microfolk Level 1 of the Dungeon (0, 0, D:1) 21 arrows (4, -28, D:1) 8 poisoned needles (9, -21, D:1) a +0 whip (13, -23, D:1) a cursed -3 club (13, 0, D:1) 18 arrows (27, -6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (18, 20, D:2) a +0 mace (45, -2, D:2) a +0 club (60, -11, D:2) a +0 club (61, -11, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, -1, D:3) a +0 club (12, -34, D:3) a +0 robe (15, -22, D:3) a +0 whip (20, -4, D:3) 29 bolts (22, -33, D:3) a cursed +0 leather armour a +0 hand axe (27, -38, D:3) a +0 scale mail a +0 flail (32, -30, D:3) a +0 club (54, -10, D:3) a potion of degeneration (60, -12, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (5, 51, D:4) a tomahawk (8, 48, D:4) a +0 dagger (10, 50, D:4) 4 tomahawks (12, 45, D:4) 16 bolts (28, 25, D:4) a +0 spear (33, 55, D:4) a +0 robe a +0 dagger (34, 54, D:4) a +0 club (34, 57, D:4) a +0 flail (35, 57, D:4) a +0 ring mail a +0 hand axe (37, 55, D:4) a +0 ring mail a +0 mace (39, 42, D:4) a +0 long sword (42, 34, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 whip (3, -7, D:5) a cursed +2 short sword a +0 robe (9, -25, D:5) a +0 rapier (15, -11, D:5) a +0 leather armour a +0 falchion (15, 10, D:5) a +0 centaur barding (16, -13, D:5) a +0 robe (17, -12, D:5) a +0 ring mail a +0 long sword (17, 6, D:5) a +0 trident (18, -10, D:5) a +0 scale mail (unseen) (19, -25, D:5) a +0 war axe a +0 plate armour (34, -5, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (4, 51, D:6) a +0 mace (4, 53, D:6) the +6 mace "Gaewnoh" {holy, Int+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+7). (5, 50, D:6) a +0 mace (5, 51, D:6) a +0 mace (6, 41, D:6) a +0 mace of holy wrath (6, 43, D:6) a +0 mace (6, 51, D:6) a +0 mace (10, 8, D:6) a +0 dagger a +0 dagger (19, 20, D:6) a +0 dagger (19, 35, D:6) a +0 robe a +4 battleaxe of freezing (20, 8, D:6) a +0 club (21, 34, D:6) a +0 dagger (26, 23, D:6) a +0 ring mail a +0 club (31, 39, D:6) a +0 robe a +0 flail (34, 43, D:6) a +0 dagger (35, 42, D:6) a +0 robe a +0 spear (36, 42, D:6) a +0 plate armour a +0 mace (37, 41, D:6) a tomahawk (39, 37, D:6) a tomahawk (39, 39, D:6) a +4 quarterstaff of chaos (39, 43, D:6) a +0 whip (40, 31, D:6) a +0 blowgun a +0 chain mail a +0 dagger (42, 0, D:6) a +0 club a +0 leather armour (46, 23, D:6) a +0 giant club (47, 2, D:6) a +0 flail a +0 chain mail Level 7 of the Dungeon (0, 4, D:7) 4 large rocks (11, -8, D:7) a cursed +0 chain mail (16, 21, D:7) a +0 club (18, -24, D:7) a +0 hunting sling (23, -14, D:7) a +0 leather armour (37, 1, D:7) a +0 rapier (40, 13, D:7) 14 bolts (41, -4, D:7) the +0 pair of boots "Ipau" {-Cast rPois rN+} It protects you from poison. It protects you from negative energy. It prevents spellcasting. (41, 11, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) an arrow (25, -11, D:8) an arrow (27, -8, D:8) a +0 ring mail (33, -11, D:8) a +0 shortbow a centaur skeleton (36, 14, D:8) an arrow (39, 12, D:8) a poisoned needle a stone (47, 34, D:8) 2 arrows the Ecumenical Temple