melvinkitnick the Dungeon (0, 51, D) a +0 vampiric whip (0, 52, D) a book of Geomancy (1, 32, D) a +3 spear of flaming (1, 33, D) a +6 quarterstaff of speed (1, 34, D) an uncursed staff of death (1, 50, D) an uncursed staff of earth (1, 51, D) a manual of Stealth (1, 52, D) an uncursed amulet of regeneration (2, 14, D) the +6 hunting sling of Mandamus {freeze, rElec rPois Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. It protects you from poison. (2, 15, D) a +2 falchion of flaming (2, 16, D) a +0 hand axe of chopping (2, 32, D) an uncursed amulet of regeneration (2, 33, D) an uncursed staff of air (2, 34, D) a crystal ball of energy (2, 50, D) an uncursed staff of fire (2, 51, D) the +4 plate armour "Ruvudwijae" {Str+6 Int-5} It affects your strength (+6). It affects your intelligence (-5). (2, 52, D) a book of Callings (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a book of Spatial Translocations (3, 16, D) a crystal ball of energy (3, 33, D) a +6 longbow of velocity (3, 52, D) the +0 ring mail "Routuum" {Str+6} It affects your strength (+6). (3, 64, D) a +1 vampiric war axe a +0 animal skin a +2 antimagic rapier a +0 animal skin (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 war axe (still there?) a +0 war axe (still there?) a +5 battleaxe (still there?) (4, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a +2 arbalest of freezing (4, 16, D) the amulet of Xacvous {RegenMP Dex+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+2). (4, 33, D) a book of Transfigurations (4, 52, D) the +0 robe of Catatonia {rN+} It protects you from negative energy. (4, 63, D) a +3 eveningstar of draining a +0 animal skin a +0 antimagic quarterstaff a +0 animal skin (4, 64, D) a +3 flail of crushing a +0 robe a +0 buckler a +5 mace of protection a cursed +0 animal skin a +0 demon whip of electrocution a cursed +0 robe a +0 buckler a +3 flail of pain a +0 robe a +0 buckler a +0 robe (5, 16, D) an uncursed staff of earth (5, 32, D) a +2 rapier of protection (5, 33, D) a lamp of fire (5, 34, D) a cursed amulet of inaccuracy (5, 50, D) a +3 whip of draining (5, 62, D) a +0 quarterstaff a +0 robe a +5 demon whip of venom a +0 robe a +0 buckler a +3 lajatang of electrocution a cursed +0 robe (5, 63, D) an uncursed staff of summoning a +0 robe a +2 antimagic war axe a +0 animal skin a +0 longbow a +0 club 20 arrows a +4 demon whip of pain a +0 robe a cursed -2 buckler a +0 flail of crushing a +0 robe a cursed -3 broad axe a +0 animal skin a cursed +0 robe a cursed -1 buckler an uncursed amulet of rage a +1 flail of protection a +0 robe a +0 buckler (5, 64, D) an arrow a +4 dagger of flaming a +0 robe a +0 robe a +0 hand axe a +0 animal skin (5, 65, D) a +0 robe (6, 14, D) an uncursed staff of energy (6, 15, D) a +2 shortbow of flaming (6, 16, D) an uncursed staff of conjuration (6, 32, D) an uncursed staff of fire (6, 33, D) a +5 war axe of freezing (6, 34, D) an uncursed staff of air (6, 40, D) (unseen) (6, 41, D) (unseen) (6, 50, D) a +1 long sword of draining (6, 52, D) the +1 leather armour of Pafium Zech {Int+3} It affects your intelligence (+3). (6, 62, D) a +3 demon whip of venom a +0 robe a +0 buckler (6, 63, D) a +0 animal skin a +4 quick blade a +0 robe a +0 buckler (6, 64, D) a +0 robe a +0 spear a +0 buckler (6, 65, D) a +0 quarterstaff a +0 robe a +0 longbow a +0 spear 17 arrows (7, 32, D) a +3 leather armour of fire resistance (7, 33, D) an uncursed amulet of regeneration (7, 34, D) a +2 vampiric dagger (7, 50, D) a +2 antimagic scythe (7, 51, D) an uncursed staff of earth (7, 52, D) an uncursed staff of wizardry (8, 14, D) a +4 dagger of flaming (8, 15, D) a +2 robe of fire resistance (8, 16, D) the +5 mace "Xysorob" {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (8, 32, D) a +2 leather armour of cold resistance (8, 33, D) the +1 leather armour of the Blue Moon {rCorr Str+3} It affects your strength (+3). It provides partial protection from all sources of acid and corrosion. (8, 34, D) a +0 quarterstaff of pain (9, 15, D) a +3 great sword of protection (9, 32, D) a +0 scale mail of poison resistance (9, 34, D) a +3 chain mail of magic resistance (9, 50, D) a +1 naga barding of cold resistance (9, 52, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +1 battleaxe of flaming (10, 16, D) a +0 battleaxe of electrocution (10, 33, D) a crystal ball of energy (10, 34, D) an uncursed staff of wizardry (10, 51, D) a +0 flail (10, 52, D) a lamp of fire (11, 8, D) 4 scrolls of amnesia a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 14, D) an uncursed staff of conjuration (11, 16, D) a +2 ring of protection (11, 32, D) the +8 rapier of Sequestration {pierce, rC+ Str+4 Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It protects you from cold. It makes you more stealthy. (11, 33, D) an uncursed staff of earth (11, 34, D) a +2 shortbow of freezing (11, 50, D) a book of Cantrips (11, 51, D) an uncursed staff of wizardry (11, 52, D) the +1 ring mail "Rases" {Int+4 Stlth+} It affects your intelligence (+4). It makes you more stealthy. (12, 14, D) a +3 quarterstaff of protection (12, 15, D) a +0 shortbow of freezing (12, 16, D) a +2 fustibalus of flaming (12, 32, D) the Reference Book on the Volcanoes Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 (12, 33, D) a +2 hunting sling of flaming (12, 34, D) a +0 hunting sling of freezing (12, 50, D) a book of Ice (12, 51, D) a fan of gales (12, 52, D) an uncursed staff of fire (13, 32, D) an uncursed staff of conjuration (13, 33, D) an uncursed staff of conjuration (13, 34, D) a cursed ring of attention (13, 50, D) a +2 chain mail of fire resistance (13, 51, D) a book of Beasts (13, 52, D) a +3 ring mail of fire resistance (14, 50, D) the +27 Lear's hauberk (14, 51, D) a +4 ring mail of magic resistance (14, 52, D) a +1 leather armour of magic resistance (15, 61, D) a +0 helmet of see invisible the ring of Lass {rN+ Str-4 Dex+5 SInv Stlth-} [ring of attention] It affects your strength (-4). It affects your dexterity (+5). It protects you from negative energy. It lets you see invisible. It makes you less stealthy. the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. the cursed +3 war axe of Qazlal's Outrage {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It has a curse placed upon it. (18, 50, D) an uncursed staff of air (19, 0, D) a +2 plate armour of fire resistance (19, 33, D) a +1 pair of gloves of strength (19, 49, D) a book of the Dragon (19, 50, D) a book of Frost (20, 0, D) a phial of floods (20, 32, D) an uncursed staff of summoning (20, 33, D) an uncursed staff of cold (20, 48, D) an uncursed staff of fire (20, 49, D) a cursed staff of energy (20, 50, D) a +5 shortbow of freezing (21, 0, D) an uncursed amulet of magic regeneration (21, 1, D) a cursed -3 ring of slaying (21, 16, D) a +4 spear of venom (21, 17, D) an arrow a +0 leather armour (21, 33, D) an uncursed staff of fire (21, 48, D) the Almanac of Freezing Unholy Secrets Spells Type Level a - Vampiric Draining Necromancy 3 b - Excruciating Wounds Charms/Necromancy 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Bolt of Cold Conjuration/Ice 6 (21, 49, D) an uncursed staff of fire (21, 50, D) a +1 arbalest of velocity (22, 0, D) a +0 vampiric lajatang (22, 17, D) a phial of floods (22, 19, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. a cursed -3 short sword a +0 leather armour (22, 34, D) a +0 long sword (22, 48, D) a +3 chain mail of poison resistance (22, 49, D) a +0 dagger of freezing (22, 50, D) an uncursed staff of cold (23, 1, D) the ring of Gozag's Benevolence {rPois MR+ Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (23, 16, D) a +0 scimitar (23, 18, D) a +0 long sword (23, 21, D) a +0 longbow (unseen) (23, 32, D) a +0 trident (23, 33, D) a +0 rapier of freezing (23, 38, D) a +0 giant club (unseen) (23, 41, D) a +2 vampiric spear (unseen) (23, 48, D) a +0 trident (23, 49, D) a book of Unlife (23, 50, D) an uncursed staff of earth (24, 0, D) the +11 shortbow of Yxzumant {venom, rC+} It poisons the ammo it fires. It protects you from cold. (24, 1, D) the amulet "Oxublid" {rPois rC+ Regen+} [amulet of regeneration] It protects you from cold. It protects you from poison. It increases your rate of regeneration. (24, 16, D) a lightning rod (4/4) (24, 17, D) a +0 long sword (24, 18, D) a fan of gales (24, 20, D) an arrow (24, 32, D) a +0 dagger (24, 34, D) a +0 leather armour (24, 41, D) a +0 hand axe (unseen) (24, 42, D) a +0 giant spiked club (still there?) a +2 leather armour of positive energy (still there?) (24, 50, D) a +0 rapier (24, 52, D) a +0 spear (24, 53, D) a +0 spear of venom a +1 hunting sling of velocity 15 javelins a +0 leather armour (24, 54, D) a +0 trident a +0 robe (24, 55, D) a +2 demon trident of venom a +0 leather armour (25, 0, D) an uncursed staff of power (25, 1, D) a +0 hand crossbow of freezing (25, 5, D) +0 shadow dragon scales (25, 17, D) a +0 hat of see invisible (25, 18, D) a +2 halberd of chopping (25, 19, D) a cursed +0 long sword (unseen) (25, 20, D) a +0 long sword (unseen) (25, 21, D) a +2 flail of protection (unseen) (25, 22, D) a +0 dagger (still there?) a +0 quarterstaff of protection (still there?) (25, 23, D) a +0 rapier (still there?) a +2 short sword of holy wrath (still there?) (25, 24, D) a +0 rapier (unseen) (25, 33, D) a manual of Unarmed Combat (25, 34, D) a +0 dagger (25, 41, D) an uncursed ring of stealth the ring of the Princess {rPois rC+ rN+} [ring of poison resistance] It protects you from cold. It protects you from poison. It protects you from negative energy. a +0 hand axe 3 boomerangs a +0 chain mail an uncursed staff of energy a +0 ring mail a +1 antimagic battleaxe a +0 chain mail a +0 great mace a +2 plate armour of fire resistance a +0 battleaxe a +0 arbalest 16 bolts a +0 plate armour a +0 long sword a +1 shortbow of flaming a +0 plate armour a +1 long sword a +0 chain mail a +0 great mace a +0 chain mail (25, 48, D) a lightning rod (4/4) (25, 49, D) a +1 rapier of protection (25, 52, D) a +2 vampiric spear 21 javelins a +0 leather armour (25, 53, D) a cursed -2 trident a +0 rapier of speed a +0 robe a +0 vampiric trident a +0 robe (25, 54, D) a +0 rapier a +0 robe a +1 trident of piercing a +0 robe (25, 55, D) a +2 spear of freezing 10 javelins a +0 leather armour (26, 0, D) a +4 hunting sling of flaming (26, 1, D) the +7 hand axe of a bailey {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). (26, 17, D) a phial of floods (26, 21, D) a +2 trident of venom (26, 22, D) a +0 long sword (unseen) (26, 24, D) a +0 short sword a +0 leather armour (26, 32, D) a +0 chain mail (26, 38, D) a +5 dire flail of holy wrath a cursed +0 plate armour (26, 40, D) a +3 trident of freezing a +0 plate armour (26, 41, D) a +0 great sword a +2 ring mail of cold resistance 5 large rocks (26, 42, D) a +0 broad axe a +0 plate armour a large rock a +0 hand axe a +0 plate armour the ring "Vuteemiu" {rN+ Str+4} [ring of strength] It affects your strength (+4). It protects you from negative energy. a +3 battleaxe of freezing a +0 robe of resistance (26, 48, D) an uncursed staff of poison (26, 50, D) the +4 halberd "Nifynayh" {venom, rElec MR+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (26, 51, D) a +0 trident a +2 longbow of freezing (26, 52, D) a +0 trident 8 silver boomerangs a +2 plate armour of poison resistance (26, 53, D) a +5 scimitar of holy wrath a cursed +0 robe (26, 54, D) a +4 morningstar of protection a cursed +0 robe (26, 56, D) a +0 rapier a cursed +0 robe (26, 57, D) a javelin (26, 58, D) a javelin (27, 1, D) a +3 morningstar of protection (27, 16, D) an uncursed staff of summoning (27, 20, D) a cursed -1 short sword (27, 21, D) a +1 flail of venom (27, 22, D) a +0 dagger a +0 scimitar (27, 23, D) a +0 rapier (unseen) (27, 33, D) a +2 robe of the Archmagi (27, 34, D) a +0 scale mail of positive energy (27, 39, D) a +0 dagger a +0 robe a +1 buckler of poison resistance (27, 41, D) a large rock (27, 45, D) a +0 mace (unseen) (27, 48, D) an uncursed staff of cold (27, 49, D) an uncursed staff of death (27, 50, D) a +4 giant spiked club (27, 52, D) a +4 rapier of protection a +0 robe (27, 53, D) a +7 dagger of electrocution a +0 leather armour a +2 spear of flaming a +0 leather armour (27, 54, D) the +8 lajatang of Conwest {slice, *Noise rElec Int+6 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (-3). It insulates you from electricity. It may make noises in combat. the +5 morningstar "Xewogr Jebe" {holy, rElec rC+ Dex-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. a +0 rapier of speed a +0 robe a +0 leather armour a +0 robe a +0 rapier a +0 robe (28, 0, D) a +2 scale mail of fire resistance (28, 1, D) a +2 robe of magic resistance (28, 16, D) a +6 hand crossbow of flaming (28, 17, D) a +0 vampiric short sword (28, 50, D) a +0 trident (28, 52, D) a +6 spear of venom a +3 plate armour of poison resistance (28, 53, D) a +2 antimagic spear 14 javelins a +0 leather armour (28, 54, D) a +0 spear of piercing 18 javelins a +0 leather armour (28, 55, D) a +0 spear a cursed +0 leather armour (29, 0, D) an uncursed staff of fire (29, 1, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (29, 16, D) the +0 shield of Curiosity {rN+} It protects you from negative energy. (29, 32, D) a +0 dagger (29, 48, D) an uncursed staff of air (29, 50, D) the +3 plate armour of Words of Power {rC- rN+ Str+8 Dex+6} It affects your strength (+8). It affects your dexterity (+6). It makes you vulnerable to cold. It protects you from negative energy. (29, 54, D) a +0 trident a +0 robe a +2 ring of strength a +0 trident a +0 robe (30, 48, D) a +2 leather armour of poison resistance (30, 49, D) a +3 battleaxe of chopping (30, 50, D) the ring of Kossif {rC+ rN+ MP+9 Dex-4 Slay+3} [ring of magical power] It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). (31, 49, D) an uncursed staff of power (31, 50, D) a phial of floods (32, 48, D) 3 javelins (still there?) 2 javelins (still there?) (32, 49, D) a +0 demon trident (32, 50, D) a +0 rapier (33, 48, D) a +2 halberd of flaming (33, 49, D) a cursed staff of summoning (33, 50, D) a book of Unlife (34, 28, D) an uncursed staff of summoning (34, 48, D) a +1 trident of flaming (34, 49, D) a lightning rod (4/4) (34, 50, D) an uncursed amulet of rage (35, 0, D) an uncursed staff of death (35, 15, D) the +2 troll leather armour of Evinedu {Regen+ rCorr Int+4 Stlth+} It affects your intelligence (+4). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (35, 28, D) a phial of floods (35, 29, D) a +2 robe of cold resistance (36, 1, D) a +2 leather armour of magic resistance (36, 6, D) a +0 trident a +0 ring mail (36, 14, D) a +4 plate armour of fire resistance (37, 1, D) an uncursed staff of death (37, 5, D) a +0 scimitar of flaming (unseen) (37, 6, D) a +0 falchion a +0 leather armour (37, 14, D) an uncursed staff of air (37, 16, D) the ring of Sesyem {*Contam rCorr Str+3 Int+3 Slay+2} [ring of resist corrosion] It affects your strength (+3). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. a +6 ring of strength (37, 29, D) an uncursed staff of wizardry (38, 0, D) a +2 great sword of draining (38, 1, D) the +1 ring mail of the Tormentor {Dex+4} It affects your dexterity (+4). (38, 5, D) a +5 trident of protection (unseen) (38, 14, D) a lamp of fire (38, 28, D) a +2 morningstar of protection (38, 48, D) a fan of gales (38, 49, D) a +0 scimitar (38, 50, D) an uncursed staff of air (39, 1, D) an uncursed staff of cold (39, 4, D) an uncursed ring of positive energy a +1 bardiche of protection a +0 scale mail an uncursed ring of fire (39, 5, D) 7 large rocks (39, 6, D) a large rock (unseen) (39, 14, D) a +0 lajatang of pain (39, 15, D) an uncursed staff of wizardry (39, 29, D) the +9 arbalest of the Wraith {penet, rF++ MR+ Int+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. (39, 33, D) a +0 quarterstaff a cursed +0 robe (39, 34, D) a +0 quarterstaff a +0 robe a +1 antimagic flail a +0 animal skin (39, 49, D) an uncursed staff of death (39, 50, D) a +4 hand crossbow of flaming (40, 5, D) a +1 flail of venom a +0 scale mail a +0 halberd a +0 ring mail (40, 6, D) a +5 demon whip a +2 troll leather armour {Snorg} (40, 14, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (40, 15, D) a lightning rod (4/4) (40, 20, D) a +0 vampiric demon whip a +1 demon blade of flaming a +0 plate armour (40, 28, D) a +1 antimagic flail (40, 29, D) a +0 quarterstaff (40, 32, D) the +3 hand axe "Qaol" {chaos, rF+ rC- Dex+6} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. a +0 robe a +1 morningstar of protection a +0 animal skin (40, 33, D) a sling bullet a +3 flail of protection a +0 robe a +0 buckler (40, 34, D) a +0 hand axe a +0 animal skin (40, 49, D) a +2 mace of draining (40, 50, D) a +0 dagger (41, 1, D) a +3 plate armour of fire resistance (41, 5, D) a +0 giant club (unseen) (41, 6, D) a +0 dagger (unseen) (41, 14, D) an uncursed staff of poison (41, 15, D) the +1 arbalest of Infinite Pain {elec, Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). (41, 29, D) a +2 scale mail of poison resistance (41, 32, D) a +0 fustibalus (unseen) (41, 33, D) a cursed -2 quarterstaff a +0 animal skin a +0 flail a +0 animal skin a +0 rapier a +0 animal skin (41, 34, D) a +1 antimagic broad axe a +0 animal skin (41, 48, D) a +0 rapier (41, 49, D) a +0 leather armour (41, 50, D) a +1 pair of gloves of archery (41, 56, D) the cursed +1 flail "Dazxoday" {pain, *Rage +Fly Str+4 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+4). It lets you fly. It may make you go berserk in combat. It has a curse placed upon it. an uncursed ring of wizardry (42, 1, D) an uncursed staff of conjuration (42, 15, D) an uncursed staff of summoning (42, 28, D) a +1 ring mail of magic resistance (42, 48, D) a +0 short sword (42, 49, D) a +0 dagger (42, 50, D) a fan of gales (43, 29, D) a +1 leather armour of cold resistance (43, 49, D) an uncursed staff of death (43, 50, D) a +0 dagger (43, 60, D) an arrow (43, 64, D) an arrow (43, 66, D) an arrow (44, 28, D) the ring of Xirchyph {*Slow rPois MR++ Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. It makes you more stealthy. an uncursed ring of fire (44, 48, D) a fan of gales (44, 50, D) a +0 dagger (44, 51, D) a fan of gales (45, 28, D) a sling bullet (45, 49, D) an uncursed staff of wizardry (45, 51, D) a +2 hand axe of distortion (45, 63, D) a +0 longbow a +0 short sword 8 arrows a +0 leather armour an elf skeleton (46, 48, D) a Young Poisoner's Handbook (46, 49, D) a +0 long sword (46, 50, D) a +0 rapier (46, 51, D) an uncursed staff of earth (46, 66, D) an arrow (47, 48, D) an uncursed staff of power (47, 49, D) an uncursed staff of death (47, 51, D) an uncursed staff of death (48, 48, D) a +0 leather armour (48, 49, D) a +0 dagger (48, 51, D) a +4 amulet of reflection the amulet "Suynib" {Faith MP+9 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your magic capacity (+9). It makes you more stealthy. (48, 61, D) a +0 shortbow a +0 short sword 5 arrows a +0 leather armour (48, 63, D) an uncursed staff of cold a +0 longbow 16 arrows a +0 leather armour (48, 64, D) a +0 short sword a +0 leather armour an elf skeleton (49, 0, D) a +1 shortbow of flaming (49, 1, D) an uncursed amulet of rage (49, 12, D) the +9 quarterstaff "Vaxzism" {holy, rN+ Int+4 Dex-3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your dexterity (-3). It protects you from negative energy. It makes you more stealthy. (49, 24, D) a +2 chain mail of poison resistance (49, 48, D) a +1 ring mail of cold resistance (49, 49, D) a +0 dagger (49, 50, D) an uncursed staff of summoning (49, 61, D) a +1 long sword of holy wrath the cursed ring "Beroc" {*Slow rN++ AC-3 Int+2 Dex+4} [ring of protection] It affects your AC (-3). It affects your intelligence (+2). It affects your dexterity (+4). It greatly protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (49, 62, D) a +2 trident of pain an elf skeleton (49, 63, D) an uncursed staff of conjuration a +0 long sword a cursed +0 leather armour an elf skeleton (49, 65, D) a +0 long sword an uncursed ring of positive energy an elf skeleton (50, 1, D) a +0 falchion of freezing (50, 12, D) a crystal ball of energy (50, 13, D) an uncursed amulet of rage (50, 24, D) the +5 scimitar of Guilt {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (50, 25, D) 5 scrolls of identify (50, 29, D) (unseen) (50, 36, D) a +2 scale mail of poison resistance (50, 48, D) a +0 short sword (50, 49, D) a +0 rapier (50, 50, D) a +0 dagger (50, 63, D) the +3 scimitar "Aceat" {speed, +Inv Str+3 Dex+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (+3). It lets you turn invisible. a +0 scimitar a +0 shortbow 24 arrows a +1 ring mail of poison resistance a +0 short sword of flaming (50, 64, D) a +2 antimagic war axe a +0 leather armour a +0 scimitar a +1 shield of protection an arrow (50, 65, D) 2 arrows (50, 66, D) an arrow (51, 0, D) a +1 falchion of electrocution (51, 1, D) the cursed +1 short sword of Hevus {vamp, MR+ Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 13, D) a +1 vampiric war axe (51, 24, D) the +2 fire dragon scales of Divine Compulsion {rElec rF++ rC- Str+4} It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (51, 25, D) an uncursed ring of magical power (51, 36, D) an uncursed staff of conjuration (51, 37, D) the +4 short sword of Conflict {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (51, 48, D) a +0 dagger (51, 50, D) a +0 ring mail (51, 64, D) a +0 rapier a +0 longbow a +0 leather armour a +0 longbow 69 arrows a +3 chain mail of cold resistance an uncursed staff of earth (51, 65, D) a +0 longbow a +2 leather armour of magic resistance an elf skeleton (52, 13, D) an uncursed amulet of the acrobat (52, 17, D) a +2 battleaxe of freezing +0 ice dragon scales (52, 25, D) the +1 robe of the Gloaming {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. (52, 29, D) +0 swamp dragon scales (52, 37, D) a +4 long sword of flaming (52, 48, D) a +0 long sword (52, 50, D) an uncursed staff of death (52, 63, D) the +9 staff of Olgreb {rPois} It protects you from poison. a +0 leather armour 6 arrows a +3 battleaxe of electrocution (52, 64, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. a +0 short sword of venom a +0 scale mail a +0 long sword a +0 leather armour a +0 long sword a +0 vampiric long sword a +0 rapier a +0 rapier a +2 plate armour of fire resistance a +0 long sword a +0 scimitar a +0 leather armour a +0 long sword a cursed +0 ring mail (53, 1, D) an uncursed staff of poison (53, 12, D) a +4 fustibalus of flaming (53, 16, D) a +1 glaive of chopping (53, 24, D) a +3 scimitar of electrocution (53, 49, D) a +1 glaive of chopping (53, 60, D) an arrow (53, 61, D) a +1 rapier of venom a +0 leather armour (53, 62, D) the cursed +1 ring mail of Piwkilat {rF+ rN+} It protects you from fire. It protects you from negative energy. It has a curse placed upon it. a +3 quarterstaff of distortion a cursed -1 rapier a +0 longbow a +0 leather armour 52 arrows a +0 scimitar a +0 buckler a +2 vampiric scimitar a +0 halberd of venom a +0 short sword (53, 63, D) the +6 rapier of Trog's Fury {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. a +1 scimitar of flaming a +0 chain mail a +0 long sword a +0 chain mail a +6 mace of protection a +0 quick blade a +0 quick blade a +1 battleaxe of flaming a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (53, 64, D) a +0 scimitar a +2 buckler a cursed -2 longbow 33 arrows a +0 leather armour a +5 ring of intelligence a cursed +0 long sword a +0 rapier a +0 rapier a +0 leather armour (54, 0, D) the +1 dagger "Cuopaumn" {distort, rF+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. (54, 1, D) a +4 hand crossbow of flaming (54, 12, D) a cursed amulet of regeneration (54, 13, D) a +0 battleaxe of freezing (54, 24, D) a phial of floods (54, 25, D) a +2 robe of the Archmagi (54, 49, D) a +0 hand axe of venom (54, 61, D) an arrow a +1 dire flail of crushing (54, 62, D) a +0 shortbow a +5 morningstar of protection 28 arrows (55, 0, D) a +0 quarterstaff of protection (55, 1, D) an uncursed staff of power (55, 12, D) a crystal ball of energy (55, 13, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (55, 24, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (55, 60, D) 2 arrows a +0 scimitar (55, 66, D) 2 arrows (58, 47, D) the +2 dagger "Bullat" {freeze, -Tele Str+3 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+5). It prevents most forms of teleportation. (58, 48, D) an uncursed staff of earth (58, 49, D) an uncursed staff of cold (59, 36, D) a +2 leather armour of cold resistance (59, 37, D) a manual of Unarmed Combat (59, 40, D) 4 large rocks a +3 battleaxe a +0 plate armour (59, 41, D) a +0 great mace a +0 plate armour (59, 42, D) the cursed +1 flail of Tenacity {crush, MR- Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 arbalest 13 bolts (59, 47, D) a +2 mace of draining (59, 48, D) Etonewn's Volume of Talismans and Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Song of Slaying Charms 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Inner Flame Hexes/Fire 3 e - Excruciating Wounds Charms/Necromancy 5 f - Darkness Hexes 6 (59, 49, D) an uncursed staff of cold (60, 36, D) a lightning rod (4/4) (60, 40, D) a +0 great sword (unseen) (60, 41, D) 2 bolts (60, 47, D) the +4 spear of Todomaco {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (60, 48, D) a +2 short sword of speed (60, 49, D) an uncursed amulet of the gourmand (61, 0, D) a +3 war axe of chopping (61, 8, D) an uncursed staff of poison (61, 16, D) the +6 troll leather armour of Nemelex Xobeh {-Cast Regen+ rCorr Stlth+} It prevents spellcasting. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (61, 26, D) an uncursed staff of death (61, 36, D) the +1 ring mail "Luopos Hufe" {rPois MP+9} It protects you from poison. It affects your magic capacity (+9). (61, 37, D) a large rock a +2 plate armour of magic resistance (61, 40, D) a +0 great sword (unseen) (61, 41, D) a +0 battleaxe a +0 chain mail (61, 42, D) a +0 long sword (unseen) (61, 47, D) an uncursed staff of wizardry (61, 48, D) a cursed staff of wizardry (61, 49, D) an uncursed ring of magical power (62, 0, D) a +4 hunting sling of freezing (62, 8, D) a cursed staff of poison (62, 9, D) a +1 shortbow of freezing (62, 17, D) an uncursed staff of power (62, 30, D) a cursed +0 falchion (unseen) (62, 36, D) a +1 buckler of reflection (62, 41, D) a +0 arbalest (unseen) (62, 47, D) an uncursed staff of air (62, 48, D) a +4 plate armour of positive energy (62, 49, D) an uncursed staff of power (63, 0, D) a +2 ring mail of poison resistance (63, 8, D) an uncursed staff of wizardry (63, 17, D) a +2 scale mail of magic resistance (63, 26, D) an uncursed ring of see invisible (63, 27, D) a +2 scale mail of poison resistance (63, 29, D) a +4 halberd a +0 robe (63, 30, D) a +0 battleaxe a +0 robe (63, 36, D) a +2 ring mail of magic resistance (63, 37, D) an uncursed staff of air (63, 47, D) a +1 hand crossbow of freezing (63, 48, D) a book of Flames (63, 49, D) a +4 mace of holy wrath (64, 17, D) an uncursed staff of power (64, 21, D) a +6 ring of strength (64, 47, D) a +2 chain mail of poison resistance (64, 48, D) a +3 scale mail of positive energy (64, 49, D) the +10 hand axe of Floods {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (64, 50, D) an uncursed staff of earth (65, 26, D) a phial of floods (65, 47, D) the +4 flail of Truncation {freeze, Int+4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+2). (65, 49, D) a +0 hand axe of electrocution (65, 50, D) an uncursed ring of fire (66, 48, D) an uncursed staff of wizardry (66, 49, D) a lightning rod (4/4) (66, 50, D) a book of Callings (66, 51, D) a lamp of fire (66, 54, D) a +2 scythe of slicing (66, 56, D) a +6 scythe of protection a ghoul corpse (66, 57, D) +0 shadow dragon scales a shadow dragon corpse a shadow dragon corpse (67, 0, D) a +2 hand axe of chopping (67, 4, D) a +0 short sword (67, 48, D) a +4 chain mail of poison resistance (67, 49, D) a cursed +5 ring of slaying (67, 50, D) a +4 plate armour of ponderousness (67, 57, D) +0 shadow dragon scales (unseen) (68, 4, D) a +0 hand axe of chopping (68, 47, D) a +5 great sword of slicing (68, 48, D) a lamp of fire (68, 49, D) an uncursed staff of cold (68, 50, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (68, 56, D) a ghoul corpse (69, 4, D) a +2 long sword of holy wrath (69, 36, D) a +0 quarterstaff of draining (69, 47, D) a cursed staff of cold (69, 50, D) the +6 mace "Transmigrator" {crush, +Inv rF+ Str+4 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-3). It protects you from fire. It lets you turn invisible. (70, 9, D) a lightning rod (4/4) (70, 36, D) a +3 antimagic great mace (70, 37, D) a +0 hunting sling of flaming (70, 47, D) Sif Muna's Grimoire of the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Mana Viper Hexes/Summoning 5 c - Spellforged Servitor Conjuration/Summoning 7 d - Summon Hydra Summoning 7 (70, 48, D) a +4 hunting sling (70, 49, D) a +5 spear of venom (71, 8, D) the +4 battleaxe "Qimag" {chop, Fragile MP+9 Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your magic capacity (+9). It will be destroyed if unequipped. It makes you more stealthy. a +5 executioner's axe (71, 9, D) a +3 shield (71, 16, D) a +2 troll leather armour (71, 21, D) the +4 morningstar of Insufficient Pleasure {venom, Fragile rElec rF- Str+8} It poisons the flesh of those it strikes. It affects your strength (+8). It makes you vulnerable to fire. It insulates you from electricity. It will be destroyed if unequipped. (71, 29, D) a +0 glaive (unseen) (71, 30, D) a +0 dagger a +0 robe (71, 36, D) a +2 amulet of reflection (71, 37, D) an uncursed amulet of harm (71, 40, D) a cursed -1 dire flail a +0 robe (71, 47, D) a +4 war axe of electrocution (71, 48, D) an uncursed amulet of the gourmand (71, 49, D) a +0 flail of protection (72, 17, D) a manual of Short Blades (72, 29, D) a +0 trident a +0 longbow of flaming a +0 chain mail (72, 30, D) a +0 long sword a +0 plate armour a +0 mace a +0 chain mail (72, 36, D) a lightning rod (4/4) (72, 37, D) a crystal ball of energy (72, 39, D) a +0 trident (unseen) (72, 40, D) a +0 short sword (unseen) (72, 47, D) a +3 plate armour of cold resistance (72, 48, D) a +6 giant spiked club (72, 49, D) a +1 hand axe of chopping (73, 16, D) an uncursed staff of air (73, 17, D) a +2 spear of freezing (73, 30, D) a +0 battleaxe (unseen) (73, 36, D) a +2 large shield of reflection the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (73, 37, D) a +2 chain mail of fire resistance (73, 47, D) a phial of floods (73, 48, D) a book of Air (73, 49, D) a book of Debilitation (74, 47, D) a +2 mace of venom (74, 48, D) the amulet of Tiewuz {+Rage MR++} [amulet of rage] It affects your resistance to hostile enchantments. It lets you go berserk. (74, 49, D) an uncursed amulet of magic regeneration (75, 1, D) a +3 large shield (75, 47, D) an uncursed ring of poison resistance (75, 48, D) the +9 bardiche of Balance {drain, +Inv} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. (75, 49, D) a +1 quarterstaff of holy wrath