Dungeon Crawl Stone Soup version 0.24-a0-335-g06ca16a (webtiles) character file. Game seed: 15394627115794189259 0 mhoghedin the Vexing (level 1, 0/13 HPs) Began as a Mummy Enchanter on May 19, 2019. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (54 turns). mhoghedin the Vexing (Mummy Enchanter) Turns: 54, Time: 00:00:21 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 8% Magic: 3/4 EV: 12 Int: 14 God: Gold: 10 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . a - +1 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 0.7 Short Blades - Level 1.5 Dodging + Level 2.4 Stealth - Level 2.6 Spellcasting + Level 2.7 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 8% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 19% 2 N/A Confuse Hex #....... 22% 3 N/A Tukima's Dance Hex #....... 22% 3 N/A Dazzling Spray Conj/Hex #..... 36% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, mhoghedin the Mummy Enchanter. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. Unknown command. You open the door. There is an open door here. You now have 6 gold pieces. You now have 10 gold pieces (gained 4). A rat comes into view. A rat is nearby! The rat bites you but does no damage. You hit the rat. You kill the rat! No target in view! A hobgoblin comes into view. A hobgoblin is nearby! The hobgoblin shouts! The hobgoblin hits you. You take 2 damage, and have 11/13 hp. You hit the hobgoblin but do no damage. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin hits you. You take 3 damage, and have 8/13 hp. MASSIVE DAMAGE!! You don't know that spell. Aim: a hobgoblin (chance to defeat MR: 62%) The hobgoblin is outlined in light. The hobgoblin closely misses you. You now have 3/4 mp. You hit the hobgoblin but do no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/13 hp. MASSIVE DAMAGE!! You hit the hobgoblin. The hobgoblin hits you. You die... ...+ ..# ..# ..# ##.## ... #g# #@# ###.### #.....# #####.# #.# #.# #.# #.# #.# # You could see a hobgoblin. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mhoghedin the Mummy Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 53 | D:1 | HP: 3/13 [hobgoblin (5)] 54 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic, st_stairs_13 Action || total -------------------------++------- Melee: Dagger || 5 Cast: Corona || 1 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic, st_stairs_13 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 75.9 | 54.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 75.9 | 54.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------