mhoghedin Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, 39, D:1) a +0 whip (4, -2, D:1) a cursed -3 club (10, 40, D:1) a +0 club (14, -6, D:1) a +0 club (14, -5, D:1) a +0 club (17, 18, D:1) a +0 leather armour (20, 27, D:1) a +0 club (36, 16, D:1) 13 sling bullets (42, 15, D:1) a +0 club (47, 37, D:1) 12 sling bullets (48, -8, D:1) a +0 club (54, -13, D:1) 13 bolts Level 2 of the Dungeon (0, 0, D:2) 23 sling bullets (0, 7, D:2) 21 stones (1, 12, D:2) a +0 leather armour (3, 2, D:2) a +0 club (3, 3, D:2) a stone (3, 6, D:2) a +0 whip (7, 0, D:2) 19 stones (7, 9, D:2) 10 stones (14, 4, D:2) 8 bolts (27, 19, D:2) 26 stones (33, 4, D:2) a stone (33, 6, D:2) 2 stones (34, 9, D:2) a stone (37, 12, D:2) a +0 robe (37, 22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, 35, D:3) a +0 plate armour (5, 21, D:3) a +0 whip (6, 14, D:3) a +0 club a +0 quarterstaff (6, 15, D:3) a +0 club (10, 5, D:3) a +0 club 14 stones (11, 2, D:3) a +0 hand axe (15, 2, D:3) a +0 trident a +0 leather armour (15, 28, D:3) 17 stones (17, 2, D:3) a +0 flail (19, 41, D:3) 22 arrows (19, 42, D:3) a +1 mace of crushing (21, 39, D:3) 21 stones (23, 11, D:3) a +0 hunting sling (24, 31, D:3) a +0 robe (27, 45, D:3) a +0 club (28, 44, D:3) a +0 dagger (29, 44, D:3) a +0 club (30, 34, D:3) a +0 robe (31, 28, D:3) 2 stones a +0 dagger of venom a +0 chain mail (32, 28, D:3) a +0 mace a +0 flail a +0 hand axe (33, 28, D:3) a stone (40, 19, D:3) a cursed -2 dagger a +0 hand axe a tomahawk (40, 20, D:3) a +0 club a +0 club (41, 20, D:3) a +0 scale mail (41, 33, D:3) a +0 dagger (41, 47, D:3) a +0 ring mail (41, 49, D:3) a +0 chain mail (42, 18, D:3) a tomahawk (43, 14, D:3) a tomahawk Level 4 of the Dungeon (3, -19, D:4) a +0 robe (4, 11, D:4) 17 arrows (10, 16, D:4) 16 arrows (11, 20, D:4) 18 stones (13, 12, D:4) a +0 ring mail (34, 35, D:4) 5 bolts (35, -18, D:4) a +0 leather armour (37, 10, D:4) the +7 mace "Tisitit" {crush, rElec rC- Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (51, -5, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) 20 stones (3, 2, D:5) a +0 leather armour (3, 3, D:5) a +0 dagger a cursed +0 robe (30, 14, D:5) a +0 flail a +0 dagger a +0 robe (31, 14, D:5) 16 stones (32, 14, D:5) a +0 whip a +0 ring mail a +0 club a +0 leather armour (33, 14, D:5) a +0 dagger a +0 robe (35, 14, D:5) a tomahawk (39, 14, D:5) a tomahawk (48, -5, D:5) a +0 robe a +0 dagger a +1 dagger of venom a +0 robe (50, -5, D:5) a +0 robe a +0 dagger (51, -6, D:5) a +0 leather armour a +0 mace a +0 dagger (52, -6, D:5) a +0 hand axe a +0 flail (52, 9, D:5) a +2 hand axe of flaming a +1 whip of flaming a cursed -2 mace Level 6 of the Dungeon (1, 20, D:6) a +0 short sword (4, 24, D:6) a +0 dagger (unseen) (7, 34, D:6) a +0 giant club (17, 40, D:6) a +0 flail a +0 dagger a +0 robe (17, 41, D:6) a +0 whip (19, 42, D:6) a +0 flail (23, 4, D:6) a +0 scythe a +0 robe (43, -1, D:6) a +0 chain mail (49, 20, D:6) Sif Muna's Collected Works on Augmentations Spells Type Level a - Infusion Charms 1 Level 7 of the Dungeon [Shop] Hulorchuh's Jewellery Boutique a +3 ring of dexterity (219 gold) the ring of the Lonely Ghosts {rF+ Int+5} (595 gold) [ring of protection from fire] It affects your intelligence (+5). It protects you from fire. an uncursed ring of poison resistance (280 gold) a +4 ring of intelligence (378 gold) a +2 ring of dexterity (105 gold) an uncursed ring of fire (350 gold) a +4 ring of strength (378 gold) an uncursed ring of magical power (280 gold) an uncursed ring of ice (350 gold) a cursed amulet of inaccuracy (28 gold) an uncursed amulet of the gourmand (420 gold) an uncursed ring of fire (350 gold) (0, 0, D:7) a +0 trident (14, -4, D:7) a +0 long sword a +0 robe a +0 mace (14, -3, D:7) a +0 trident a +0 leather armour (14, -2, D:7) a +0 flail a +0 leather armour a +0 halberd a +0 spear a +0 dagger a +0 robe a +0 dagger a +0 chain mail (14, -1, D:7) a +0 hand axe a +0 chain mail a +0 flail (20, 9, D:7) a +0 dagger (21, -17, D:7) a +0 plate armour (22, -27, D:7) a +0 short sword (29, -29, D:7) 22 bolts (30, -28, D:7) a +0 flail (34, -9, D:7) a +0 leather armour (41, -11, D:7) an uncursed amulet of faith {Faith, !P} (50, -6, D:7) a +0 hunting sling Level 8 of the Dungeon (0, 0, D:8) 21 arrows (3, -1, D:8) 15 arrows (18, -16, D:8) a +0 chain mail a +0 club (21, -25, D:8) 23 stones (22, -36, D:8) a +2 flail of freezing a +0 robe a +4 scimitar a +0 robe (23, -36, D:8) a cursed +0 morningstar a +0 robe (29, -25, D:8) a +0 giant club a +0 giant club (31, -35, D:8) a +1 hand axe a +0 robe (34, -37, D:8) a +0 trident (35, -16, D:8) a +0 war axe (49, -36, D:8) 16 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (1, 13, D:9) a hound corpse (3, 25, D:9) a quokka corpse (5, 5, D:9) 5 tomahawks (7, -8, D:9) 18 arrows (7, 2, D:9) a scorpion corpse (8, -3, D:9) 11 gold pieces (10, 1, D:9) a hell rat corpse