microfolk Level 1 of the Dungeon (0, 0, D:1) 14 bolts (3, -7, D:1) a +0 dagger (4, -4, D:1) a +0 club (14, -6, D:1) a +0 ring mail (25, 5, D:1) a +0 ring mail (33, -14, D:1) 4 javelins of penetration (33, 37, D:1) a +0 short sword (43, -2, D:1) a +0 whip (43, 23, D:1) a +0 club (48, 40, D:1) 5 curare-tipped needles (58, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (5, -7, D:2) a +0 robe (10, -5, D:2) a +0 club a hobgoblin skeleton (14, -6, D:2) a +0 club (17, -15, D:2) a +0 club (18, -11, D:2) 17 bolts (32, 23, D:2) a potion of curing Level 3 of the Dungeon (0, 0, D:3) 5 gold pieces