matakusis Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -2, D:1) a cursed -2 dagger a +0 club a +0 dagger (6, -31, D:1) a +0 club (6, -29, D:1) a +0 leather armour (7, -32, D:1) a +0 club (11, -30, D:1) a cursed -3 hunting sling (11, -26, D:1) a +0 hand axe (14, -11, D:1) a +0 club (17, -7, D:1) a +0 club (19, -18, D:1) a stone (20, -14, D:1) a +0 dagger (21, -18, D:1) a stone (23, -16, D:1) a +0 club (24, -13, D:1) a stone (24, 5, D:1) 20 poisoned needles (28, -11, D:1) a +0 leather armour (28, -4, D:1) a +0 hunting sling (29, -25, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (11, 4, D:2) a +0 whip 2 stones (15, 2, D:2) 2 stones (17, 2, D:2) a stone (17, 3, D:2) a +0 club a stone (19, -22, D:2) 23 stones (21, -11, D:2) a stone (23, -9, D:2) a +0 ring mail (26, -6, D:2) a +0 short sword (36, 0, D:2) a +0 dagger (37, -11, D:2) 21 poisoned needles Level 3 of the Dungeon (0, 0, D:3) 5 large rocks (1, -16, D:3) a +0 ring mail (1, 8, D:3) a +0 club (15, -3, D:3) a +0 club (15, 10, D:3) a +0 club (23, 6, D:3) 14 poisoned needles (31, 2, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Cetadea's Antique Weapon Boutique a +0 spear (69 gold) a +2 scythe of flaming (400 gold) the cursed +0 great sword of Hepliaklqana {drain, rF+ Int+5} (763 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from fire. It has a curse placed upon it. a +0 giant spiked club (43 gold) a +0 bardiche of freezing (418 gold) a cursed -2 whip (2 gold) a +6 blowgun (793 gold) a +0 flail (80 gold) a +0 long sword (80 gold) a +4 lajatang of pain (1368 gold) a +0 trident (80 gold) the +6 great sword "Kutupett" {drain, *Rage rElec rN+} (1329 gold) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It may make you go berserk in combat. (0, 0, D:4) 20 stones (11, 3, D:4) a +0 mace a +0 ring mail (13, 0, D:4) a +0 hand axe (14, 0, D:4) a +0 dagger a +0 robe (15, 7, D:4) a +0 hunting sling (16, -1, D:4) a +0 whip (17, -11, D:4) 12 stones (22, 16, D:4) a +0 leather armour (24, -8, D:4) a cursed -3 giant spiked club (25, -10, D:4) a +0 giant spiked club (29, -25, D:4) a +0 flail a cursed -2 flail a +0 club a +0 robe (30, -24, D:4) a +1 spear of piercing (31, -4, D:4) a +0 giant club (31, 16, D:4) a +0 flail a +0 robe (31, 21, D:4) a +0 dagger a +0 ring mail (32, 15, D:4) a +0 war axe a +0 robe (33, 17, D:4) a +0 flail (33, 21, D:4) a +0 falchion (35, 13, D:4) a +0 dagger (41, -16, D:4) a -1 dagger (41, -5, D:4) a cursed +0 hand axe a +0 leather armour (41, -4, D:4) a +0 club a +0 chain mail (41, -3, D:4) a +0 ring mail (41, -2, D:4) a +0 mace a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (23, 26, D:5) a +0 leather armour (26, 27, D:5) a +0 spear (38, 16, D:5) 19 stones (39, 30, D:5) a +0 shortbow (47, 14, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) 15 poisoned needles (12, 5, D:6) a +0 robe (16, 6, D:6) 12 stones (21, -3, D:6) 20 stones (22, 2, D:6) a +0 spear (26, -13, D:6) 15 poisoned needles (26, 6, D:6) a +0 flail (27, 7, D:6) a +0 spear (29, 1, D:6) a +0 scimitar (32, 9, D:6) a +0 chain mail (36, 9, D:6) 17 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 mace (9, 7, D:7) an uncursed ring of teleportation (11, 0, D:7) a +0 chain mail (35, 15, D:7) a +1 whip of flaming a +0 robe (35, 19, D:7) a cursed -1 quarterstaff a +2 hunting sling of freezing 19 sling bullets a +0 ring mail (39, -3, D:7) a +0 mace (40, -2, D:7) a +0 short sword (41, -2, D:7) a +0 dagger a +0 robe (41, -1, D:7) a +1 flail of holy wrath a +0 plate armour (45, 11, D:7) a +0 quarterstaff (47, 15, D:7) a +0 club (47, 16, D:7) a +0 shortbow (49, 42, D:7) a +0 leather armour (50, 11, D:7) a tomahawk (50, 12, D:7) a +0 animal skin 3 tomahawks (51, 18, D:7) 10 sling bullets (51, 36, D:7) 8 tomahawks of returning (52, 22, D:7) a cursed +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 whip (2, -22, D:8) a cursed +2 dagger a +0 robe a +2 mace a cursed +0 robe (2, -20, D:8) a +0 robe a cursed +4 long sword of freezing (2, -4, D:8) a cursed +0 spear (3, -22, D:8) a +0 mace a cursed +0 ring mail (3, 1, D:8) a +0 spear (7, -22, D:8) a +0 flail a +0 chain mail (9, -24, D:8) a +0 flail (9, -20, D:8) a +0 glaive a +0 plate armour (13, -36, D:8) a +0 pair of gloves (20, -2, D:8) 24 stones (25, -1, D:8) a +0 shortbow (29, -19, D:8) a +0 dire flail a +0 chain mail (30, -19, D:8) a +0 hand axe (32, -20, D:8) a +0 club a +0 leather armour (34, -35, D:8) a +0 dagger (34, -19, D:8) a +2 antimagic dagger a +0 robe (39, -32, D:8) 23 stones (39, -25, D:8) a stone (43, -17, D:8) 4 large rocks (48, -10, D:8) a cursed +0 leather armour (49, -25, D:8) a +1 spear of venom Level 9 of the Dungeon (0, 0, D:9) 3 stones (2, 2, D:9) a +0 short sword a +0 blowgun 2 poisoned needles (3, -32, D:9) a +0 club (3, 0, D:9) a +0 hand crossbow a +0 dagger 18 bolts (3, 1, D:9) a stone a +0 short sword (3, 2, D:9) a +0 blowgun a +0 dagger 9 poisoned needles (4, 1, D:9) 3 bolts a stone a poisoned needle (16, -7, D:9) a +0 flail (28, -31, D:9) a +0 scale mail (30, -38, D:9) a throwing net (30, -36, D:9) a +0 giant spiked club (30, -4, D:9) a +0 dagger (34, -3, D:9) a +0 club (36, -39, D:9) a +0 trident (36, -4, D:9) a +0 club (40, 0, D:9) 19 poisoned needles (44, 8, D:9) 14 bolts (46, -15, D:9) 25 stones (53, -37, D:9) a +0 ring mail (57, -10, D:9) a phantom mirror (63, 4, D:9) 19 stones Level 10 of the Dungeon [Shop] Zozeunn's Jewellery Shop the ring of Exhibitionism {Wiz rC- MR+ Dex+3 Stlth+} (581 gold) [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. the amulet "Vacoigef" {Harm *Drain +Blink MR- Str+3} (599 gold) [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you blink. It causes draining when unequipped. a +5 amulet of reflection (535 gold) a cursed ring of teleportation (58 gold) an uncursed ring of protection from fire (325 gold) an uncursed amulet of regeneration (390 gold) the ring of Noxtilum {rF+ rN+ MP+9 Str+2 Dex-5} (414 gold) [ring of magical power] It affects your strength (+2). It affects your dexterity (-5). It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). (0, 0, D:10) a +0 shortbow (1, -19, D:10) a +0 scimitar (8, -43, D:10) a +0 hunting sling (31, -5, D:10) a +0 falchion (34, -20, D:10) a fan of gales Level 11 of the Dungeon (5, -25, D:11) a +0 hand axe (15, -36, D:11) a +0 spear (16, -41, D:11) a +0 broad axe (16, 1, D:11) a +0 dagger a +0 robe a +0 whip a +0 blowgun 16 poisoned needles a +0 dagger (16, 2, D:11) a stone (16, 5, D:11) a +0 dagger a +1 dagger of venom a cursed -2 blowgun 16 poisoned needles (17, 2, D:11) a stone (18, 3, D:11) a stone (19, 2, D:11) a stone (20, 1, D:11) 2 stones (21, -1, D:11) 4 stones (21, 1, D:11) a stone (22, 0, D:11) a stone (37, -3, D:11) a +0 hunting sling (54, -19, D:11) a +0 ring mail a cursed -1 short sword (54, -16, D:11) a +0 giant spiked club a +0 giant spiked club (55, -15, D:11) a +0 troll leather armour Level 12 of the Dungeon [Shop] Luhugy's Antique Weapon Shoppe a +0 dagger of flaming (190 gold) a +2 spear of pain (663 gold) a +0 falchion (102 gold) the +7 hand axe "Acacs" {flame, *Drain rF+++ Str+4} (2896 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It renders you almost immune to fire. It causes draining when unequipped. a +0 hunting sling (51 gold) a cursed -2 fustibalus (136 gold) the +6 mace of Doom {freeze, rF++ Stlth+} (2131 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It makes you more stealthy. a +0 war axe (119 gold) (0, 0, D:12) a +2 flail of holy wrath (5, 13, D:12) a +0 halberd (12, -5, D:12) a wand of acid (4) (18, 6, D:12) 7 poisoned needles (22, 9, D:12) a +1 battleaxe of freezing a +0 ring mail (22, 10, D:12) the +1 trident "Killer Klown's Foe" {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +4 quarterstaff (27, 19, D:12) a +0 naga barding (38, 6, D:12) a +0 shortbow (38, 12, D:12) 2 stones (38, 13, D:12) 2 stones (39, 4, D:12) a +0 troll leather armour (39, 9, D:12) a stone (39, 10, D:12) 6 stones (40, 9, D:12) a +0 dagger a +0 robe a +0 dagger (40, 11, D:12) a +0 short sword (41, 0, D:12) a +0 shortbow (41, 8, D:12) a stone a +0 dagger (42, 7, D:12) a +0 whip (42, 10, D:12) 3 large rocks a +0 long sword a +0 shortbow (43, 10, D:12) a large rock (43, 11, D:12) a large rock (43, 15, D:12) 3 stones (44, 15, D:12) a stone (45, 20, D:12) a stone (48, 17, D:12) 18 stones (50, -17, D:12) a cursed +0 robe (51, 1, D:12) 21 stones (55, 8, D:12) a +0 ring mail (57, 7, D:12) a +0 dagger a cursed +0 robe a +0 battleaxe a +0 plate armour (57, 15, D:12) 19 stones (59, 8, D:12) a +3 halberd a +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (5, -7, Lair:1) 10 stones (6, 37, Lair:1) a +2 hand crossbow of flaming (8, 15, Lair:1) a +0 war axe (21, 21, Lair:1) a +0 leather armour (22, -7, Lair:1) 18 stones (22, 8, Lair:1) a +0 rapier (23, 14, Lair:1) a +0 club (34, -3, Lair:1) 21 stones (34, 9, Lair:1) a +0 scale mail (44, -8, Lair:1) 17 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 chain mail (12, 34, Lair:2) a +0 blowgun a +1 short sword of distortion (14, 35, Lair:2) 7 poisoned needles (15, 33, Lair:2) a curare-tipped needle (23, 20, Lair:2) 14 stones (30, 46, Lair:2) a +0 hand crossbow (39, 19, Lair:2) a +0 ring mail (44, 27, Lair:2) a +0 short sword Level 3 of the Lair of Beasts (5, -29, Lair:3) a +0 robe (13, -23, Lair:3) a +0 short sword (56, -35, Lair:3) a +0 whip Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 spear (1, -12, Lair:4) a +0 ring mail (5, -30, Lair:4) 2 throwing nets (6, -21, Lair:4) a potion of degeneration (7, -28, Lair:4) a +0 halberd a +4 ring mail of magic resistance (14, -37, Lair:4) a cursed ring of loudness (19, -50, Lair:4) the +7 dagger of Calculation {pierce, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (20, -41, Lair:4) 18 gold pieces (26, -43, Lair:4) a +0 chain mail (28, -52, Lair:4) a +0 quarterstaff (33, -55, Lair:4) 6 tomahawks (36, -55, Lair:4) 14 stones (45, -22, Lair:4) 24 stones (58, -33, Lair:4) a +0 shortbow (61, -33, Lair:4) a +0 ring mail (68, -6, Lair:4) a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) 28 stones (5, 9, Lair:5) a +1 flail of protection (25, 40, Lair:5) a cursed ring of teleportation (39, 1, Lair:5) a +0 ring mail (39, 27, Lair:5) a +0 pair of boots (50, -5, Lair:5) 18 stones (52, -5, Lair:5) a +0 scale mail Level 6 of the Lair of Beasts (0, 0, Lair:6) 9 sling bullets (10, -24, Lair:6) a +0 trident the +2 hunting sling of Tortfeasance {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). a +0 scale mail (19, -30, Lair:6) a +0 dagger a +0 robe (20, -45, Lair:6) 16 sling bullets (22, -29, Lair:6) a +0 robe (24, -28, Lair:6) 13 stones (25, -60, Lair:6) a +0 ring mail (31, -35, Lair:6) a +0 trident (33, -39, Lair:6) 6 poisoned needles (37, -62, Lair:6) a +1 cloak (37, -43, Lair:6) 12 stones (40, -40, Lair:6) a +0 dagger (58, -12, Lair:6) a cursed ring of teleportation (63, -12, Lair:6) 16 stones (65, -32, Lair:6) a +2 buckler Level 1 of the Shoals (0, 0, Shoals:1) a +0 hunting sling (unseen) (1, 0, Shoals:1) a +2 battleaxe of freezing (still there?) a stone (still there?) (2, -2, Shoals:1) a sling bullet (unseen) (3, -2, Shoals:1) 4 stones (still there?) 2 stones (still there?) (3, -1, Shoals:1) a large rock (4, -2, Shoals:1) a sling bullet (5, -2, Shoals:1) a sling bullet a large rock 3 stones (6, -13, Shoals:1) a +0 spear (6, -1, Shoals:1) a sling bullet (10, -29, Shoals:1) a +0 trident (13, -7, Shoals:1) a +0 trident (13, -6, Shoals:1) a +0 trident (16, -17, Shoals:1) a fan of gales (18, -38, Shoals:1) a +0 spear (21, -19, Shoals:1) a +0 trident 4 tomahawks (23, -36, Shoals:1) a +0 trident (28, 4, Shoals:1) a +0 trident 12 stones (32, 4, Shoals:1) a +0 dagger (35, 9, Shoals:1) a scroll of random uselessness (42, 4, Shoals:1) 2 potions of degeneration (42, 5, Shoals:1) 6 tomahawks (42, 13, Shoals:1) a +0 trident of venom (42, 14, Shoals:1) a +0 spear a merfolk corpse (skeletalised by now) (44, 6, Shoals:1) a sea snake corpse (45, -11, Shoals:1) a potion of ambrosia (49, 3, Shoals:1) a +0 rapier a +0 robe a merfolk skeleton