Dungeon Crawl Stone Soup version 0.22-a0-149-g870e420 (webtiles) character file. 2 mhoghedin the Conjurer (level 1, 14/14 HPs) Began as a Draconian Conjurer on Feb 7, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (88 turns). mhoghedin the Conjurer (Draconian Conjurer) Turns: 88, Time: 00:00:25 Health: 14/14 AC: 4 Str: 10 XL: 1 Next: 33% Magic: 1/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Conjurations Comestibles b - a ration Skills: - Level 1.8 Dodging - Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, mhoghedin the Draconian Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Found a glowing robe. Found a staircase leading out of the dungeon. You see here a glowing robe. Okay, then. You open the door. There is an open door here. A bat comes into view. A bat is nearby! Aim: a bat (resting) The magic dart hits the bat. You now have 2/3 mp. Aim: a bat (severely wounded) The magic dart hits the bat. You kill the bat! You now have 1/3 mp. You see here a bat corpse. You open the door. There is an open door here. Found a stone staircase leading down. MP restored: 3 A kobold comes into view. It is wielding a club. Aim: a kobold, wielding a club (resting) You miscast Magic Dart. You are very lightly contaminated with residual magic. You feel a strange surge of energy! The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You now have 2/3 mp. Unknown command. There is a stone staircase leading down here. Aim: a kobold, wielding a club The magic dart hits the kobold. You now have 1/3 mp. Aim: a kobold, wielding a club (moderately wounded) The magic dart hits the kobold. You kill the kobold! You now have 0/3 mp. You start resting. Your magical contamination has completely faded away. ....#.# ..# .. ...#.# ... . ..#.# .. # #.#)#.. ## ...#....# .##. #.......##.# ... #..##....#.## ... #.@##.......# ## #####(##.......# ###### #.....##.......# .....## #.###.##.......# ......#.# #..'.......# .##...#.# ####.......# ####..#.# #.######....#.## ####..#.# #.#........## .##...#.# #.#.######.# There were no monsters in sight! Vanquished Creatures A bat (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mhoghedin the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 88 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_four_loops Action || total -------------------------++------- Cast: Magic Dart || 4 Armor: Skin || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 4 | 0.0 | 0 | 2 | 0.0 | 88 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 4 | 0.0 | 0 | 2 | 0.0 | 88 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: minmay_arrival_four_loops Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 19.3 | 69.3 | 88.0 Dungeon | 100.0 | 100.0 | 0.0 | 19.3 | 69.3 | 88.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------