Dungeon Crawl Stone Soup version 0.24-a0-335-g06ca16a (webtiles) character file. Game seed: 13758951722730262514 0 mhoghedin the Vexing (level 1, -2/13 HPs) Began as a Mummy Enchanter on May 18, 2019. Slain by a hobgoblin ... wielding a cursed -2 club (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (13 turns). mhoghedin the Vexing (Mummy Enchanter) Turns: 13, Time: 00:00:23 Health: -2/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . a - +1 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 0.7 Short Blades - Level 1.5 Dodging + Level 2.4 Stealth - Level 2.6 Spellcasting - Level 2.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 8% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 19% 2 N/A Confuse Hex #....... 22% 3 N/A Tukima's Dance Hex #....... 22% 3 N/A Dazzling Spray Conj/Hex #..... 36% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, mhoghedin the Mummy Enchanter. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. Unknown command. Okay, then. There is a fountain of clear blue water here. You open the door. There is an open door here. A hobgoblin comes into view. It is wielding a -2 club. The hobgoblin shouts! A hobgoblin is nearby! Found a stone staircase leading down. You don't know that spell. You closely miss the hobgoblin. You hit the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin hits you with a cursed -2 club. You take 2 damage, and have 11/13 hp. You hit the hobgoblin but do no damage. The hobgoblin hits you with a cursed -2 club. You take 5 damage, and have 6/13 hp. MASSIVE DAMAGE!! You closely miss the hobgoblin. The hobgoblin hits you with a cursed -2 club! Ouch! That really hurt! You die... ..$# ... .. ..#. ... #.. # # #.#####.#####.#..> .................# #........@g.# #...##'##.......# # #...#...#.... ###.⌠.###.# ### #.......#.# #.⌠.<.⌠.#.# #.......# # ###.⌠.### #...# You could see a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mhoghedin the Mummy Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 13 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring, chequers_serial_rivers_large_a, minmay_unequal Action || total -------------------------++------- Melee: Dagger || 5 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring, chequers_serial_rivers_large_a, minmay_unequal Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 38.5 | 13.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 38.5 | 13.0 +-------+-------+-------+-------+-------+----------------------