Dungeon Crawl Stone Soup version 0.22-a0-149-g870e420 (webtiles) character file. 2 mhoghedin the Conjurer (level 1, 10/10 HPs) Began as a Tengu Conjurer on Feb 7, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (52 turns). mhoghedin the Conjurer (Tengu Conjurer) Turns: 52, Time: 00:00:19 Health: 10/10 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 2/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Conjurations Comestibles c - a ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, mhoghedin the Tengu Conjurer. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. You open the door. There is an open door here. A frilled lizard and a kobold come into view. There are monsters nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The frilled lizard hisses angrily. There is an open door here. Aim: a frilled lizard The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 3/4 mp. Aim: a kobold The magic dart hits the kobold. You now have 2/4 mp. Aim: a kobold The magic dart hits the kobold. You now have 1/4 mp. Aim: a kobold (heavily wounded) The magic dart hits the kobold. You now have 0/4 mp. A kobold is nearby! There is an open door here. You barely miss the kobold. Your peck misses the kobold. The kobold hits you but does no damage. You barely miss the kobold. Your kick misses the kobold. The kobold misses you. You hit the kobold but do no damage. The kobold completely misses you. You hit the kobold but do no damage. You kill the kobold! You see here a kobold corpse. You butcher the kobold corpse. Things that are here: 3 inedible chunks of flesh {@w0}; a kobold skeleton You start resting. A goblin comes into view. It is wielding a club. You regained 2 mp, and now have 2/4 mp. A goblin is nearby! A goblin is nearby! Unknown command. ...... #.... ...## #g.# #.# #.# #.# #.# #@# #'# ####.#### ##..#.#..## #.#.#.#.#.# #..#...#..# ####.....#### +.....<.....+ ####.....#### You could see a goblin (wandering). Vanquished Creatures A kobold (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mhoghedin the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 52 | D:1 | Quit the game Vault maps used: D:1: nzn_arrival_crosshair Action || total -------------------------++------- Melee: Unarmed || 4 Kick || 1 Cast: Magic Dart || 4 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 3 | 0.0 | 0 | 2 | 0.0 | 52 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 3 | 0.0 | 0 | 2 | 0.0 | 52 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: nzn_arrival_crosshair Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 42.3 | 19.2 | 52.0 Dungeon | 100.0 | 100.0 | 0.0 | 42.3 | 19.2 | 52.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------