mcbry74 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (16, 4, D:1) a +0 dagger (24, 8, D:1) 18 stones (-13, 17, D:1) a +0 hunting sling (-3, 18, D:1) a +0 whip a +0 naga barding (22, 19, D:1) a +0 short sword (3, 23, D:1) a +0 club (19, 33, D:1) a +0 dagger (8, 38, D:1) a +3 vampiric short sword (15, 38, D:1) a +0 club (10, 39, D:1) a stone (-2, 40, D:1) 12 poisoned arrows (-18, 41, D:1) a cursed -2 club (-24, 42, D:1) a +0 leather armour (-9, 46, D:1) 13 arrows of dispersal Level 2 of the Dungeon (0, 0, D:2) a stone (23, 1, D:2) 20 bolts (-1, 2, D:2) a +0 short sword 3 stones (6, 6, D:2) a +0 leather armour (3, 15, D:2) a stone (0, 16, D:2) a +0 dagger a +0 hunting sling 16 stones (2, 16, D:2) a stone (1, 17, D:2) a +0 club (26, 18, D:2) a +0 club (22, 19, D:2) a +2 dagger of protection (-3, 20, D:2) a stone (38, 22, D:2) a +0 club (-6, 27, D:2) a stone (29, 27, D:2) a +0 club (-12, 28, D:2) a +0 club (40, 28, D:2) a +0 pair of gloves (-12, 29, D:2) a +0 dagger (-10, 29, D:2) a +0 short sword a +0 animal skin a +0 helmet a +0 dagger a +0 club (-2, 29, D:2) a +0 dagger a +0 club (-1, 29, D:2) a +2 antimagic dagger (1, 31, D:2) a +0 club a +0 hunting sling 21 stones (12, 31, D:2) 16 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club (16, 7, D:3) a +0 dagger (38, 7, D:3) 15 sling bullets (2, 11, D:3) a +0 dagger (0, 13, D:3) a +0 morningstar a +0 leather armour a +0 dagger a cursed +0 robe (0, 14, D:3) a +0 whip (1, 14, D:3) a +0 hand axe a +0 leather armour (2, 14, D:3) a +0 flail (32, 15, D:3) a cursed -2 spear (33, 15, D:3) a +0 dagger (32, 16, D:3) a +0 flail a +0 club (33, 16, D:3) a cursed -3 spear (32, 18, D:3) a +0 ring mail (37, 20, D:3) a +0 mace (19, 25, D:3) a +0 hand axe (25, 26, D:3) a +0 hand axe (-12, 31, D:3) a +0 ring mail (-17, 35, D:3) a +0 dagger (35, 35, D:3) a +0 trident a +0 ring mail (22, 38, D:3) 4 curare-tipped needles (34, 49, D:3) a +0 flail (41, 51, D:3) 32 sling bullets Level 4 of the Dungeon (-19, 6, D:4) an adder skeleton (-8, 8, D:4) 7 tomahawks (-15, 10, D:4) 9 bolts (6, 11, D:4) a +0 falchion (12, 20, D:4) the +11 quarterstaff "Yfamovir" {antimagic, *Rage Str+8 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+8). It may make you go berserk in combat. It makes you more stealthy. (4, 22, D:4) a +0 giant club (-21, 36, D:4) a +0 falchion (-3, 42, D:4) a +0 trident (-4, 43, D:4) a +0 falchion a +0 leather armour a +0 mace a +0 ring mail (-5, 44, D:4) a +0 leather armour (-8, 48, D:4) a +4 falchion of electrocution a +2 leather armour of fire resistance (25, 50, D:4) a +0 club (-35, 51, D:4) 13 arrows of flame