microfolk Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -3, D:1) a +0 dagger (11, 16, D:1) a +0 hand axe (15, 0, D:1) a +0 dagger (16, 12, D:1) 20 sling bullets (17, 25, D:1) 20 arrows (21, 25, D:1) a +0 club (28, 33, D:1) a +0 buckler (29, 34, D:1) a +0 club (36, 28, D:1) a +0 short sword (37, 14, D:1) a +0 spear (37, 27, D:1) a +0 club (37, 29, D:1) a +0 short sword (46, 22, D:1) 16 bolts (47, 41, D:1) a cursed -3 club (48, 38, D:1) 18 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, -14, D:2) a +0 dagger (18, 24, D:2) a +0 flail (18, 26, D:2) a +0 dagger a +0 ring mail (20, -5, D:2) a +0 mace a +0 scale mail (20, 10, D:2) 24 arrows (21, 24, D:2) a cursed +0 club (22, 0, D:2) a +0 short sword (23, -12, D:2) a +0 flail (31, 13, D:2) a +0 club (38, -7, D:2) a +0 great mace (51, 22, D:2) 23 arrows Level 3 of the Dungeon (0, 0, D:3) a cursed -1 short sword (1, 12, D:3) 13 sling bullets (7, 23, D:3) a +0 club (9, 1, D:3) a +0 hand axe (9, 3, D:3) a +0 club a +0 leather armour (10, 3, D:3) a cursed +0 robe a +0 dagger (13, 9, D:3) a potion of degeneration (15, -2, D:3) a +0 rapier (18, 12, D:3) a +0 mace (24, 19, D:3) a +0 short sword (46, 4, D:3) 22 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 morningstar (3, -12, D:4) a +0 helmet (4, -8, D:4) a +0 halberd a +0 flail (12, -15, D:4) a ration (14, 0, D:4) a +0 pair of boots (17, -15, D:4) a +2 short sword of venom (21, -9, D:4) a +0 club (29, -24, D:4) a +0 whip (35, 4, D:4) a cursed -1 club (37, 4, D:4) a +0 halberd (41, -25, D:4) a +0 spear (41, -13, D:4) a +0 club (42, -25, D:4) a +4 spear Level 5 of the Dungeon (0, 0, D:5) a +0 spear (3, -22, D:5) a +0 chain mail (6, -11, D:5) a +0 lajatang (7, -13, D:5) a +0 spear (12, 4, D:5) a +0 long sword (13, -3, D:5) a +0 flail (14, 4, D:5) a +0 giant spiked club (20, -13, D:5) a +0 leather armour (23, -18, D:5) a +0 robe (28, -3, D:5) a +0 short sword (30, 8, D:5) a +0 short sword (33, -2, D:5) a +0 dagger (33, 13, D:5) a +0 halberd (34, -1, D:5) a cursed +0 robe (38, -11, D:5) a potion of degeneration (39, 22, D:5) an uncursed ring of teleportation (39, 26, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Nougapha's Antique Weapon Shoppe a +0 long sword (87 gold) a +5 halberd of venom (795 gold) a +0 whip (62 gold) a +2 flail of protection (405 gold) a cursed -1 lajatang (175 gold) a +0 club (25 gold) a +0 rapier (100 gold) a +0 club (25 gold) a +0 war axe (87 gold) (0, 0, D:6) a +0 dagger (0, 9, D:6) a +3 war axe (18, 34, D:6) a +0 leather armour a +0 flail a +0 leather armour a +0 hand axe (19, 33, D:6) a +2 short sword of draining a cursed -3 short sword (22, 3, D:6) a +0 mace (23, -2, D:6) a +0 whip (23, 7, D:6) a +0 leather armour (26, 9, D:6) a +0 flail (27, 9, D:6) a +0 leather armour a +0 flail (27, 10, D:6) a +0 club (32, 34, D:6) the +2 trident "Afyrabyq" {pierce, +Fly Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you fly. Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (2, -39, D:7) a +0 ring mail a +0 whip (2, -38, D:7) a +0 short sword (2, -37, D:7) a +0 leather armour a +3 war axe (3, -39, D:7) a +0 club (3, -35, D:7) a +0 ring mail a +0 dagger (3, -5, D:7) a +0 leather armour a cursed -1 club (5, -36, D:7) 12 arrows a +0 shortbow (11, 5, D:7) a +0 dagger (21, -3, D:7) 10 sling bullets (25, -28, D:7) a +0 trident (30, -32, D:7) a +0 flail a +0 robe (32, -16, D:7) a +0 hand axe of freezing (32, -15, D:7) a +0 ring mail a +0 club a +0 flail (33, -15, D:7) a +0 club (37, -30, D:7) a +0 robe a +3 dire flail (41, -22, D:7) a +0 robe Level 8 of the Dungeon [Shop] Pibu's General Store a wand of paralysis (5) (105 gold) a +0 long sword (52 gold) 23 poisoned needles (138 gold) a +0 leather armour of cold resistance (135 gold) a potion of brilliance (60 gold) a +0 scale mail (60 gold) a potion of brilliance (60 gold) a +0 robe (10 gold) a potion of heal wounds (75 gold) [Shop] Pimuir Xiwu's Antique Weapon Emporium a cursed +0 hand crossbow (87 gold) a +0 broad axe (140 gold) a +0 trident (122 gold) the +10 hand axe of Yzabaag {antimagic, rPois rC++ Str-2} (2922 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It greatly protects you from cold. It protects you from poison. a +0 flail (122 gold) a +0 hand crossbow (122 gold) a +0 arbalest (157 gold) [Shop] Nuicolacw's Assorted Antiques a book of Unlife (1495 gold) a fan of gales (920 gold) an uncursed ring of protection from magic (575 gold) a wand of disintegration (14) (414 gold) a scroll of vulnerability (172 gold) a scroll of enchant weapon (172 gold) a crystal ball of energy (460 gold) a +0 scale mail (92 gold) a scroll of vulnerability (172 gold) a book of Geomancy (805 gold) a crystal ball of energy (460 gold) [Shop] Herr's Magic Scroll Shop a scroll of identify (30 gold) a scroll of brand weapon (300 gold) a scroll of teleportation (45 gold) a scroll of immolation (52 gold) a scroll of teleportation (45 gold) a scroll of teleportation (45 gold) a scroll of amnesia (52 gold) a scroll of identify (30 gold) a scroll of remove curse (45 gold) a scroll of amnesia (52 gold) a scroll of enchant armour (112 gold) a scroll of identify (30 gold) a scroll of remove curse (45 gold) (22, 1, D:8) a +0 scale mail a +0 dagger (23, -2, D:8) a +0 leather armour a +0 flail (24, -2, D:8) a +0 ring mail (27, -8, D:8) a +0 robe a cursed -3 flail (28, -8, D:8) a cursed +0 long sword (40, -14, D:8) a cursed -3 fustibalus (47, -6, D:8) a +0 shortbow 17 arrows (48, -7, D:8) an arrow the Ecumenical Temple