, Lair:1) a +0 hand axe (31, -23, Lair:1) a +0 leather armour a +0 robe (41, -37, Lair:1) a +0 pair of boots (48, -29, Lair:1) a +0 pair of boots (49, -32, Lair:1) a wand of polymorph (17) a wand of scattershot (6) a wand of random effects (29) (50, -28, Lair:1) a +0 trident (52, -32, Lair:1) 22 bolts (62, 5, Lair:1) a cursed -2 rapier Level 2 of the Lair of Beasts (0, 0, Lair:2) the +9 rapier "Zathiell" {pierce, +Inv rF+ rC- rN+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. (7, 9, Lair:2) 14 stones (16, 26, Lair:2) 20 arrows (27, 23, Lair:2) 14 stones (28, -2, Lair:2) a +0 scale mail (32, 9, Lair:2) 13 stones (43, 11, Lair:2) the cursed +2 falchion of the Eleven Emperors {drain, rElec Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (50, 24, Lair:2) a +0 dagger Level 3 of the Lair of Beasts (7, 9, Lair:3) a throwing net (17, 12, Lair:3) an uncursed ring of teleportation (19, 38, Lair:3) 19 sling bullets (25, 47, Lair:3) 15 sling bullets (28, 39, Lair:3) 22 stones (43, 22, Lair:3) a blink frog skeleton Level 4 of the Lair of Beasts (0, 0, Lair:4) 28 stones (4, -20, Lair:4) a +0 chain mail (10, -5, Lair:4) a +0 hand crossbow (17, -24, Lair:4) a cursed -2 blowgun 51 poisoned needles (25, -20, Lair:4) a wyvern skeleton (26, -20, Lair:4) a rime drake skeleton