Dungeon Sprint DCSS version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 8680258445420690693 25 manyhoops the Zephyrmancer (level 3, -4/19 HPs) Began as a Tengu Air Elementalist on Nov 29, 2021. Slain by an ogre (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:29 (72 turns). manyhoops the Zephyrmancer (Tengu Air Elementalist) Turns: 72, Time: 00:00:31 Health: -4/19 AC: 2 Str: 8 XL: 3 Next: 4% Magic: 2/7 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 2.1 Conjurations + Level 8.4 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 72% 1d7 2% 1 b - Swiftness Air 28% N/A 1% 3 c - Static Discharge Conj/Air 18% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Airstrike Air 14% N/A 7% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You start resting. You feel yourself speed up. You start resting. Magic restored. You start resting. You recover from your berserk rage. Memorise Swiftness, consuming 3 spell levels and leaving 2? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Memorise Static Discharge, consuming 2 spell levels and leaving 0? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ogre. The ogre is lightly wounded. The zap hits the ogre. The ogre is lightly wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning! The ogre is heavily wounded. You are struck by an arc of lightning. The lightning grounds out. The ogre closely misses you. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning. The ogre is heavily wounded. The lightning grounds out. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | manyhoops the Tengu Air Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D | Noticed Ijyb 7 | D | Killed Ijyb 8 | D | Reached skill level 8 in Air Magic 8 | D | Reached XP level 2. HP: 15/15 MP: 1/6 8 | D | Reached XP level 3. HP: 19/19 MP: 1/7 65 | D | Learned a level 3 spell: Swiftness 68 | D | Learned a level 2 spell: Static Discharge 69 | D | Noticed an ogre 72 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.1 Air Magic | 8 | 8.4 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 2 Peck || 2 Cast: Shock || 4 Static Discharge || 2 Use: Potion || 1 Dodge: Dodged || 2