Dungeon Crawl Stone Soup version 0.24-a0-312-g16217b4 (webtiles) character file. Game seed: 8780518180337690718 548 mhoghedin the Conjurer (level 6, -3/45 HPs) Began as a Demigod Conjurer on May 15, 2019. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 5 of the Dungeon. The game lasted 00:08:52 (4800 turns). mhoghedin the Conjurer (Demigod Conjurer) Turns: 4800, Time: 00:08:52 Health: -3/45 AC: 6 Str: 11 XL: 6 Next: 78% Magic: 5/14 EV: 12 Int: 23 God: Gold: 311 SH: 0 Dex: 16 Spells: 0/11 levels left rFire . . . SeeInvis . d - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . v - +2 pair of gloves MR ..... p - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.15/turn i - ring of wizardry {Wiz+, !d} MPRegen 0.14/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were on level 5 of the Dungeon. You were near starving. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 456 gold pieces. You spent 145 gold pieces at shops. Inventory: Hand Weapons d - a +0 hunting sling (weapon) (You found it on level 1 of the Dungeon) Missiles b - 4 sling bullets (quivered) f - 120 stones w - 2 datura-tipped darts Armour a - a +0 robe (worn) p - a +0 pair of boots (worn) (You found it on level 2 of the Dungeon) s - a +0 helmet (You found it on level 4 of the Dungeon) v - a +2 pair of gloves (worn) (You found it on level 3 of the Dungeon) Jewellery i - a ring of wizardry (left hand) {Wiz+, !d} (You found it on level 2 of the Dungeon) m - an uncursed ring of fire {rF+, rC-} (You took it off a goblin on level 2 of the Dungeon) y - the amulet "Hianlius" {Inacc rF++ Str+5 Int-5} (You bought it in a shop on level 4 of the Dungeon) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+5). It affects your intelligence (-5). It greatly protects you from fire. Scrolls e - 3 scrolls of fear o - 6 scrolls of remove curse x - a scroll of immolation {!r} z - 2 scrolls of identify B - a scroll of teleportation Potions g - 4 potions of lignification {unknown} h - a potion of brilliance {unknown} j - 2 potions of mutation {unknown} k - 2 potions of agility {unknown} l - 3 potions of cancellation {unknown} n - a potion of ambrosia {unknown} q - 3 potions of magic r - a potion of flight t - 5 potions of curing {unknown} u - 2 potions of heal wounds A - a potion of might {unknown} C - a potion of resistance {unknown} Comestibles c - 5 rations Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.3 Spellcasting + Level 6.3 Conjurations + Level 1.5 Hexes + Level 2.3 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 ##..... c - Force Lance Conj/Tloc ###..... 8% 4 ####... d - Fulminant Prism Conj/Hex ###....... 9% 4 ####... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ###... 2% 3 ###.... Iskenderun's Mystic Bla Conj ####.... 3% 4 ####... Beastly Appendage Tmut #..... 4% 1 None Sticks to Snakes Tmut #....... 7% 2 ##..... Spider Form Tmut/Pois #......... 13% 3 ###.... Ice Form Ice/Tmut #....... 38% 4 ####... Blade Hands Tmut #......... 73% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Shops: D:4 *% Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History The blast of energy engulfs the orc! You kill the orc! You hear a shout! Aim: an orc priest, wielding a +0 short sword (moderately wounded) The searing ray hits the orc priest. (Press . to maintain the ray.) You now have 4/14 mp. The searing ray misses the orc priest. The orc priest misses you. You now have 3/14 mp. The searing ray hits the orc priest! The orc priest hits you with a +0 short sword. The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc! You kill the orc! You finish channeling your searing ray. You now have 2/14 mp. The orc priest looks braver for a moment. You see here a +0 short sword. An orc wizard comes into view. It is wielding a +0 dagger. The orc priest barely misses you. Firing (i - inventory. (/) - cycle) b - 9 sling bullets (quivered) Aim: an orc priest, wielding a +0 club You shoot a sling bullet. The orc wizard shouts! The sling bullet hits the orc priest. You hear a shout! The orc priest hits you with a +0 club. You take 3 damage, and have 21/45 hp. Firing (i - inventory. (/) - cycle) b - 8 sling bullets (quivered) Aim: an orc priest, wielding a +0 club (lightly wounded) You shoot a sling bullet. The sling bullet barely misses the orc priest. The sling bullet hits the orc wizard! The orc priest looks encouraged for a moment. The orc wizard hits you with a +0 dagger. You take 1 damage, and have 20/45 hp. Firing (i - inventory. (/) - cycle) b - 7 sling bullets (quivered) Aim: an orc priest, wielding a +0 club (lightly wounded) You shoot a sling bullet. The sling bullet barely misses the orc priest. A shadow imp comes into view. The orc priest closely misses you. The orc wizard hits you but does no damage. Firing (i - inventory. (/) - cycle) b - 6 sling bullets (quivered) Aim: an orc priest, wielding a +0 club (lightly wounded) You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. The orc priest hits you with a +0 club. The orc wizard barely misses you. You take 2 damage, and have 18/45 hp. Firing (i - inventory. (/) - cycle) b - 5 sling bullets (quivered) Aim: an orc priest, wielding a +0 club (lightly wounded) You shoot a sling bullet. The sling bullet barely misses the orc priest. The sling bullet hits the shadow imp! The orc priest hits you but does no damage. The orc wizard closely misses you. You aren't carrying any items that you can evoke. You feel much better. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! The orc wizard hits you but does no damage. You regained 20 hp, and now have 38/45 hp. Unknown command. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You see here a +0 short sword. You take 8 damage, and have 30/45 hp. The orc wizard points at you and mumbles some strange words. You are confused. The orc wizard hits you with a +0 dagger. You take 2 damage, and have 29/45 hp. The orc priest hits you with a +0 club. The orc wizard hits you but does no damage. Your magical contamination has completely faded away. You take 1 damage, and have 28/45 hp. Unknown command. The orc priest closely misses you. The orc wizard hits you but does no damage. The orc priest hits you with a +0 club. The orc wizard barely misses you. You take 5 damage, and have 23/45 hp. Unknown command. The orc priest hits you but does no damage. The orc wizard hits you with a +0 dagger. You take 2 damage, and have 21/45 hp. You feel less confused. The orc priest hits you with a +0 club. The orc wizard points at you and mumbles some strange words. The magic dart hits you. You take 3 damage, and have 18/45 hp. Okay, then. Unknown command. You are near starving! The orc priest begins to cast a cantrip, but forgets the words! The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 13/45 hp. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ## #.##......# ##.# .####.#..########..# ........######.....# #####.....†....####### #..##..##.....>.... #.####.......#####. .o #......#.##.## o. ###......##..### o# #.......####.@.# .# ##<......# ###.## <# ##........# #.o## .# ##.........# ##o5###[# #..........# ##.).((# ......###### #.....# #.....# #....## ####### #....# #....# You could see an orc priest, an orc wizard and a shadow imp. Vanquished Creatures A sky beast (D:5) A scorpion (D:4) A crimson imp (D:5) An orc priest (D:5) A hound (D:5) An orc wizard (D:3) A worker ant (D:3) 9 mummies 4 adders A shadow imp (D:5) 2 worms 2 leopard geckos (D:1) 9 orcs 4 ball pythons 9 bats 4 giant cockroaches 9 goblins 8 hobgoblins 3 jackals (D:3) 8 kobolds 3 quokkas (D:3) 4 frilled lizards 3 gnoll zombies (Ossuary) 2 hobgoblin zombies (Ossuary) 2 kobold zombies 3 orc zombies A quokka skeleton (D:4) 7 rats 104 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 1 creature vanquished. Grand Total: 105 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mhoghedin the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 248 | D:1 | Reached skill level 2 in Spellcasting 248 | D:1 | Reached skill level 4 in Conjurations 248 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 269 | D:1 | Learned a level 2 spell: Searing Ray 962 | D:2 | Reached XP level 3. HP: 26/26 MP: 8/8 1412 | D:2 | Found a glowing golden altar of the Shining One. 1862 | D:3 | Reached XP level 4. HP: 30/33 MP: 8/10 2011 | D:3 | Reached skill level 5 in Conjurations 2499 | D:3 | Reached XP level 5. HP: 30/38 MP: 12/12 2605 | D:3 | Learned a level 4 spell: Force Lance 2773 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 2829 | D:4 | Found Wiruam's Food Shop. 2884 | D:4 | Reached skill level 3 in Spellcasting 3319 | D:4 | Found Kynniliu's Assorted Antiques. 3322 | D:4 | Bought a brightly glowing lead amulet for 145 gold pieces 3322 | D:4 | Identified the amulet "Hianlius" {Inacc rF++ Str+5 Int-5} | (You bought it in a shop on level 4 of the Dungeon) 3594 | D:5 | Entered Level 5 of the Dungeon 3620 | D:5 | Reached skill level 1 in Translocations 3668 | D:5 | Found a sand-covered staircase. 3694 | Ossuary | Entered an ossuary 3752 | Ossuary | Reached XP level 6. HP: 45/45 MP: 14/14 3830 | Ossuary | Reached skill level 6 in Conjurations 3831 | Ossuary | HP: 3/45 [mummy (12)] 4125 | Ossuary | Learned a level 4 spell: Fulminant Prism 4636 | D:5 | Reached skill level 1 in Hexes 4636 | D:5 | Reached skill level 2 in Translocations 4800 | D:5 | Killed from afar by an orc priest Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_ring D:2: layout_loops_ring, tso_oasis_becter, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, nrook_mini_backslash D:3: minmay_wonky_spiral, layout_rooms, minmay_misc_feat_x D:4: layout_layer_cave, kiku_gazebo_garden_becter, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c, glass_columns_c, serial_shops, nicolae_shop_behind_doors, nicolae_shop_waterfront, minmay_misc_feat_iff D:5: layout_rooms, lemuel_round_altar, vehumet_altar_wand_db, eat_drink_and_be_merry_uskayaw, portal_sewer_entry_e, nicolae_ossuary_entry_giza, first_ration, makhleb_altar_promises_db Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.3 Conjurations | 4 5 6 | 6.3 Translocations | 1 2 | 2.3 Hexes | 1 | 1.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Hunting sling | 89 | 216 || 305 Cast: Magic Dart | 18 | 1 || 19 Searing Ray | 1 | 13 || 14 Fulminant Prism | | 1 || 1 Use: Scroll | | 7 || 7 Potion | | 1 || 1 Eat: Ration | 1 | 2 || 3 Chunk | | 1 || 1 Armor: Robe | 6 | 21 || 27 Dodge: Dodged | 26 | 49 || 75 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 601 | 182 | 23.2 | 82 | 22 | 21.2 +---------+---------+-------+---------+---------+------- D:1 | 43 | 0 | 0.0 | 25 | 0 | 0.0 D:2 | 39 | 0 | 0.0 | 13 | 0 | 0.0 D:3 | 146 | 5 | 3.3 | 32 | 3 | 8.6 D:4 | 82 | 0 | 0.0 | 4 | 0 | 0.0 D:5 | 291 | 20 | 6.4 | 8 | 3 | 27.3 Ossuary | 0 | 157 | 100.0 | 0 | 16 | 100.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_ring D:2: layout_loops_ring, tso_oasis_becter, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, nrook_mini_backslash D:3: minmay_wonky_spiral, layout_rooms, minmay_misc_feat_x D:4: layout_layer_cave, kiku_gazebo_garden_becter, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c, glass_columns_c, serial_shops, nicolae_shop_behind_doors, nicolae_shop_waterfront, minmay_misc_feat_iff D:5: layout_rooms, lemuel_round_altar, vehumet_altar_wand_db, eat_drink_and_be_merry_uskayaw, portal_sewer_entry_e, nicolae_ossuary_entry_giza, first_ration, makhleb_altar_promises_db Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.3 | 20.4 | 64.3 | 781.5 Dungeon | 81.3 | 80.9 | 2.8 | 10.9 | 74.7 | 758.6 Ossuary | 18.7 | 19.1 | 0.0 | 60.5 | 20.3 | 896.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 130.5 Dungeon | 84.6 | 84.6 | N/A | N/A | 79.9 | 125.2 Ossuary | 15.4 | 15.4 | N/A | N/A | 20.1 | 157.0 +-------+-------+-------+-------+-------+----------------------