Dungeon Crawl Stone Soup version 0.26-a0-1213-gd52f5182fe (webtiles) character file. Game seed: 2062637430362143771 0 melvinkitnick the Vexing (level 1, -1/7 HPs) Began as a Felid Enchanter on Dec 30, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (72 turns). melvinkitnick the Vexing (Felid Enchanter) Turns: 72, Time: 00:00:26 Health: -1/7 AC: 1 Str: 4 XL: 1 Next: 8% Magic: 4/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of remove curse {unknown} Potions a - a potion of heal wounds {unknown} Skills: - Level 2.6 Dodging + Level 4.0 Stealth + Level 1.0 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 16% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex 15% 11% 3 Tukima's Dance Hex 15% 11% 3 Ensorcelled Hibernation Hex/Ice 16% 13% 2 Dazzling Flash Conj/Hex 16% 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History The jackal is moderately wounded. You barely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal completely misses you. You barely miss the jackal. The jackal closely misses you. The jackal completely misses you. You miss the jackal. The jackal stops glowing. The jackal bites you. The jackal stops to sniff the ground. You scratch the jackal but do no damage. The jackal misses you. x2 You scratch the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here a robe. You scratch the jackal but do no damage. The jackal is almost dead. The jackal bites you. You die... #......# #.....[# #.#.#.## #......# #......# ###.#.## #......# #......# ###.#@.# #....h.# ###.h### ##h######## #......... #.######## #.# #.# #####.# You could see 3 jackals. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melvinkitnick the Felid Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 72 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_long_joined [aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_window_fake, aquarium_window_1, aquarium_view_2e, aquarium_balcony_3a, aquarium_pool_corner Action || total -------------------------++------- Melee: Unarmed || 12 Bite || 1 Cast: Corona || 2 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 62 | 62 | 0 | 2 | 27 | 1 | 62.0 | Dungeon | 62 | 62 | 0 | 2 | 27 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 62 daAuts