manyhoops Level 1 of the Dungeon (0, 0, D:1) 3 stones a +0 club (0, 26, D:1) a +0 short sword a +0 ring mail (2, 4, D:1) a +0 scale mail (2, 41, D:1) a cursed +0 ring mail (6, 27, D:1) 12 stones (7, 31, D:1) a +0 short sword (7, 33, D:1) a +0 club a +0 club (10, 34, D:1) a +0 hunting sling (32, -7, D:1) a +0 club (33, 6, D:1) a +0 club (34, 6, D:1) a +0 dagger (35, 27, D:1) a +0 dagger (45, -6, D:1) a +0 short sword (48, -4, D:1) a +0 club 21 stones (52, 23, D:1) 16 arrows (55, 14, D:1) a +0 whip Level 2 of the Dungeon (1, 1, D:2) 23 stones (8, -34, D:2) a +0 dagger (8, -33, D:2) a cursed +0 robe (15, -16, D:2) a +0 hunting sling (25, -12, D:2) a +0 helmet a +0 club (26, -28, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a cursed -2 club (1, -2, D:3) a +0 leather armour (2, -1, D:3) a +0 spear (14, -26, D:3) a +0 quarterstaff (16, -33, D:3) a +0 pair of boots (19, -28, D:3) a tomahawk (19, -25, D:3) 24 stones (20, -29, D:3) a +0 dagger a tomahawk (20, -28, D:3) 2 tomahawks (25, -22, D:3) a +0 club (29, -38, D:3) a +0 club (34, -32, D:3) a +0 club (34, -22, D:3) 16 arrows (42, -12, D:3) a +0 trident a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 14 poisoned needles (9, 43, D:4) a +0 mace (12, 23, D:4) 10 arrows (19, 16, D:4) 6 arrows (21, 11, D:4) 10 stones (26, 16, D:4) a +0 plate armour (29, 14, D:4) 16 sling bullets (36, -4, D:4) a +0 scale mail (41, -6, D:4) 14 stones (42, -10, D:4) 15 stones (50, 3, D:4) a +0 leather armour (50, 4, D:4) a +0 pair of boots Level 5 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) [Shop] Soudyn's Antique Weapon Shop a +0 falchion (60 gold) a +0 dagger (40 gold) a +2 shortbow of flaming (348 gold) a +5 trident of piercing (644 gold) a +0 mace (60 gold) a +0 hand axe (60 gold) a +0 hand axe (60 gold) the +7 flail of the King {pain, Str+8} (1350 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+8). a +0 trident (70 gold) the +7 longbow "Piercer" {penet, EV-2} (790 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). a +2 longbow of flaming (402 gold) a +0 dagger (40 gold) (0, 0, D:5) a +0 ring mail (18, -9, D:5) a +0 hand axe a cursed +0 whip (23, -17, D:5) 11 stones (23, -9, D:5) a steel tomahawk (23, -8, D:5) a steel tomahawk (24, -7, D:5) a cursed +0 chain mail (26, -7, D:5) a steel tomahawk Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (3, -41, D:6) a +0 whip (5, -43, D:6) a +0 ring mail (11, -32, D:6) a +0 club (11, -24, D:6) a cursed -3 flail a +0 chain mail a +0 flail a +0 leather armour (14, -26, D:6) a +0 dagger a +0 robe (15, -24, D:6) a +0 leather armour (16, -58, D:6) a +0 falchion a +0 leather armour (20, -48, D:6) a +0 war axe (22, -25, D:6) a +0 club (24, -38, D:6) a plain deck of changes (29, -11, D:6) a cursed -3 giant spiked club (31, -43, D:6) a +0 club (32, -15, D:6) a +0 robe (44, -14, D:6) 23 sling bullets (47, -16, D:6) a +0 whip (48, -47, D:6) a +0 ring mail (52, -38, D:6) a +0 pair of boots (59, -59, D:6) a +2 mace of protection Level 7 of the Dungeon (13, 16, D:7) a stone (13, 17, D:7) a bolt (13, 18, D:7) a stone (13, 30, D:7) a +0 hand axe (14, 17, D:7) a +0 dagger a +0 robe (16, 17, D:7) a +0 short sword a +0 blowgun 16 poisoned needles 2 stones a +1 dagger of venom (17, 17, D:7) a +0 short sword a +0 hand crossbow 9 bolts (18, 17, D:7) a +0 dagger a +0 blowgun 8 poisoned needles (19, 17, D:7) a poisoned needle (21, 19, D:7) a +0 flail (22, 18, D:7) a +0 whip a +0 scale mail (22, 19, D:7) a +0 trident a +0 leather armour (26, 26, D:7) a +0 short sword a +0 chain mail (34, 24, D:7) an arrow (35, 19, D:7) a +0 shortbow 12 arrows a centaur corpse (35, 21, D:7) an arrow (35, 22, D:7) 2 arrows (35, 23, D:7) an arrow