Dungeon Crawl Stone Soup version 0.31-a0-1178-gc5c9b8f871 (webtiles) character file. Game seed: 3728777228327916986 35 mandick the Conjurer (level 3, 0/26 HPs) Began as a Mummy Conjurer on Dec 11, 2023. Slain by a sleepcap (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:11 (1046 turns). mandick the Conjurer (Mummy Conjurer) Turns: 1046, Time: 00:03:11 Health: 0/26 AC: 2 Str: 10 XL: 3 Next: 16% Magic: 1/7 EV: 11 Int: 19 God: Gold: 91 SH: 0 Dex: 10 Spells: 5/8 levels left rFire x . . e - +0 dagger rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles c - 13 stones (quivered) Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} d - a scroll of amnesia {unknown} f - a scroll of torment {unknown} g - a scroll of poison {unknown} h - a scroll of enchant armour {unknown} Skills: + Level 1.2 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting * Level 3.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You see here a hobgoblin corpse. A sleepcap comes into view. Found 6 gold pieces and a throwing net. Found a stone staircase leading up. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (dormant, 100% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is lightly damaged. The searing ray hits the sleepcap but does no damage. The sleepcap is lightly damaged. The searing ray hits the sleepcap! The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap releases spores at you! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! Without enough magic to sustain it, your searing ray dissipates. The sleepcap releases spores at you. The sleepcap attacks as it pursues you! The sleepcap barely misses you. The sleepcap attacks as it pursues you! The sleepcap completely misses you. The sleepcap attacks as it pursues you! The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * The sleepcap attacks as it pursues you! The sleepcap releases spores at you. You die... ################ ##..............# ###.f@.....#.####.# #######....#.###.#.# #.# ..........##.# #.#.# #.# ..#####.####.# #.#.# #.# #.#####.####.# #.#†####.# #.........##.# #.#......# #########.##.# #.#.###..#### #.##.# #.#.###...... #.##.. ........<.... You could see a sleepcap. Vanquished Creatures An adder (D:2) A dart slug (D:1) A bat (D:2) 3 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins 2 quokkas (D:1) 3 ball pythons (D:1) 4 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandick the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 189 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/5 192 | D:1 | Learned a level 2 spell: Searing Ray 823 | D:2 | Reached skill level 1 in Fighting 862 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/7 1046 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_rooms D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Fighting | 1 | 1.2 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 10 Throw: Stone || 3 Cast: Magic Dart || 48 Searing Ray || 2 Armour: Robe || 15 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1045 | 999 | 46 | 421 | 369 | 2 | 522.5 | Dungeon | 1045 | 999 | 46 | 421 | 369 | 2 | 522.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 818 daAuts D:2: 226 daAuts