melvinkitnick Level 1 of the Dungeon (0, 0, D:1) a cursed +0 whip a cursed +0 club (1, 28, D:1) 19 sling bullets (23, 17, D:1) a +0 club (24, 16, D:1) a +0 whip (25, 5, D:1) a +0 club (26, 4, D:1) 13 stones (31, -4, D:1) a +0 dagger a +0 short sword a +0 club a +0 dagger a +0 club (35, -4, D:1) a +0 leather armour (37, 31, D:1) a +0 club (38, 33, D:1) a +0 ring mail (42, 6, D:1) a +0 dagger (44, 22, D:1) 16 stones (47, 23, D:1) a +0 robe (50, -4, D:1) 6 needles of sleeping (51, -7, D:1) a stone Level 2 of the Dungeon (1, 10, D:2) a +0 short sword (6, -4, D:2) 22 sling bullets (12, 1, D:2) a +0 dagger a +0 dagger (17, -12, D:2) a stone (18, 0, D:2) a +0 falchion (19, -13, D:2) a +0 hunting sling (19, -11, D:2) a stone (19, 0, D:2) a +0 falchion a +0 dagger (20, -13, D:2) a +0 short sword 2 stones (20, 0, D:2) a +0 robe a +0 dagger (26, 5, D:2) 14 stones (26, 30, D:2) a +0 club (27, 23, D:2) a +0 ring mail (32, 0, D:2) a +0 dagger (36, 1, D:2) a +0 mace (36, 6, D:2) a +0 dagger a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, -2, D:3) a +0 quarterstaff (3, -11, D:3) a +0 dagger a +0 animal skin (13, 3, D:3) a scroll of identify (17, 0, D:3) 9 gold pieces (17, 1, D:3) 17 gold pieces (17, 2, D:3) 7 gold pieces (17, 3, D:3) 5 gold pieces (17, 4, D:3) 15 gold pieces (18, -9, D:3) a +0 whip (18, 0, D:3) 9 gold pieces (18, 4, D:3) 8 gold pieces (23, 4, D:3) a +0 spear (28, 26, D:3) a +0 flail (29, -10, D:3) a +0 hand axe (30, -10, D:3) a +0 dagger (35, -18, D:3) a +0 leather armour (37, -10, D:3) a +0 dagger (40, 25, D:3) a +0 robe (40, 29, D:3) a +0 mace a +0 leather armour a +2 flail of holy wrath a +0 scale mail a +0 short sword (41, 29, D:3) a +0 mace Level 4 of the Dungeon [Shop] Inkidadgh's Book Boutique the Compendium of the Traveller and Toxins (1154 gold) Spells Type Level a - Recall Summoning/Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Controlled Blink Translocation 8 the Catalogue of Hexes (469 gold) Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Inner Flame Hexes/Fire 3 d - Confuse Hexes 3 e - Portal Projectile Hexes/Translocation 3 f - Cause Fear Hexes 4 a book of Enchantments (600 gold) a book of Cantrips (240 gold) a book of Conjurations (360 gold) a book of Debilitation (480 gold) a book of Annihilations (1324 gold) a book of Callings (360 gold) a book of Beasts (660 gold) (0, 0, D:4) 18 stones (1, -1, D:4) 12 stones (10, -15, D:4) 16 poisoned needles (10, 14, D:4) 27 stones (14, 18, D:4) a +0 hand axe (21, -8, D:4) a +0 leather armour (22, -25, D:4) a +0 mace (23, -24, D:4) a +4 quarterstaff of chaos (31, -16, D:4) the +4 flail "Upsagifi" {crush, Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you see invisible. 19 stones (35, -29, D:4) a +0 cloak (42, -5, D:4) a +0 trident (42, 21, D:4) 8 bolts Level 5 of the Dungeon (0, 0, D:5) 20 stones (4, 14, D:5) a +0 hand axe (7, 0, D:5) 21 stones (19, -8, D:5) a +0 ring mail (20, -6, D:5) a +0 robe (24, 23, D:5) a cursed +0 robe (26, -16, D:5) a +0 shortbow of freezing (26, 15, D:5) a +0 falchion (26, 33, D:5) a potion of berserk rage a potion of haste (31, 9, D:5) a +0 leather armour (33, 25, D:5) a +2 dagger of draining (51, 9, D:5) a cursed -3 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 scythe a +0 robe (2, -9, D:6) a +0 pair of boots (3, -23, D:6) 32 stones (6, -5, D:6) 10 stones (14, -6, D:6) 14 bolts (23, -13, D:6) a +0 hand axe (36, -4, D:6) a +0 robe (42, -26, D:6) a +0 giant spiked club (42, -5, D:6) a stone (42, -1, D:6) a +0 blowgun 17 poisoned needles (43, -26, D:6) a +0 whip of freezing (43, -3, D:6) 2 poisoned needles (44, -3, D:6) a +0 short sword 3 stones (44, -2, D:6) a +0 short sword a +0 short sword a stone (46, -7, D:6) a stone (49, -13, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) 22 stones (3, 14, D:7) 6 exploding tomahawks (7, 22, D:7) a +0 scale mail (11, 11, D:7) a +0 club 3 tomahawks (11, 12, D:7) a +0 giant spiked club (27, 2, D:7) a +0 ring mail (27, 24, D:7) a +0 shield (34, -20, D:7) a +0 leather armour (35, 2, D:7) 24 stones (36, -25, D:7) 7 tomahawks (37, 15, D:7) a +0 plate armour (38, -27, D:7) 2 needles of confusion (38, -8, D:7) a +0 rapier (38, 16, D:7) a +0 great sword (43, 9, D:7) a +0 quarterstaff (46, 10, D:7) a +0 club (48, 9, D:7) a +0 scale mail (59, 6, D:7) a +0 chain mail (60, 4, D:7) a +0 flail a +0 chain mail (61, 8, D:7) a scroll of random uselessness Level 8 of the Dungeon (2, -16, D:8) a cursed +0 leather armour a +0 club a +0 leather armour (3, -17, D:8) a +0 flail (3, -16, D:8) a cursed -3 dagger a +0 trident a +0 chain mail (6, 9, D:8) a cursed +0 short sword (6, 13, D:8) a +0 halberd (8, 6, D:8) a stone (11, 9, D:8) a +0 short sword a stone (12, 9, D:8) a stone (13, 9, D:8) a stone a +0 falchion of flaming (16, -21, D:8) a +0 hand axe (16, 9, D:8) 19 stones (18, 9, D:8) a stone (20, 13, D:8) a +0 long sword (22, -8, D:8) a +0 ring mail (24, 20, D:8) a +0 pair of boots (30, -10, D:8) a +0 dagger (36, 2, D:8) a +0 giant club (39, -12, D:8) a +0 chain mail (40, -39, D:8) a +0 robe (41, 2, D:8) 4 javelins (43, -4, D:8) 19 poisoned needles (45, 0, D:8) a +0 giant spiked club (45, 1, D:8) a +0 club a +0 battleaxe a +0 plate armour (46, 1, D:8) a +0 dagger a +0 robe (65, 17, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (0, 33, D:9) a +0 spear (0, 48, D:9) a +0 hand axe (2, 47, D:9) a +0 quarterstaff a +0 hunting sling 20 sling bullets a +0 leather armour (3, 45, D:9) a sling bullet (4, 42, D:9) a sling bullet (4, 43, D:9) 2 sling bullets (5, 49, D:9) a cursed +0 ring mail (6, 43, D:9) a +0 dagger (8, 21, D:9) the cursed +0 halberd "Kidefrok" {drain, rC+ rN+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (9, 20, D:9) a +0 halberd (9, 22, D:9) the +10 spear of the Yoke {pierce, rPois Str-4 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. (10, 21, D:9) a +0 spear (10, 22, D:9) a +0 dagger a +0 hand axe (12, 24, D:9) a +0 shortbow (13, 30, D:9) a +0 dagger of chaos (16, 9, D:9) a +0 spear a +0 robe (16, 11, D:9) a +0 dagger (18, 11, D:9) a +0 flail a +0 chain mail a scroll of immolation the cursed +0 war axe of Gloom {antimagic, rN+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (34, 31, D:9) a +0 leather armour (38, 30, D:9) a cursed -2 falchion (39, 34, D:9) 22 sling bullets (49, 53, D:9) 4 needles of frenzy Level 10 of the Dungeon (0, 0, D:10) a +0 mace of venom (0, 1, D:10) a cursed -3 flail a +0 robe (0, 2, D:10) a cursed +1 scimitar of freezing (0, 3, D:10) a +0 short sword a +0 robe (0, 6, D:10) a +0 falchion a +0 robe (5, -19, D:10) 7 needles of frenzy (6, 4, D:10) a -2 robe (18, 9, D:10) a +0 giant club a +0 giant club (22, -10, D:10) a stone (24, -10, D:10) 2 stones (24, -8, D:10) a +0 dagger (24, -5, D:10) a stone (24, -1, D:10) 2 stones (25, -8, D:10) a +0 dagger 5 stones (31, 3, D:10) 7 tomahawks (39, -10, D:10) 13 sling bullets (40, 27, D:10) a +0 long sword (52, -19, D:10) 24 bolts (57, -5, D:10) a +0 troll leather armour Level 11 of the Dungeon (0, 0, D:11) 22 stones (1, 1, D:11) a +0 quarterstaff (11, 4, D:11) a +0 lajatang (17, 10, D:11) a +0 dagger a +1 short sword of venom a cursed +0 leather armour (17, 11, D:11) a +2 hand axe of flaming 2 tomahawks a +0 dagger a +3 short sword a +0 mace a +0 short sword (17, 12, D:11) a +0 dagger (18, 11, D:11) a +0 morningstar (19, 5, D:11) 6 needles of confusion (19, 16, D:11) a potion of degeneration (20, 14, D:11) a +0 robe a +0 dagger (23, 11, D:11) a tomahawk (26, -1, D:11) a +0 plate armour (35, 4, D:11) a +0 leather armour (40, -10, D:11) a +0 robe (41, -3, D:11) 19 stones (44, 22, D:11) a +0 club (48, -4, D:11) a +0 flail (54, 8, D:11) 17 stones (58, -27, D:11) a scroll of noise (59, 15, D:11) a +0 naga barding Level 12 of the Dungeon (0, 0, D:12) a book of Misfortune the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 18 poisoned needles (22, -16, Lair:1) 10 poisoned needles (58, 7, Lair:1) a +0 chain mail (62, -9, Lair:1) a +0 robe (64, 9, Lair:1) a +2 plate armour of fire resistance a +0 plate armour of cold resistance (66, -12, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (13, 19, Lair:2) a +0 dire flail (14, 45, Lair:2) 16 stones (15, -5, Lair:2) a scroll of immolation (32, 44, Lair:2) a potion of haste (37, -5, Lair:2) 29 stones (41, 10, Lair:2) a wand of polymorph (14) (50, 22, Lair:2) a +0 whip (52, 9, Lair:2) 20 sling bullets Level 3 of the Lair of Beasts (0, 0, Lair:3) 3 scrolls of enchant weapon (10, -4, Lair:3) an uncursed amulet of the gourmand (14, -4, Lair:3) 7 stones (15, -39, Lair:3) a +0 battleaxe a +0 robe (15, -38, Lair:3) a +0 flail (15, -35, Lair:3) a +1 dire flail of holy wrath (16, -39, Lair:3) a +0 mace a +0 robe (17, -39, Lair:3) a +0 war axe a +0 robe (25, 7, Lair:3) a +0 flail (28, -27, Lair:3) a +0 robe (29, -56, Lair:3) a +0 rapier (29, -51, Lair:3) 19 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +1 leather armour of cold resistance (2, 7, Lair:4) 2 tomahawks (5, -20, Lair:4) 12 poisoned needles (7, -18, Lair:4) the cursed +0 whip of Disembowelment {antimagic, +Inv rF+ rN+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (37, -18, Lair:4) a +0 shortbow (40, -8, Lair:4) a potion of berserk rage Level 5 of the Lair of Beasts (0, 0, Lair:5) 2 scrolls of enchant weapon (6, -17, Lair:5) a +0 ring mail (13, 26, Lair:5) 17 stones (17, 12, Lair:5) 26 bolts (44, 25, Lair:5) a +4 long sword (54, 17, Lair:5) a +0 leather armour (56, -17, Lair:5) a +2 vampiric short sword Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 giant spiked club (1, 0, Lair:6) a potion of curing (2, -5, Lair:6) 22 gold pieces (4, -5, Lair:6) 17 bolts (14, -16, Lair:6) a water moccasin skeleton (21, -16, Lair:6) a spiny frog corpse (23, -16, Lair:6) a hippogriff skeleton