Dungeon Crawl Stone Soup version 0.22-a0-271-gc000056 (webtiles) character file. 18 matakusis the Caller (level 2, 15/15 HPs) Began as a Deep Elf Summoner on Mar 11, 2018. Got out of the dungeon alive. The game lasted 00:06:09 (835 turns). matakusis the Caller (Deep Elf Summoner) Turns: 835, Time: 00:06:09 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 51% Magic: 8/8 EV: 13 Int: 19 God: Gold: 46 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: deterioration 1, mutation resistance 1, no potion heal 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Missiles g - 27 arrows Armour a - a +0 robe (worn) Potions i - 3 potions of agility Comestibles b - 6 chunks of flesh c - a ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.9 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ###. 1% 1 None b - Call Imp Summ ###..... 2% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body sometimes deteriorates upon taking damage. You are somewhat resistant to further mutation. Potions are less effective at restoring your health. Message History You assume a fearsome visage. Your crimson imp is unaffected. It was a scroll of fear. Some of the chunks of flesh in your inventory have rotted away. You swap places. There is a stone staircase leading down here. As you read the scroll of identify, it crumbles to dust. f - a potion of mutation You feel extremely strange. Your system partially rejects the healing effects of potions. You feel yourself wasting away. You feel genetically stable. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Your crimson imp blinks! You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.#######.# #.#### #.# #...# #.# # #.# #.#.# #.# # #.#####'##### #.# # #.#.........# #.#### #.#.........### #..... #####.#..⌠...⌠..#.# ###### #.....#.........#.# #.###.'....@..5.'.# #.# ###.........#.# #.# #..⌠...⌠..#.##### ##.# #.........#.....# #..# #.........#.###.###### #.## #####'#####.........5. #.# ##.#....#..###.###### #.# #..###.##..##### #.# #.## #.#...#.#### You could see a friendly crimson imp. Vanquished Creatures (collateral kills) An ooze (D:1) A dart slug (D:1) 2 bats (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | matakusis the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 328 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 332 | D:1 | Learned a level 2 spell: Call Imp 780 | D:1 | Gained mutation: Potions are less effective at restoring your health. [potion of mutation] 780 | D:1 | Gained mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation] 780 | D:1 | Gained mutation: You are somewhat resistant to further mutation. [potion of mutation] 835 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: mushboom_english_gardens, kennysheep_nondescript, nrook_loot_triangle Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Summon Small Mamm || 22 Call Imp || 12 Use: Scroll || 5 Potion || 1 Armor: Robe || 4 Dodge: Dodged || 13 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 27 | 0.0 | 0 | 23 | 0.0 | 835 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 27 | 0.0 | 0 | 23 | 0.0 | 835 +---------+---------+-------+---------+---------+-------+---------