Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17989334218351345886 377242 mefis69 the Sorcerer (level 21, -14/128 HPs) Began as a Deep Elf Ice Elementalist on Aug 19, 2026. Was a High Priest of Sif Muna. Demolished by a rockslime (43 damage) ... on level 2 of the Pits of Slime. The game lasted 02:12:26 (47972 turns). mefis69 the Sorcerer (Deep Elf Ice Elementalist) Turns: 47972, Time: 02:12:26 Health: -14/128 AC: 3 Str: 5 XL: 21 Next: 82% Magic: 39/50 EV: 24 Int: 38 God: Sif Muna [*****.] Gold: 827 SH: 5 Dex: 20 Spells: 4/67 levels left rFire + + + (20%) e - air staff "Iplaax" {rElec rPois Air Earth} rCold + + . (33%) i - orb {Attunement} rNeg . . . (100%) D - +2 robe {Will+} rPois + (33%) H - +4 hat of Ykhaac {rF+ Ice} rElec + (33%) J - +1 cloak of Pride {*Corrode Fly Regen+ Stlth+} rCorr . (100%) p - +2 pair of gloves of the Land of Plenty {Infuse, rElec Dex+3 Stlth+} SInv . (no boots) Will +++.. r - amulet of Ryot Led {Reflect Int+2 SH+5} Stlth +++++++ R - ring of the Tortoise {AC+8} HPRegen 6.33/turn G - ring of Muar {rF+ rC++ Int+4} MPRegen 2.64/turn %: corrode self (3%), reflection, infuse magic (1 MP) @: death channelling, flooded lungs, corroded (-24), phalanx barrier, diminished spells, ooze regen, flying, studying 2 skills A: magic regeneration, thin skeletal structure 1, fire resistance 1, spatial entanglement }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%) You were on level 2 of the Pits of Slime. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ossuary. You collected 5523 gold pieces. You spent 4696 gold pieces at shops. Inventory: Hand Weapons b - the +5 rapier of Ton Ynla {reap, rF++ Int-5} (You found it on level 7 of the Dungeon) rF++: It greatly protects you from fire. Int-5: It affects your intelligence (-5). It cannot be enchanted further. g - the +2 quarterstaff "Testudine's Undoing" {rebuke, rCorr Str+3 Int+3} (You found it on level 7 of the Dungeon) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. h - the +9 long sword "Adeqocadgh" {heavy, rElec rN+ Str-3 Int+3} (You found it on level 7 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles j - 4 throwing nets Armour f - a +1 robe of cold resistance i - an orb of attunement (worn) l - an orb of mesmerism n - a +0 cloak of corrosion resistance p - the +2 pair of gloves of the Land of Plenty (worn) {Infuse, rElec Dex+3 Stlth+} (You found it in the Necropolis) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. s - the +1 hat of Tenacity {-Tele MP+8 Int+2} (You found it on level 3 of the Lair of Beasts) -Tele: It prevents most forms of teleportation. MP+8: It affects your magic capacity (+8). Int+2: It affects your intelligence (+2). It cannot be enchanted further. y - a +1 cloak of poison resistance A - a scarf of resistance B - the +2 pair of gloves "Uhu Caul" {Rampage rElec rC- SInv} (You bought it in a shop on level 1 of the Orcish Mines) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. C - the +0 pair of gloves of Music {Fly MP+5 Str+3 Dex+2} (You bought it in a shop on level 1 of the Orcish Mines) Fly: It grants you flight. MP+5: It affects your magic capacity (+5). Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. D - a +2 robe of willpower (worn) E - the scarf "Pauk" {Repulsion, Stlth+} (You found it in the Necropolis) Stlth+: It makes you more stealthy. H - the +4 hat of Ykhaac (worn) {rF+ Ice} (You took it off Wiglaf on level 4 of the Snake Pit) rF+: It protects you from fire. Ice: It increases the power of your Ice spells. It cannot be enchanted further. I - a +2 robe of positive energy J - the +1 cloak of Pride (worn) {*Corrode Fly Regen+ Stlth+} (You found it on level 3 of the Swamp) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. Magical Staves e - the air staff "Iplaax" (weapon) {rElec rPois Air Earth} (You found it on level 3 of the Elven Halls) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. q - a staff of alchemy w - a staff of necromancy Q - the conjuration staff of Corporal Punishment {Str+4 Conj} (You found it on level 2 of the Depths) [staff of conjuration] Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. V - a staff of conjuration Z - the fire staff of Righteous Anger {rElec rF+ Str+7 Stlth+ Fire} (You found it on level 3 of the Elven Halls) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Jewellery c - an amulet of wildshape d - a +5 ring of evasion k - a ring of resist corrosion m - a ring of protection from cold r - the amulet of Ryot Led (worn) {Reflect Int+2 SH+5} (You acquired it on level 5 of the Lair of Beasts) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+2: It affects your intelligence (+2). SH+5: It affects your SH (+5). t - a +5 ring of evasion u - a +6 ring of strength v - a ring of flight x - a +6 ring of intelligence z - a +6 ring of intelligence F - a ring of see invisible G - the ring of Muar (worn) {rF+ rC++ Int+4} (You bought it in a shop on level 3 of the Snake Pit) [ring of protection from fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). K - the ring "Boaghuq" {rN+ rCorr Slay+4} (You found it on level 3 of the Swamp) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). L - a +6 ring of strength M - a +6 ring of dexterity N - the ring "Gegaama" {rPois rC+ Str+3} (You took it off a spriggan rider on level 4 of the Swamp) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). O - a ring of poison resistance P - a ring of protection from fire R - the ring of the Tortoise (worn) {AC+8} (You found it on level 2 of the Depths) [ring of protection] AC+8: It affects your AC (+8). S - a ring of willpower U - the ring "Katadadu" {Will+ SInv} (You found it on level 3 of the Depths) [ring of willpower] Will+: It increases your willpower. SInv: It lets you see invisible. W - a ring of protection from cold X - the ring of Tootishe {^Drain rF++ Will+++} (You found it on level 1 of the Elven Halls) [ring of willpower] ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. Will+++: It greatly increases your willpower. Y - an amulet of guardian spirit Wands b - a wand of light (20) f - a wand of mindburst (73) e - a wand of paralysis (69) a - a wand of flame (43) d - a wand of digging (6) p - a wand of polymorph (34) c - a wand of warping (14) Scrolls t - 14 scrolls of teleportation N - 11 scrolls of noise g - 5 scrolls of fog x - a scroll of amnesia S - 2 scrolls of silence b - 4 scrolls of blinking r - 8 scrolls of revelation T - 2 scrolls of torment I - 4 scrolls of immolation W - 3 scrolls of brand weapon p - 6 scrolls of poison w - 6 scrolls of enchant weapon f - 9 scrolls of fear V - 4 scrolls of vulnerability i - 14 scrolls of identify a - 5 scrolls of enchant armour c - a scroll of summoning {unknown} Potions g - 2 potions of magic c - 12 potions of curing C - 4 potions of cancellation j - 6 potions of moonshine L - 6 potions of lignification A - 4 potions of attraction h - 6 potions of haste i - 3 potions of invisibility a - 2 potions of ambrosia e - 8 potions of enlightenment b - 4 potions of brilliance r - 2 potions of resistance w - 7 potions of heal wounds B - a potion of berserk rage Miscellaneous g - a +0 Gell's gravitambourine (1/2) h - a +1 sack of spiders i - a +0 condenser vane j - a +0 lightning rod (4/4) Skills: + Level 12.6 Fighting + Level 17.6 Dodging - Level 8.0 Stealth + Level 23.8 Spellcasting - Level 6.0 Conjurations - Level 13.5 Hexes - Level 13.6 Necromancy * Level 13.7 Forgecraft - Level 16.2 Ice Magic - Level 12.3 Earth Magic - Level 6.4 Alchemy + Level 15.6 Invocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Bombard Conj/Erth 26% 9d5 1% 6 j - Cause Fear Hex 24% N/A 1% 4 k - Leda's Liquefaction Alch/Erth 27% N/A 1% 4 l - Metabolic Englaciati Hex/Ice 31% N/A 1% 5 m - Death Channel Necr 24% N/A 1% 6 p - Yara's Violent Unrav Hex/Alch 22% 3d10 1% 5 q - Rimeblight Ice/Necr 31% 2d7 (prima1% 7 s - Permafrost Eruption Ice/Erth 37% 2x4d8 1% 6 x - Forge Phalanx Beetle Frge 25% N/A 1% 6 z - Ozocubu's Armour Ice 50% N/A 0% 3 L - Discord Hex 24% N/A 13% 8 Z - Swiftness Air 40% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 48% 1d6 0% 1 Sandblast Erth 50% 2d12 0% 1 Slow Hex 48% N/A 0% 1 Soul Splinter Necr 48% N/A 0% 1 Construct Spike Launche Frge 50% 2d5 0% 2 Ensorcelled Hibernation Hex/Ice 50% N/A 0% 2 Jinxbite Hex 50% 2d3 0% 2 Sublimation of Blood Necr 49% N/A 0% 2 Confusing Touch Hex 49% N/A 0% 3 Frozen Ramparts Ice 50% 1d8 0% 3 Fugue of the Fallen Necr 49% N/A 0% 3 Gloom Hex/Necr 50% N/A 0% 3 Hailstorm Conj/Ice 50% 3d10 0% 3 Launch Clockwork Bee Frge 50% N/A 0% 3 Passwall Erth 50% N/A 0% 3 Tukima's Dance Hex 49% N/A 0% 3 Vampiric Draining Necr 49% 2d9 0% 3 Foxfire Conj/Fire 48% 2x1d6 1% 1 Magic Dart Conj 48% 1d5 1% 1 Poisonous Vapours Alch/Air 48% 1d2 1% 1 Summon Small Mammal Summ 48% N/A 1% 1 Blink Tloc 44% N/A 1% 2 Call Imp Summ 44% N/A 1% 2 Lesser Beckoning Tloc 44% N/A 1% 2 Mercury Arrow Conj/Alch 50% 2d8 1% 2 Momentum Strike Conj/Tloc 50% 3d9 1% 2 Scorch Fire 44% 2d6 1% 2 Searing Ray Conj 50% 2d6 1% 2 Call Canine Familiar Summ 22% N/A 1% 3 Inner Flame Hex/Fire 38% N/A 1% 3 Maxwell's Portable Pile Tloc 22% (3-9)d4 1% 3 Mephitic Cloud Conj/Alch/Air 50% N/A 1% 3 Stone Arrow Conj/Erth 50% 3d10 1% 3 Summon Ice Beast Ice/Summ 50% N/A 1% 3 Teleport Other Tloc 22% N/A 1% 3 Volatile Blastmotes Fire/Tloc 44% 2d13 1% 3 Anguish Hex/Necr 24% N/A 1% 4 Animate Dead Necr 49% N/A 1% 4 Awaken Armour Erth/Frge 50% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 50% 2d9 1% 4 Dimensional Bullseye Hex/Tloc 19% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 39% N/A 1% 4 Forge Lightning Spire Air/Frge 50% 3d8 1% 4 Fulminant Prism Conj/Alch 18% 3d11 1% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 1% 4 Martyr's Knell Necr/Summ 38% N/A 1% 4 Olgreb's Toxic Radiance Alch 38% N/A 1% 4 Petrify Alch/Erth 27% N/A 1% 4 Rending Blade Conj/Frge 44% 2d(9+4*) 1% 4 Airstrike Air 20% 2d(3-19) 4% 4 Eringya's Surprising Cr Summ 22% N/A 4% 4 Vhi's Electric Charge Tloc/Air 50% N/A 4% 4 Alistair's Walking Alem Alch/Frge 44% N/A 1% 5 Borgnjor's Vile Clutch Necr/Erth 30% N/A 1% 5 Curse of Agony Necr 49% N/A 1% 5 Freezing Cloud Conj/Ice/Air 37% 6-21 1% 5 Hoarfrost Cannonade Ice/Frge 31% 3d8/3d16 1% 5 Nazja's Percussive Temp Frge 25% 4d8 1% 5 Summon Mana Viper Hex/Summ 38% N/A 1% 5 Fortress Blast Frge 49% 6d4 1% 6 Sculpt Simulacrum Ice/Alch 28% N/A 1% 6 Diamond Sawblades Frge 25% 4d7 1% 7 Ozocubu's Refrigeration Ice 32% 4d14 1% 7 Splinterfrost Shell Ice/Frge 31% 6d12 1% 7 Arcjolt Conj/Air 25% 1d35 4% 5 Forge Monarch Bomb Fire/Frge 19% 4d9 4% 6 Eringya's Noxious Bog Alch 19% 4d6 5% 6 Spellspark Servitor Conj/Frge 22% N/A 7% 7 Hellfire Mortar Fire/Erth/Frge 26% 4d10 12% 7 Infestation Necr 24% N/A 12% 8 Haunt Necr/Summ 19% N/A 26% 7 Magnavolt Erth/Air 35% 4d16 32% 7 Gell's Gavotte Tloc 11% 2d(16-23) 58% 6 Platinum Paragon Frge 25% 4d15 86% 9 Death's Door Necr 24% N/A 88% 9 Fulsome Fusillade Conj/Alch 18% (3-5)d9 94% 8 Ignition Fire 11% 3d5 100% 8 Chain Lightning Conj/Air 25% 3d33 100% 9 Dragon's Call Summ 11% N/A 100% 9 Fire Storm Conj/Fire 15% 8d4 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (2/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (0/5) D:14 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Elyvilon Fedhas Hepliaklqana Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Zin Beogh Jiyva Lugonu Shops: D:10 ((:( D:14 * Orc:1 [: Orc:2 !:[*(* Elf:3 (: Snake:3 =:= Depths:1 =: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:2 Annotations: Lair:3 - pois Elf:2 1 runed translucent door Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are heat resistant. (rF+) When you translocate, a monster is sometimes pulled along with you. Message History You cannot cast spells while unable to breathe! Okay, then. You cannot cast spells while unable to breathe! You swap places with your spectral acid blob. You encounter a slime creature. Your lungs strain for air. The star jelly engulfs the slime creature!!! The slime creature dies! Sif Muna accepts your kill. A glowing mist starts to gather... The star jelly hits your spectral slime creature! You block the rockslime's attack. The rockslime hits your spectral rockslime!!! Your spectral rockslime holds its ground! Your spectral rockslime is destroyed! The acid blob attacks as it pursues you! The acid blob hits you!!! * * * LOW HITPOINT WARNING * * * You are splashed with acid! * * * LOW HITPOINT WARNING * * * Your spectral acid blob hits the rockslime. The rockslime dies! Sif Muna accepts your kill. A glowing mist starts to gather... Your spectral acid blob hits the acid blob!! Your spectral acid blob drains the acid blob! The acid blob dies! Sif Muna accepts your kill. A glowing mist starts to gather... The star jelly engulfs your spectral slime creature!! The star jelly hits your spectral slime creature!! Your spectral slime creature is destroyed! You encounter a shining eye. Your spectral slime creature hits the rockslime but does no damage. You cannot read scrolls while unable to breathe! You feel much better. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The rockslime hits you!!! You die... .>. ... . ..G .. #.# . ... #.# .. .J.Z #.# ... .....###.###.... ......JZZZZ..... ......Z@