Dungeon Crawl Stone Soup version 0.21-a0-434-g806c6c2 (webtiles) character file. 1 mhoghedin the Chiller (level 1, 13/13 HPs) Began as a Barachi Ice Elementalist on Nov 8, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:01:12 (53 turns). mhoghedin the Chiller (Barachi Ice Elementalist) Turns: 53, Time: 00:01:13 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 20% Magic: 3/3 EV: 12 Int: 15 God: Gold: 15 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . f - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons f - a +0 whip (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls e - a scroll of random uselessness {unknown} Potions d - a potion of curing {unknown} Books b - a book of Frost Comestibles c - a bread ration {@e1} Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting Level 1.1 Conjurations + Level 3.6 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, mhoghedin the Barachi Ice Elementalist. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found an amethyst potion, a scroll labeled JUTIDGH MYQUOLL and a whip. Found a staircase leading out of the dungeon. Unknown command. d - an amethyst potion e - a scroll labeled JUTIDGH MYQUOLL f - a whip You now have 15 gold pieces. There is an empty arch of ancient stone here. A goblin comes into view. It is wielding a club. A goblin is nearby! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) f - a +0 whip (weapon) You closely miss the goblin. The goblin hits you with a club. You take 1 damage, and have 12/13 hp. You hit the goblin. You kill the goblin! No target in view! No target in view! You see here a club. A ball python and a jackal come into view. Health restored: 13 There are monsters nearby! Welcome back, mhoghedin the Barachi Ice Elementalist. Welcome back, mhoghedin the Barachi Ice Elementalist. Unknown command. .........## #..# #.# .♣......<.### #... $..# ...........≈# #.. ...S ............####.. .... ............♣#.... ...# ............♣#.#.##...##. ⌠.....♣.....##.#.#....... ............#.........h.. ..........♣.#..#@# .# ............#..#.##.##.# ............#..#.......# ..#∩#......##............ #.#.#####∩####.##.#...... #####...#.#.......#.##### #.#...#.##.#### . #.#..##.#.... . #.#..##.#..### ## You could see a jackal (sleeping) and a ball python (sleeping). Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mhoghedin the Barachi Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 53 | D:1 | Quit the game Vault maps used: D:1: nzn_arrival_settlement, hangedman_decor_clover_reticule Action || total -------------------------++------- Melee: Whip || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 53 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 53 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: nzn_arrival_settlement, hangedman_decor_clover_reticule Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 75.5 | 53.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 75.5 | 53.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------