Dungeon Sprint DCSS version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 7170563618191267447 0 manyhoops the Skirmisher (level 1, -8/18 HPs) Began as a Formicid Abyssal Knight on Nov 27, 2021. Was a Follower of Lugonu. Mangled by Ijyb (19 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:04 (7 turns). manyhoops the Skirmisher (Formicid Abyssal Knight) Turns: 7, Time: 00:00:04 Health: -8/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Renounce Religion You were in the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Potions c - a potion of curing e - 2 potions of magic Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, manyhoops the Formicid Abyssal Knight. Lugonu says: Spread carnage and corruption! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +4 dagger of electrocution and wearing a +1 leather armour of poison resistance. You hit Ijyb but do no damage. Ijyb hits you with a +4 dagger of electrocution. You hit Ijyb but do no damage. Ijyb hits you with a +4 dagger of electrocution! You slash Ijyb! Ijyb is moderately wounded. Ijyb closely misses you. You feel much better. Ijyb hits you with a +4 dagger of electrocution. You hit Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +4 dagger of electrocution. You are electrocuted!! Ouch! That really hurt! You die... #### ## #<.#..+ #.@g..# { #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | manyhoops the Formicid Abyssal Knight began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 2/2 1 | D | Noticed Ijyb 7 | D | Mangled by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Falchion || 4 Use: Potion || 1 Dodge: Dodged || 1