Dungeon Crawl Stone Soup version 0.24-a0-312-g16217b4 (webtiles) character file. Game seed: 1850686780340803966 0 mhoghedin the Charmwright (level 1, 17/17 HPs) Began as a Barachi Skald on May 16, 2019. Got out of the dungeon alive. The game lasted 00:00:33 (31 turns). mhoghedin the Charmwright (Barachi Skald) Turns: 31, Time: 00:00:34 Health: 17/17 AC: 3 Str: 12 XL: 1 Next: 10% Magic: 3/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles d - a ration Skills: - Level 2.4 Fighting + Level 2.4 Long Blades - Level 1.2 Armour - Level 2.2 Dodging - Level 2.2 Spellcasting - Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ##...... 12% 2 ###.... Shroud of Golubria Chrm/Tloc #......... 24% 2 ###.... Regeneration Chrm/Necr #......... 43% 3 ####... Spectral Weapon Hex/Chrm #....... 43% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, mhoghedin the Barachi Skald. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. Unknown command. You open the door. There is an open door here. A rat comes into view. A rat is nearby! You closely miss the rat. The rat misses you. The rat barely misses you. You slash the rat! You kill the rat! No target in view! No target in view! No target in view! No target in view! Found an escape hatch in the floor. Unknown command. There is an open door here. There is a staircase leading out of the dungeon here. Unknown command. There are no items here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.### ....# #.#.# #.#.# ###.#.# ..#.#.# ....#.# ### #.#.#.#########8♣♣ #.............'.@♣ ###.#.#########8♣♣ ......# ### ###.### #.# #.# #.# ... .# There were no monsters in sight! Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mhoghedin the Barachi Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 31 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring Action || total -------------------------++------- Melee: Falchion || 2 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 19.4 | 31.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 19.4 | 31.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------