Dungeon Crawl Stone Soup version 0.27.0-66-gdc8fb28755 (webtiles) character file. Game seed: 4571065617759791742 40 mavignon the Caller (level 3, 0/24 HPs) Began as a Barachi Summoner on Aug 20, 2021. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:03:32 (3121 turns). mavignon the Caller (Barachi Summoner) Turns: 3121, Time: 00:03:33 Health: 0/24 AC: 2 Str: 9 XL: 3 Next: 50% Magic: 2/7 EV: 12 Int: 16 God: Gold: 138 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -11), slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} d - 3 scrolls of vulnerability {unknown} h - 2 scrolls of blinking {unknown} i - a scroll of noise {unknown} Potions c - 3 potions of heal wounds {unknown} e - a potion of resistance {unknown} g - a potion of haste {unknown} j - a potion of ambrosia {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 2.4 Dodging + Level 1.9 Stealth + Level 2.9 Spellcasting + Level 5.5 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 1% 1 b - Call Imp Summ 20% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 20% N/A 6% 3 Animate Skeleton Necr 4% N/A 19% 1 Pain Necr 8% 1d4 19% 1 Summon Guardian Golem Hex/Summ 11% N/A 19% 3 Static Discharge Conj/Air 2% N/A 28% 2 Vampiric Draining Necr 1% 2d6 50% 3 Summon Lightning Spire Summ/Air 11% N/A 52% 4 Dispel Undead Necr 2% 3d7 88% 4 Sticky Flame Conj/Fire 2% 2d3 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You feel sick. The bat barely misses you. Your crimson imp barely misses the adder. Your crimson imp misses the bat. The adder bites you. You are more poisoned. The adder poisons you! Your crimson imp blinks! You hit the adder but do no damage. The adder is heavily wounded. You feel sick. The bat hits you but does no damage. Your crimson imp hits the adder. Your crimson imp blinks! The adder bites your crimson imp but does no damage. Your crimson imp closely misses the adder. You barely miss the adder. The adder is severely wounded. You feel sick. The bat hits you. The adder closely misses you. Your crimson imp barely misses the adder. The adder barely misses you. Your crimson imp closely misses the adder. Unknown command. You barely miss the adder. The adder is severely wounded. You feel sick. Your crimson imp barely misses the adder. The adder bites you. You are lethally poisoned! The adder poisons you! The bat hits you but does no damage. Your crimson imp closely misses the adder. You closely miss the bat. The bat is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you but does no damage. Your crimson imp misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Your crimson imp closely misses the adder. You hit the adder but do no damage. The adder is severely wounded. You die... .......###....# ..............########## .......................## ......#.......##......... ..............##...)..... ......#.......##......... ......####....##..5.$.... ......# ##.####.S5...... ####### #.####@.5...... #.......b.##+## #########.# # You could see an adder (ally target), a bat (ally target) and 3 friendly crimson imps. Vanquished Creatures A ball python (D:2) A goblin (D:2) 2 rats 4 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A worm (D:2) 2 dart slugs (D:2) 5 bats 7 endoplasms 3 goblins 3 hobgoblins A quokka (D:1) 2 ball pythons 4 frilled lizards (D:1) 5 kobolds 6 rats (D:1) 40 creatures vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mavignon the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 357 | D:1 | Reached skill level 5 in Summonings 497 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 500 | D:1 | Learned a level 2 spell: Call Imp 1900 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 3121 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, st_stairs_2 D:2: layout_basic D:3: layout_basic, uniq_ijyb Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.5 Fighting | | 0.1 Short Blades | | 0.1 Dodging | | 2.4 Stealth | | 1.9 Spellcasting | | 2.9 Action || total -------------------------++------- Melee: Dagger || 26 Cast: Summon Small Mamm || 24 Call Imp || 43 Stab: Sleeping || 1 Armor: Robe || 14 Dodge: Dodged || 46