matthes123 Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 0, D:1) a +0 dagger (2, 2, D:1) a cursed +0 robe (8, -25, D:1) 15 stones (15, -49, D:1) a +0 short sword (16, -35, D:1) 6 large rocks (17, 2, D:1) a +0 club (21, -6, D:1) a +0 club (26, -38, D:1) a +0 ring mail (27, -36, D:1) a +0 dagger (28, -21, D:1) a +0 hand axe (37, -30, D:1) 20 stones (40, -21, D:1) a +0 club (42, -20, D:1) a +3 dagger (44, -30, D:1) a stone (46, -30, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 halberd (0, 1, D:2) a cursed -3 whip (10, -2, D:2) a +0 dagger (11, -7, D:2) 25 stones (12, 14, D:2) 30 sling bullets (18, 8, D:2) a stone (23, 3, D:2) a +0 club (24, 2, D:2) a +0 club a +0 club a +0 hunting sling 18 stones (37, -8, D:2) a +0 club (37, 12, D:2) a +0 mace (44, 4, D:2) an uncursed amulet of harm (49, 23, D:2) a +0 robe (62, 37, D:2) 28 stones Level 3 of the Dungeon (5, -20, D:3) a +0 trident a +0 leather armour (14, 30, D:3) 22 sling bullets (16, -19, D:3) a +0 flail (17, -6, D:3) a +0 flail (21, -4, D:3) a +0 dagger (21, 17, D:3) a +0 falchion a +0 short sword (22, 17, D:3) a +0 whip (24, 25, D:3) a +0 club (28, 0, D:3) a +0 spear (30, 9, D:3) 27 sling bullets (33, 10, D:3) 12 sling bullets (37, -7, D:3) a -2 ring of protection a +0 flail (37, 11, D:3) a +0 dagger (37, 18, D:3) 15 stones (39, 11, D:3) a +0 short sword a +0 leather armour Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Lomem" {+Blink rPois MR- MP+9 Stlth-} (4040 gold) [ring of loudness] It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. It makes you less stealthy. the +11 dagger "Dragonslayer" {drain, Str+5 Dex+3} (8240 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your dexterity (+3). the ring "Atsuolumm" {Wiz +Inv Int+4} (5240 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It lets you turn invisible. the ring "Zimamos" {+Inv rC+ Dex+2 Stlth+} (4600 gold) [ring of protection from cold] It affects your dexterity (+2). It protects you from cold. It lets you turn invisible. It makes you more stealthy. (0, 0, D:4) 20 stones (8, 6, D:4) 8 javelins (8, 14, D:4) a +0 short sword a +0 leather armour (8, 15, D:4) a +0 hand axe a +0 leather armour (9, 15, D:4) a tomahawk of returning (9, 16, D:4) 2 tomahawks of returning (10, 15, D:4) a +0 club a +0 ring mail a +0 club (22, -13, D:4) a +0 chain mail (28, -21, D:4) a +0 whip (34, -2, D:4) 22 stones (41, -7, D:4) a +0 dagger (44, 14, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (24, 34, D:5) a +0 robe (28, 6, D:5) 29 stones (33, 30, D:5) a +0 falchion (33, 33, D:5) 18 poisoned needles (40, 8, D:5) a +0 giant spiked club (49, 0, D:5) a +0 hand axe (51, 4, D:5) a +0 mace a cursed -1 chain mail (51, 5, D:5) a cursed -1 dagger a +0 leather armour a +0 flail (59, 10, D:5) a +0 pair of gloves Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (0, 1, D:6) a +0 hand axe a +2 dagger of venom a +0 robe (1, 10, D:6) a +0 war axe (14, -2, D:6) a cursed +0 ring mail (22, -24, D:6) a +0 ring mail (25, -4, D:6) a +2 robe of magic resistance a +0 dagger of venom (26, -4, D:6) a +0 leather armour a +0 hand axe (26, -3, D:6) a +0 plate armour (27, -17, D:6) a +0 leather armour (27, -12, D:6) a +0 spear (27, -3, D:6) a cursed +0 robe a +1 dagger of venom (30, 0, D:6) a +0 robe (43, 7, D:6) a +0 dagger a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 short sword a +0 shortbow (0, 2, D:7) a +2 short sword of flaming (2, -1, D:7) a +0 club a +0 leather armour (6, -29, D:7) 7 tomahawks of returning (7, -30, D:7) a +0 hand axe a +0 hand axe a +0 hand axe (8, -31, D:7) a +0 hand axe (23, -6, D:7) a +0 short sword a +0 dagger a +0 robe (23, -5, D:7) a cursed -1 dagger a +0 robe a +0 club a +4 hand axe (26, -4, D:7) a +2 vampiric hand axe a tomahawk a +0 leather armour a +0 mace (28, -5, D:7) a +0 mace a +0 ring mail (30, -4, D:7) 2 tomahawks a bailey (0, 0, Bailey) a +0 arbalest (0, 1, Bailey) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (1, 0, Bailey) a +0 trident (1, 1, Bailey) a +0 trident (4, -12, Bailey) a +0 hand axe a +0 leather armour (5, -12, Bailey) a +0 hand axe a +0 leather armour (5, -11, Bailey) a +0 war axe a +0 leather armour (6, -12, Bailey) a +0 hand axe a +0 leather armour (6, -11, Bailey) a +0 war axe a +0 leather armour (8, -11, Bailey) a +0 hand axe a cursed +0 leather armour (9, 0, Bailey) 2 potions of resistance (9, 1, Bailey) a potion of mutation (10, -5, Bailey) a cursed -2 hand axe a +0 leather armour (10, 0, Bailey) a scroll of noise (10, 1, Bailey) a potion of might (11, -7, Bailey) a +0 war axe a +0 scale mail (11, -6, Bailey) a +0 hand axe a +0 leather armour (11, -5, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a cursed +0 leather armour a +0 war axe a +0 scale mail an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) (11, -4, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour a goblin corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (11, -3, Bailey) a +0 war axe a +0 plate armour (12, -5, Bailey) a +0 war axe a +0 chain mail a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a goblin corpse (skeletalised by now)