manon Level 1 of the Dungeon (0, 0, D:1) a +0 pair of gloves (3, -17, D:1) a +0 short sword (6, 24, D:1) a +0 whip (10, 4, D:1) a +0 dagger (12, -2, D:1) a +0 club (22, -2, D:1) a +0 ring mail (23, -4, D:1) a +0 short sword (27, 28, D:1) 17 arrows (33, -8, D:1) a +0 hand axe (36, 2, D:1) a cursed -2 club (38, 16, D:1) a +0 robe (43, -18, D:1) a +0 short sword (47, -18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (8, 2, D:2) a +0 club (9, 2, D:2) a +0 club a +0 whip (10, 3, D:2) a cursed +0 club a +0 club (16, 21, D:2) a +2 short sword of draining (20, 20, D:2) a cursed -2 dagger a +0 hunting sling (25, 1, D:2) a +0 ring mail (26, 12, D:2) a +0 robe (35, 8, D:2) a +0 club (35, 9, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, -20, D:3) a +0 dagger a +0 hunting sling (6, -11, D:3) a +0 hand axe (6, -2, D:3) a cursed +0 ring mail (9, -17, D:3) a +0 robe (16, -11, D:3) a +0 dagger (18, -19, D:3) 14 arrows (23, 19, D:3) a +0 pair of gloves (27, -9, D:3) a +0 leather armour (36, -14, D:3) a +0 helmet (37, 18, D:3) a cursed -2 robe (43, -1, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Ciuk's Antique Weapon Shop a +0 club (26 gold) a +0 hunting sling (39 gold) a +0 quarterstaff (104 gold) a +0 flail (91 gold) a +0 dagger (52 gold) a +0 whip of venom (130 gold) the cursed +1 falchion of Evil {flame, Int+3 Dex+2} (647 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+2). It has a curse placed upon it. a cursed -1 long sword (2 gold) a +0 trident (91 gold) a +0 trident (91 gold) (22, -22, D:4) 22 arrows a +0 shortbow (33, -34, D:4) a poisoned dart (36, -31, D:4) a +0 giant spiked club (48, -2, D:4) a +0 scale mail a +0 falchion a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 2 atropa-tipped darts (2, -10, D:5) a +0 club (12, -29, D:5) a +0 mace (14, -12, D:5) 2 arrows (20, -7, D:5) 25 arrows (20, -5, D:5) 12 arrows a +0 shortbow (22, -4, D:5) a +0 mace (25, -6, D:5) a +0 whip a +0 leather armour (30, -7, D:5) a +0 whip (33, 6, D:5) a +0 falchion a cursed +0 leather armour (41, -4, D:5) the +2 robe of the Ward {rN+} It protects you from negative energy. Level 6 of the Dungeon (2, 6, D:6) a scroll of identify (4, -10, D:6) a +0 club a +0 leather armour (6, -15, D:6) a +0 short sword a +0 flail a +0 ring mail (7, -34, D:6) a +0 chain mail (7, -11, D:6) 28 arrows (11, -9, D:6) a +0 leather armour (20, -20, D:6) a +0 war axe a +0 robe a +5 scimitar a +0 robe a cursed -2 battleaxe a +0 robe (21, -21, D:6) a +2 trident a +0 robe (25, -32, D:6) 24 sling bullets (28, 2, D:6) a +0 shortbow 19 arrows (29, 0, D:6) an arrow (45, -2, D:6) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (47, -5, D:6) a +0 falchion a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 mace (unseen) (2, 0, D:7) a +0 club (unseen)