Dungeon Crawl Stone Soup version 0.22-a0-268-g1cc83ef (webtiles) character file. 22 mhoghedin the Magician (level 2, -1/19 HPs) Began as a Mummy Wizard on Mar 9, 2018. Slain by a leopard gecko (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (1365 turns). mhoghedin the Magician (Mummy Wizard) Turns: 1365, Time: 00:02:03 Health: -1/19 AC: 2 Str: 10 XL: 2 Next: 68% Magic: 0/8 EV: 12 Int: 17 God: Gold: 47 SH: 0 Dex: 10 Spells: 6/11 levels left rFire x . . SeeInvis . d - +0 short sword rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) b - a +0 hat (worn) c - a +0 pair of boots (You found it on level 1 of the Dungeon) Scrolls e - 3 scrolls of identify {unknown} f - a scroll of magic mapping {unknown} g - a scroll of random uselessness {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting - Level 0.7 Conjurations - Level 0.7 Summonings - Level 0.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 11% 1 N/A b - Blink Tloc N/A 16% 2 N/A c - Call Imp Summ #....... 16% 2 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a spear. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. MP restored: 8 (D) Dungeon Where to? (? - help) You see here a mace. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A hobgoblin comes into view. It is wielding a club. A hobgoblin is nearby! Aim: a hobgoblin, wielding a club (hasn't noticed you) The magic dart hits the hobgoblin. The hobgoblin shouts! You now have 7/8 mp. Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. You now have 6/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A leopard gecko comes into view. Aim: a hobgoblin, wielding a club (lightly wounded) The magic dart hits the hobgoblin. The leopard gecko hisses angrily. You now have 5/8 mp. There is a stone staircase leading up here. Aim: a hobgoblin, wielding a club (severely wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. You feel a strange surge of energy! The hobgoblin hits you with a club. You take 2 damage, and have 17/19 hp. Unknown command. Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. The hobgoblin misses you. You now have 4/8 mp. Aim: a hobgoblin, wielding a club (almost dead) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 3/8 mp. Aim: a leopard gecko (clinging) The magic dart hits the leopard gecko. The leopard gecko bites you but does no damage. You now have 2/8 mp. Aim: a leopard gecko (clinging) The magic dart hits the leopard gecko. The leopard gecko bites you. The leopard gecko bites you but does no damage. You take 2 damage, and have 16/19 hp. You now have 1/8 mp. Aim: a leopard gecko (moderately wounded, clinging) The magic dart hits the leopard gecko. The leopard gecko misses you. You now have 0/8 mp. You barely miss the leopard gecko. The leopard gecko bites you. You take 1 damage, and have 15/19 hp. You barely miss the leopard gecko. The leopard gecko bites you. You take 2 damage, and have 13/19 hp. You closely miss the leopard gecko. The leopard gecko misses you. The leopard gecko barely misses you. You hit the leopard gecko. The leopard gecko barely misses you. You closely miss the leopard gecko. The leopard gecko bites you. You take 5 damage, and have 8/19 hp. MASSIVE DAMAGE!! Unknown command. Aim: a leopard gecko (heavily wounded, clinging) The magic dart hits the leopard gecko. The leopard gecko barely misses you. The leopard gecko bites you but does no damage. You now have 0/8 mp. Unknown command. You don't have enough magic to cast that spell. The leopard gecko barely misses you. A quokka comes into view. Found an escape hatch in the ceiling. You see here a ration. The leopard gecko bites you. Your magical contamination has completely faded away. You take 2 damage, and have 7/19 hp. Aim: a leopard gecko (heavily wounded, clinging) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The leopard gecko bites you but does no damage. You now have 0/8 mp. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The leopard gecko bites you but does no damage. You take 4 damage, and have 3/19 hp. MASSIVE DAMAGE!! There is a stone staircase leading up here. Aim: a leopard gecko (heavily wounded, clinging) The magic dart hits the leopard gecko. The leopard gecko bites you. You die... .. #..# ..# #..# ...# #..# ...r# #..# ...### #..# # ...# #..#### #.#.. #.#####.....##...... #...r..l@).......# .#####%#.#######.###..# .......................... #.........#######.###..### .<.......... ... .. #.....#.##### #.# #####.#.# #.# #.#.# #.# #.... ..# You could see a leopard gecko and a quokka. Vanquished Creatures An ooze (D:1) A dart slug (D:1) A leopard gecko (D:1) 5 goblins (D:1) 2 hobgoblins 2 kobolds (D:1) A ball python (D:1) A bat (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mhoghedin the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 489 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/7 638 | D:1 | Reached skill level 5 in Spellcasting 718 | D:1 | Learned a level 2 spell: Blink 721 | D:1 | Learned a level 2 spell: Call Imp 1360 | D:2 | HP: 3/19 [leopard gecko (4)] 1365 | D:2 | Slain by a leopard gecko Vault maps used: D:1: erik_arrival_triangle_medium, roderic_lattice_a, chequers_big_river D:2: dancing_weapons_uskayaw, first_ration, serial_bayou_pond_a Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.2 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 0.7 Summonings | | 0.7 Translocations | | 0.7 Action || total -------------------------++------- Melee: Short sword || 6 Cast: Magic Dart || 48 Armor: Robe || 6 Dodge: Dodged || 11 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 32 | 0.0 | 0 | 15 | 0.0 | 1365 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 30 | 0.0 | 0 | 14 | 0.0 | 1325 D:2 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 40 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: erik_arrival_triangle_medium, roderic_lattice_a, chequers_big_river D:2: dancing_weapons_uskayaw, first_ration, serial_bayou_pond_a Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.2 | 36.0 | 55.3 | 667.5 Dungeon | 100.0 | 100.0 | 2.2 | 36.0 | 55.3 | 667.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 +-------+-------+-------+-------+-------+----------------------