magipi Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 5, D:1) a +0 club (2, -5, D:1) a +0 club (3, 18, D:1) 24 stones (18, 0, D:1) a +0 spear (19, 19, D:1) a +0 robe (24, 13, D:1) a +0 robe (24, 27, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) 6 stones (1, 0, D:2) a +0 whip (2, 41, D:2) 12 poisoned needles (5, 36, D:2) a +0 robe (12, 16, D:2) a +0 mace (13, 25, D:2) a +0 helmet (15, 4, D:2) a +0 robe (16, 9, D:2) a +0 dagger (30, 13, D:2) a +0 club (30, 14, D:2) a cursed -2 dagger (43, 17, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a stone (6, 34, D:3) a scroll of immolation (38, 2, D:3) 12 poisoned needles a +0 blowgun (41, 7, D:3) a +0 flail (41, 8, D:3) a +0 falchion (41, 9, D:3) a +0 ring mail a +0 club a +0 whip (41, 21, D:3) a +0 robe a +1 dagger of distortion (43, 23, D:3) 14 stones (45, -3, D:3) a +0 hand axe (46, -4, D:3) a +0 ring mail (46, -3, D:3) a +0 leather armour a +0 dagger Level 4 of the Dungeon (22, 13, D:4) a +0 chain mail (23, -7, D:4) a +0 trident (25, -8, D:4) a +0 leather armour a +0 club (29, 13, D:4) a +0 short sword (31, -10, D:4) a +0 ring mail a +0 club (32, -10, D:4) a +0 falchion (35, 2, D:4) a +0 whip (36, 5, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) 27 stones (0, 11, D:5) 14 bolts (0, 22, D:5) a +0 helmet (7, 20, D:5) 25 stones (16, 38, D:5) a +0 giant spiked club (23, 40, D:5) a +0 ring mail (26, 48, D:5) a scroll of random uselessness (31, 38, D:5) a +0 dagger (43, 25, D:5) the +8 rapier of the Ten Souls {venom, rF+ MR+ Dex-2} It poisons the flesh of those it strikes. It affects your dexterity (-2). It protects you from fire. It affects your resistance to hostile enchantments. (43, 28, D:5) a +2 shortbow of freezing (48, 19, D:5) a +0 leather armour (50, 27, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a scroll of amnesia (1, -8, D:6) 8 tomahawks (35, -21, D:6) a +0 chain mail (47, -8, D:6) a +0 leather armour (47, -7, D:6) a +0 club (47, -6, D:6) a +0 whip (48, -9, D:6) a +0 club a +0 leather armour (49, -24, D:6) a +0 spear (59, -16, D:6) a +0 mace a +0 chain mail (59, 11, D:6) 28 sling bullets (65, -25, D:6) 11 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +3 spear (3, 0, D:7) a +0 halberd (26, 8, D:7) a +0 war axe (26, 16, D:7) a +0 dagger a +0 robe (27, 13, D:7) a +0 ring mail (28, 16, D:7) a +0 robe a +0 dagger (28, 27, D:7) an uncursed staff of cold (31, 5, D:7) a +0 leather armour a +0 war axe (31, 39, D:7) 7 needles of sleeping (33, 7, D:7) a +0 robe a +0 dagger (34, -7, D:7) 15 poisoned needles (35, 11, D:7) a book of Changes (38, 24, D:7) 17 stones (41, -8, D:7) a +0 mace (41, 35, D:7) a +0 robe a +1 whip of flaming (44, 35, D:7) a +0 animal skin Level 8 of the Dungeon (0, 0, D:8) 17 stones (3, 13, D:8) a +0 short sword of venom a stone (3, 18, D:8) a +0 club (3, 20, D:8) a stone (3, 33, D:8) a cursed +2 mace a +0 robe (3, 34, D:8) a cursed +0 scimitar of draining a +0 robe a cursed +2 dagger of freezing a +0 robe (3, 35, D:8) a +2 spear a +0 robe a +0 giant club (3, 36, D:8) a cursed -3 dagger a +0 blowgun 13 poisoned needles (3, 37, D:8) a +2 arbalest of flaming (4, 13, D:8) 6 tomahawks (7, 10, D:8) a +0 falchion (7, 21, D:8) a cursed -2 hand axe a +0 chain mail (8, 21, D:8) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (8, 22, D:8) a +1 flail of protection a +0 club a +0 scale mail (9, 13, D:8) a cursed +0 morningstar a +0 robe (14, 24, D:8) a +0 quarterstaff (19, -3, D:8) a stone a +0 dagger (19, -2, D:8) a +0 club a +2 short sword of venom a +0 whip a +1 whip of venom (19, -1, D:8) 2 stones (20, -3, D:8) a stone a cursed -1 whip (21, -3, D:8) a stone (25, -3, D:8) 5 large rocks (25, 1, D:8) the cursed +1 plate armour of Hide-and-Seek {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (25, 2, D:8) a +0 hand crossbow (29, 28, D:8) a +0 trident (30, 14, D:8) a +0 leather armour (31, 28, D:8) a +0 mace a +0 chain mail a +0 hand axe a +0 leather armour (32, 27, D:8) a +0 club a +0 dagger a +0 robe (33, 6, D:8) a +0 ring mail a +0 flail a +0 leather armour (35, 27, D:8) a +0 cloak (40, -2, D:8) a +0 flail a +0 ring mail a +0 dagger a +2 robe of cold resistance a +0 falchion (41, 3, D:8) a +0 dagger (41, 12, D:8) a +0 short sword (43, 18, D:8) a +0 leather armour (44, 26, D:8) 8 sling bullets (45, 14, D:8) a +1 great sword of electrocution (45, 16, D:8) a +0 helmet (46, 7, D:8) a +0 leather armour (46, 13, D:8) a +0 giant club a cursed +0 giant club (46, 16, D:8) a +0 flail (47, 16, D:8) a cursed -3 hand axe a +0 ring mail a +0 mace (53, 38, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 robe (3, 12, D:9) a scroll of random uselessness (6, -3, D:9) a +0 giant spiked club a +0 robe (10, 6, D:9) a +0 quarterstaff (11, 6, D:9) a +0 shortbow (14, 7, D:9) a cursed -3 short sword (16, 9, D:9) a +0 whip (26, 15, D:9) the +11 hand axe of the Shrike {protect, Int+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). (26, 16, D:9) a +0 spear (45, 30, D:9) a +0 rapier (46, 29, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) 18 bolts (2, -11, D:10) 9 stones (8, -13, D:10) a +0 short sword (10, -11, D:10) a +0 plate armour a +0 flail (11, 4, D:10) a +0 ring mail a +0 flail (12, 3, D:10) 3 large rocks (12, 5, D:10) a +0 plate armour a +2 scimitar of electrocution (12, 28, D:10) a +0 mace a +0 leather armour a +0 short sword a tomahawk (12, 29, D:10) a +0 trident (13, 6, D:10) a +0 short sword (13, 28, D:10) a +0 trident a +0 leather armour (13, 29, D:10) a +1 hand axe of holy wrath a +0 club a cursed -2 club a +0 club a +0 flail a +0 leather armour a +0 flail a +0 leather armour a +1 flail of crushing a +0 ring mail a +0 war axe a +0 ring mail a +0 mace a +0 dagger a +0 club a +0 chain mail a +0 mace a +0 scale mail a +0 club a +0 leather armour (13, 30, D:10) a +0 short sword a +0 leather armour a +0 hand axe (14, -11, D:10) a +0 mace (14, 30, D:10) 3 tomahawks (16, -11, D:10) a +0 shortbow a +0 hand axe a +0 scale mail (16, -10, D:10) a +0 trident (16, -9, D:10) a +0 shortbow (17, -10, D:10) a +0 robe a +0 dagger (17, 8, D:10) a +0 chain mail a +0 short sword (18, 7, D:10) a +0 club (19, 7, D:10) a +0 hand axe (19, 8, D:10) a +0 short sword (21, -15, D:10) a +0 falchion (23, 11, D:10) a +0 robe a +0 dagger (27, 16, D:10) a +0 club (27, 17, D:10) a +1 flail of crushing a +0 club (27, 18, D:10) a +0 short sword (28, 15, D:10) a cursed +0 chain mail (28, 16, D:10) a stone (28, 18, D:10) a +0 leather armour a +0 club a +0 short sword (29, -5, D:10) a +0 club (29, 14, D:10) a stone (29, 16, D:10) 3 stones a +0 dagger (29, 17, D:10) a stone a cursed +0 dagger (29, 19, D:10) a +0 hand axe (30, 14, D:10) a +0 leather armour a +0 club (30, 17, D:10) a +0 leather armour a +0 club a cursed -2 hand axe (30, 19, D:10) a +0 ring mail a +0 short sword (32, -2, D:10) a tomahawk (33, -2, D:10) a tomahawk (34, -2, D:10) a tomahawk (36, 8, D:10) 19 stones (37, -2, D:10) a +0 giant spiked club (38, -2, D:10) a +0 dagger (39, -8, D:10) a +0 short sword (39, -2, D:10) a +0 plate armour a +0 short sword (45, -2, D:10) a tomahawk (45, 21, D:10) a +0 dagger a +0 robe (46, 21, D:10) a +0 leather armour a +0 glaive a +0 chain mail (47, -13, D:10) 14 stones (49, -13, D:10) a stone (49, 17, D:10) 12 bolts (49, 20, D:10) a +2 demon trident a +0 ring mail (51, -13, D:10) a stone (53, -12, D:10) a stone Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail a +3 mace (1, -1, D:11) a +0 whip (3, -17, D:11) 22 stones (6, -13, D:11) a +0 leather armour (12, 3, D:11) a +0 club (13, 3, D:11) a +0 shortbow (14, 3, D:11) a +0 leather armour a cursed -3 hand axe a +0 robe a +0 dagger a +0 shortbow (15, 2, D:11) a +0 shortbow (15, 3, D:11) a +0 leather armour a cursed +0 flail (21, -18, D:11) 18 stones (34, -15, D:11) 13 stones (46, -16, D:11) a +0 giant spiked club a +0 scale mail a +0 flail a +0 morningstar (50, 28, D:11) 3 tomahawks (51, 21, D:11) a +0 robe a +0 dagger (51, 23, D:11) a large rock (51, 24, D:11) a +0 giant spiked club a cursed +0 robe a +0 dagger a +0 trident a cursed -1 flail (51, 25, D:11) 4 large rocks (55, 9, D:11) 19 stones (55, 19, D:11) 13 bolts Level 12 of the Dungeon (0, 0, D:12) 30 bolts (6, -21, D:12) a +0 blowgun (8, -20, D:12) a +0 shortbow (10, -37, D:12) a +0 short sword (11, -5, D:12) a +0 whip a +0 leather armour (12, -37, D:12) a +4 quarterstaff (18, -47, D:12) the +6 long sword of Stickiness {elec, rF+ rC+ Dex-4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-4). It protects you from fire. It protects you from cold. It makes you more stealthy. (21, 1, D:12) a +0 lajatang (23, -19, D:12) 3 large rocks (24, -19, D:12) a +2 great mace of protection (25, -20, D:12) a large rock (30, -30, D:12) a +0 short sword (31, -27, D:12) a +0 flail (42, -23, D:12) a cursed +0 war axe a +0 leather armour a +0 flail a +0 ring mail 25 stones (43, -22, D:12) a +0 hand axe a +0 leather armour (43, -7, D:12) a +0 morningstar (44, -29, D:12) a +0 flail (45, -29, D:12) a +0 hand axe a +0 leather armour a cursed -1 dagger a +0 robe (46, -29, D:12) a +0 mace a +0 dagger (47, -22, D:12) a +0 war axe a +0 leather armour (48, -37, D:12) a +0 troll leather armour Level 13 of the Dungeon (0, 0, D:13) 14 stones (6, 14, D:13) a +1 dagger of venom a +0 robe (6, 15, D:13) a +0 whip a +0 robe (6, 16, D:13) a +0 hand axe 23 stones (7, 17, D:13) a +0 short sword 2 tomahawks of returning a +0 leather armour (7, 19, D:13) a +2 dagger of draining a +0 robe (8, 18, D:13) a +0 hand axe (12, 33, D:13) a +0 shortbow (17, 25, D:13) an uncursed staff of poison (18, -1, D:13) a +0 pair of boots (18, 31, D:13) 15 poisoned needles (27, -17, D:13) a +0 troll leather armour (29, -15, D:13) a +1 long sword a +0 leather armour a +0 buckler a +0 broad axe a cursed +0 leather armour a +0 buckler a +0 dagger a +0 robe (35, 19, D:13) a +0 shortbow (36, 13, D:13) 14 stones (36, 15, D:13) a +0 hand axe (36, 16, D:13) 3 large rocks a +0 flail (36, 17, D:13) a +0 great mace of holy wrath a +0 ring mail (37, 19, D:13) a +0 short sword a +0 scale mail Level 14 of the Dungeon (0, 0, D:14) a +0 scale mail (7, -11, D:14) 13 stones (10, -5, D:14) a +0 scimitar of flaming (20, -8, D:14) 16 sling bullets (23, -1, D:14) 11 bolts a +0 arbalest (27, 7, D:14) a bolt (28, 4, D:14) a +0 robe a +0 shortbow 20 bolts a +0 arbalest (29, 4, D:14) 21 bolts a +0 arbalest (37, -7, D:14) a +1 pair of boots of flying (42, 1, D:14) a wand of disintegration (16) a wand of flame (68) a wand of random effects (52) (43, 25, D:14) 20 sling bullets (47, 35, D:14) a potion of degeneration (49, -2, D:14) 19 stones Level 15 of the Dungeon (0, 0, D:15) a potion of degeneration (4, -44, D:15) an uncursed ring of teleportation (11, -49, D:15) a +0 scale mail (11, -48, D:15) a +0 club (12, -48, D:15) a +0 plate armour (15, -34, D:15) an uncursed staff of power (16, -48, D:15) a +0 lajatang (26, -31, D:15) 15 bolts a cursed -2 arbalest (27, -24, D:15) a cursed -3 short sword (28, -46, D:15) a +1 helmet (28, -24, D:15) a +0 robe a cursed -3 dagger (31, -51, D:15) a +0 chain mail (37, -46, D:15) an uncursed ring of fire (37, -16, D:15) the +5 hand axe "Geghiotz" {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (41, -17, D:15) a +0 short sword (45, -7, D:15) a +0 dire flail a +0 dire flail (50, -21, D:15) 12 stones (56, -49, D:15) a +0 plate armour (57, -16, D:15) 26 bolts Level 1 of the Orcish Mines (0, 0, Orc:1) a cursed -1 giant spiked club (1, 1, Orc:1) a +0 scale mail a +0 war axe (2, 0, Orc:1) a +2 robe of the Archmagi a +0 dagger (2, 1, Orc:1) a +0 robe a cursed +0 dagger (2, 2, Orc:1) a +0 whip a +0 leather armour a +0 flail (5, 2, Orc:1) a +0 chain mail a +0 war axe (7, 4, Orc:1) a +0 flail (10, -26, Orc:1) a +0 dagger a +0 robe (11, -36, Orc:1) a +0 morningstar (11, -25, Orc:1) a +0 short sword a +0 leather armour (12, -35, Orc:1) a +0 dagger a +0 robe (12, -34, Orc:1) a +0 club (12, -25, Orc:1) a +0 dagger a +0 robe (12, -24, Orc:1) a +0 war axe a +0 plate armour (14, -38, Orc:1) a +0 short sword a +0 leather armour (16, -7, Orc:1) a cursed +0 scale mail a +0 trident (16, -6, Orc:1) a +0 plate armour a cursed +0 long sword (16, -5, Orc:1) a +0 robe a +0 dagger (16, -4, Orc:1) a +0 halberd (17, -4, Orc:1) a cursed +0 robe a +0 dagger (18, -5, Orc:1) a +0 robe a +4 dagger (20, -39, Orc:1) a +0 giant spiked club Level 2 of the Orcish Mines [Shop] Ifo Puuw's Book Shop a book of Dreams (900 gold) a book of Geomancy (420 gold) a book of Conjurations (360 gold) a book of the Tempests (840 gold) a book of Cantrips (240 gold) a book of Burglary (900 gold) a book of Death (840 gold) a Young Poisoner's Handbook (480 gold) a book of the Dragon (1080 gold) a book of Changes (300 gold) [Shop] Ryff's Gadget Boutique a fan of gales (560 gold) a lamp of fire (560 gold) a fan of gales (560 gold) a crystal ball of energy (280 gold) a lamp of fire (560 gold) a sack of spiders (280 gold) a wand of flame (16) (126 gold) a wand of flame (24) (182 gold) [Shop] Dawiozuhi's Food Shoppe a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) [Shop] Cihasets's Antique Armour Shoppe a +0 scale mail (80 gold) a +0 robe (14 gold) a +0 plate armour (460 gold) the +2 robe "Ysoidoas" {rN+} (438 gold) It protects you from negative energy. a +0 scale mail (80 gold) a +0 plate armour (460 gold) a +2 cloak of magic resistance (430 gold) a +0 robe (14 gold) [Shop] Cez Dio's Antique Weapon Emporium a +0 mace of holy wrath (236 gold) a +0 blowgun (80 gold) a +0 falchion (96 gold) a +0 longbow (144 gold) a +0 quarterstaff (128 gold) the +8 dagger "Maydoh" {flame, rPois rC- Str+4} (1798 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to cold. It protects you from poison. a +0 quarterstaff (128 gold) a +1 hand axe of flaming (396 gold) a +0 fustibalus (480 gold) a +0 morningstar (128 gold) a +0 short sword (96 gold) a +2 arbalest of flaming (643 gold) a +0 trident (112 gold) a +0 flail of holy wrath (265 gold) (0, 0, Orc:2) a cursed +0 flail (2, -22, Orc:2) a +0 short sword a +0 leather armour (3, -24, Orc:2) a +0 leather armour (3, -23, Orc:2) a +0 whip a +0 war axe a +0 leather armour (3, -22, Orc:2) a +0 flail (6, -18, Orc:2) a +0 dagger a +0 robe (6, -8, Orc:2) a cursed -1 dagger a +0 robe (6, -5, Orc:2) a +0 ring mail (6, -4, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 robe (13, -36, Orc:2) a +0 flail (16, 12, Orc:2) a +0 chain mail a +0 mace a +0 flail a +0 ring mail (17, -28, Orc:2) a +0 hand axe (17, 12, Orc:2) a +0 leather armour (18, -29, Orc:2) a +0 hand axe (18, -27, Orc:2) a +0 mace a +0 long sword a cursed -2 plate armour (19, -13, Orc:2) a +0 dagger a +0 robe (20, -20, Orc:2) a +0 glaive a +0 chain mail (20, -9, Orc:2) a +0 club a +0 dire flail a +0 chain mail a +0 club a +0 leather armour a +2 dagger of venom a +0 leather armour (20, 5, Orc:2) a +0 battleaxe a +0 chain mail (20, 6, Orc:2) a +3 short sword of venom a +0 mace 5 tomahawks a +0 chain mail (21, -27, Orc:2) a +0 dagger a +0 robe (21, 5, Orc:2) a +0 hand axe (21, 6, Orc:2) a +0 scimitar a +0 chain mail (22, -39, Orc:2) a +0 club a +0 chain mail (22, -27, Orc:2) a +0 club (22, -26, Orc:2) a +0 scimitar a +0 plate armour (22, -9, Orc:2) a +0 dagger a +0 robe (22, 7, Orc:2) a +0 halberd a cursed +0 chain mail (23, -40, Orc:2) a +0 whip a +0 leather armour (23, -27, Orc:2) a +0 dagger a +0 robe (23, 7, Orc:2) a +0 glaive a cursed -2 plate armour (24, -42, Orc:2) a +0 halberd a +0 plate armour (24, -41, Orc:2) a +0 short sword a cursed +0 leather armour a +0 short sword a +0 ring mail (24, -31, Orc:2) a +0 club (24, -30, Orc:2) a +0 trident a +0 leather armour (24, -27, Orc:2) a +0 mace a cursed +0 chain mail (25, -43, Orc:2) a +0 mace a +0 leather armour (25, -26, Orc:2) a tomahawk (25, -25, Orc:2) a +0 war axe a +0 plate armour (25, -18, Orc:2) a +0 club a +0 ring mail (26, -30, Orc:2) a +0 long sword a +0 plate armour (26, -26, Orc:2) 2 tomahawks (26, -18, Orc:2) a +0 war axe a +0 chain mail (26, 10, Orc:2) a +0 mace (26, 11, Orc:2) a +0 plate armour a +0 morningstar (27, 9, Orc:2) a +0 leather armour of positive energy a +0 flail (28, -24, Orc:2) a cursed +0 flail a +0 leather armour (28, 9, Orc:2) a +0 ring mail a +2 dagger of speed (31, -26, Orc:2) a +0 short sword a +0 leather armour (31, 1, Orc:2) a +0 club (32, -27, Orc:2) a +0 war axe a +0 plate armour a +0 dagger (32, -26, Orc:2) a +0 flail a +0 dagger a +0 robe 5 tomahawks of returning a cursed -3 hand axe (32, -25, Orc:2) a +0 club a +0 leather armour (32, 0, Orc:2) a +0 chain mail a +0 war axe a +2 vampiric hand axe a +0 leather armour (33, -27, Orc:2) a +0 dire flail of holy wrath a +0 chain mail (33, -26, Orc:2) a +0 long sword a +0 chain mail (33, 1, Orc:2) a +0 hand axe (38, -30, Orc:2) a +0 hand axe (39, -31, Orc:2) a +0 flail a +0 leather armour (39, -30, Orc:2) a +0 leather armour (39, -24, Orc:2) a +0 mace a +0 chain mail a tomahawk (39, -23, Orc:2) a tomahawk a +0 ring mail (40, -32, Orc:2) a +0 club (40, -24, Orc:2) a cursed +0 short sword (41, -32, Orc:2) a +0 dire flail 7 tomahawks of returning a +3 chain mail (41, -31, Orc:2) a +0 club (41, -24, Orc:2) a +0 ring mail a +1 battleaxe of pain a +0 plate armour a +0 glaive a +0 chain mail (42, -24, Orc:2) a +0 giant spiked club (43, -24, Orc:2) a cursed +0 chain mail a +0 battleaxe a +0 plate armour (45, -19, Orc:2) a +0 dagger a +0 leather armour a +0 mace a +0 ring mail (45, -18, Orc:2) a +0 mace a +0 ring mail (46, -30, Orc:2) a +0 pair of boots (46, -18, Orc:2) a +0 whip a +0 leather armour (48, -12, Orc:2) a +0 long sword of draining a +2 arbalest of flaming 15 bolts a +0 chain mail a +0 morningstar a +0 plate armour a +0 flail a +0 dagger a +0 robe a +0 short sword a +0 plate armour a +0 falchion Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 shield (1, -8, Lair:1) an uncursed staff of power (20, -28, Lair:1) the +1 demon trident "Pegiwucup" {elec, MR++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (40, -7, Lair:1) a +0 plate armour (44, -2, Lair:1) a +0 mace Level 2 of the Lair of Beasts (6, 0, Lair:2) a scarf of repulsion (7, 32, Lair:2) 6 tomahawks (19, -18, Lair:2) 18 stones (33, 0, Lair:2) 15 poisoned needles (36, 20, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (4, 2, Lair:3) a +0 robe (4, 5, Lair:3) 19 bolts (11, 8, Lair:3) an uncursed ring of fire (27, -7, Lair:3) 14 stones (31, -24, Lair:3) a +0 ring mail (38, 0, Lair:3) 7 stones (42, -31, Lair:3) 26 sling bullets (51, -3, Lair:3) a +4 glaive of protection (52, -32, Lair:3) a +0 long sword (69, -19, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (0, 0, Lair:4) an uncursed ring of poison resistance (1, -20, Lair:4) 22 stones (1, 23, Lair:4) a +0 chain mail (10, 20, Lair:4) a +0 ring mail (26, 0, Lair:4) 4 needles of confusion (26, 22, Lair:4) a +0 ring mail (27, -8, Lair:4) a scroll of immolation (44, 12, Lair:4) 8 needles of frenzy (45, 8, Lair:4) 9 poisoned needles (48, 3, Lair:4) a +2 cloak (57, -19, Lair:4) a +0 robe (61, 19, Lair:4) a +1 falchion of holy wrath Level 5 of the Lair of Beasts (0, 0, Lair:5) 16 arrows (17, 17, Lair:5) a +0 pair of gloves of archery (29, 18, Lair:5) 15 poisoned needles (34, 13, Lair:5) 17 poisoned needles (45, -17, Lair:5) a +1 hat of magic resistance Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 ring mail (1, -25, Lair:6) a +1 pair of gloves (2, -23, Lair:6) a +3 ring of intelligence (6, -18, Lair:6) a +0 dagger (16, -16, Lair:6) 9 poisoned needles (17, -22, Lair:6) a +0 chain mail (21, -11, Lair:6) a +0 club (46, -10, Lair:6) a potion of degeneration (48, -41, Lair:6) a +0 plate armour (50, -4, Lair:6) a +0 leather armour (50, -1, Lair:6) 20 stones (54, 3, Lair:6) 15 bolts (57, -44, Lair:6) a +0 hand axe (58, -43, Lair:6) a +3 ring of protection (63, -25, Lair:6) a +1 hat Level 1 of the Swamp (0, 0, Swamp:1) a +0 quarterstaff a +0 robe (21, -3, Swamp:1) 3 scrolls of amnesia (21, 15, Swamp:1) a +0 leather armour (21, 24, Swamp:1) a +0 shortbow (25, -19, Swamp:1) a scroll of amnesia (27, 7, Swamp:1) a +0 robe (33, -8, Swamp:1) a +0 executioner's axe (51, 29, Swamp:1) 3 curare-tipped needles Level 2 of the Swamp (0, 0, Swamp:2) a +0 spear (1, -5, Swamp:2) a +0 quarterstaff a +0 robe (1, -4, Swamp:2) the +1 cloak of the Chupacabra {Int+2} It affects your intelligence (+2). (2, -5, Swamp:2) a +0 dagger a +0 robe (3, -6, Swamp:2) 20 stones (4, 6, Swamp:2) a +0 scale mail (6, 19, Swamp:2) a +0 robe (10, 16, Swamp:2) 6 scrolls of enchant weapon (18, 22, Swamp:2) 5 tomahawks (19, 31, Swamp:2) a +0 leather armour (19, 34, Swamp:2) a +0 robe (25, 18, Swamp:2) a +1 spear of freezing (26, 3, Swamp:2) a +0 robe (28, -5, Swamp:2) a +0 scale mail (29, 19, Swamp:2) a +0 vampiric spear (30, 19, Swamp:2) a +0 robe a cursed -3 quarterstaff (32, 19, Swamp:2) a -2 buckler (34, -14, Swamp:2) a +0 scale mail (35, -9, Swamp:2) a +0 great mace (35, 19, Swamp:2) 29 sling bullets (36, 21, Swamp:2) 15 stones (38, 4, Swamp:2) a +0 war axe Level 3 of the Swamp (0, 0, Swamp:3) a +2 pair of gloves (0, 20, Swamp:3) 17 stones (1, 0, Swamp:3) the +1 hat "Filaxump" {rN++} It greatly protects you from negative energy. (13, -5, Swamp:3) a +0 spear a +0 buckler (20, -4, Swamp:3) a scroll of immolation (32, 0, Swamp:3) a +0 dagger (40, -8, Swamp:3) 22 stones Level 4 of the Swamp (0, 0, Swamp:4) a +0 falchion (4, -4, Swamp:4) a +0 leather armour (6, -14, Swamp:4) an uncursed ring of protection from magic (6, -13, Swamp:4) a +0 leather armour (10, 5, Swamp:4) a cursed -1 spear (10, 9, Swamp:4) a +2 eveningstar of protection a +0 plate armour a +0 large shield (21, -11, Swamp:4) a +0 hand crossbow (21, 13, Swamp:4) a +0 robe (32, -15, Swamp:4) a +0 cloak a +1 rapier of electrocution (34, 5, Swamp:4) a +1 hand axe of flaming (35, -18, Swamp:4) +0 swamp dragon scales (44, -2, Swamp:4) a +0 pair of gloves (46, 0, Swamp:4) a +6 ring of intelligence (59, -12, Swamp:4) 10 sling bullets Level 1 of the Spider Nest (0, 0, Spider:1) a +0 club (4, 18, Spider:1) a +0 leather armour (5, 20, Spider:1) a +0 ring mail (22, 14, Spider:1) a +2 shield of cold resistance (23, 5, Spider:1) a +1 scimitar of flaming (23, 14, Spider:1) a +2 pair of boots of stealth (33, 23, Spider:1) a +0 falchion Level 2 of the Spider Nest (0, 0, Spider:2) a +0 hunting sling (7, 16, Spider:2) a +0 robe (8, 21, Spider:2) a +2 robe of positive energy a +4 vampiric lajatang (11, 23, Spider:2) a +0 mace (15, 31, Spider:2) 22 bolts (24, 27, Spider:2) a cursed -1 club (26, 34, Spider:2) 18 stones Level 3 of the Spider Nest (0, 0, Spider:3) 22 sling bullets (20, -3, Spider:3) 6 poisoned needles Level 4 of the Spider Nest (0, 0, Spider:4) a +0 robe (1, 13, Spider:4) a +0 helmet (4, 14, Spider:4) 8 needles of confusion (8, -42, Spider:4) 24 bolts (11, -44, Spider:4) a +0 long sword (11, -42, Spider:4) a +2 longbow (11, -15, Spider:4) a +0 hand crossbow (15, 15, Spider:4) 17 sling bullets (16, -3, Spider:4) a +0 chain mail (29, 6, Spider:4) an uncursed ring of poison resistance an uncursed staff of poison Level 1 of the Vaults [Shop] Dionker's Jewellery Emporium an uncursed amulet of harm (510 gold) a cursed -4 ring of strength (34 gold) an uncursed amulet of harm (510 gold) a cursed ring of flight (246 gold) a +5 ring of intelligence (700 gold) an uncursed ring of protection from fire (425 gold) an uncursed amulet of the gourmand (510 gold) an uncursed ring of protection from cold (425 gold) an uncursed amulet of harm (510 gold) an uncursed amulet of guardian spirit (510 gold) an uncursed ring of flight (297 gold) a cursed -3 ring of evasion (34 gold) a +2 ring of protection (170 gold) an uncursed ring of protection from magic (425 gold) (0, 0, Vaults:1) a bolt (0, 5, Vaults:1) a bolt (1, -1, Vaults:1) a +0 arbalest 15 bolts (1, 0, Vaults:1) a +0 arbalest 27 bolts (2, -2, Vaults:1) a +0 arbalest 14 bolts (4, -1, Vaults:1) a bolt (5, -12, Vaults:1) a bolt (5, -2, Vaults:1) 3 bolts (6, -3, Vaults:1) a +0 great mace a +0 scale mail a bolt (7, -12, Vaults:1) a bolt (10, -12, Vaults:1) a +0 arbalest 18 bolts (13, 30, Vaults:1) a +0 scimitar (15, 21, Vaults:1) a +0 dagger a +0 robe (15, 43, Vaults:1) a +0 buckler (19, 42, Vaults:1) a +0 morningstar a cursed +0 leather armour (19, 43, Vaults:1) a +0 arbalest 20 bolts (19, 45, Vaults:1) a +1 battleaxe a +0 plate armour (20, 46, Vaults:1) a +0 arbalest 24 bolts a +2 long sword of protection a +0 plate armour (21, 47, Vaults:1) a bolt (31, 16, Vaults:1) 3 large rocks (32, -6, Vaults:1) a scarf of resistance (33, 18, Vaults:1) a large rock (33, 19, Vaults:1) a large rock (33, 46, Vaults:1) a bolt (34, -7, Vaults:1) a +0 leather armour a +0 dire flail (34, 19, Vaults:1) a large rock (34, 44, Vaults:1) a +0 troll leather armour (34, 46, Vaults:1) a bolt (35, -8, Vaults:1) a cursed +0 scale mail a +0 mace 5 large rocks (35, -7, Vaults:1) a +0 plate armour a +2 great mace of holy wrath (35, -6, Vaults:1) a large rock (37, -4, Vaults:1) a large rock (38, 32, Vaults:1) 10 stones (39, 9, Vaults:1) a +0 hand axe (40, 42, Vaults:1) a +0 troll leather armour (40, 43, Vaults:1) a +4 morningstar a +0 leather armour (46, 36, Vaults:1) a +0 giant club (47, 36, Vaults:1) a +0 giant spiked club (49, 35, Vaults:1) a +0 giant club a +0 giant spiked club (50, 34, Vaults:1) a +0 halberd a +0 robe (50, 35, Vaults:1) a +1 dire flail of protection (51, 35, Vaults:1) a +0 giant club a +0 giant club (52, 48, Vaults:1) a +0 helmet (55, 34, Vaults:1) a +0 giant club (55, 35, Vaults:1) a +0 flail a +0 ring mail (55, 37, Vaults:1) a cursed +0 dagger a +0 robe (56, 36, Vaults:1) a +0 dagger (57, 16, Vaults:1) a large rock (65, 17, Vaults:1) a +0 great sword a +0 plate armour a +0 shortbow (66, 16, Vaults:1) a +0 halberd a +0 plate armour (67, 15, Vaults:1) a +0 glaive a +0 chain mail (68, 25, Vaults:1) a +0 scale mail a +0 great mace (69, 25, Vaults:1) a bolt (70, -17, Vaults:1) the +11 short sword of Equivalence {vamp, *Contam rElec rN+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (70, 11, Vaults:1) a bolt (70, 24, Vaults:1) a +0 war axe (72, 25, Vaults:1) a bolt (72, 26, Vaults:1) a +0 dagger a +0 robe (72, 27, Vaults:1) a +0 long sword a +2 shortbow of flaming (72, 28, Vaults:1) a bolt (72, 46, Vaults:1) a +0 scimitar (73, 4, Vaults:1) a +0 arbalest 9 bolts (73, 25, Vaults:1) a +0 morningstar a +0 scale mail (73, 27, Vaults:1) a +3 war axe a +0 plate armour (73, 32, Vaults:1) a cursed +0 blowgun Level 2 of the Vaults (0, 0, Vaults:2) 28 stones (0, 4, Vaults:2) a potion of brilliance (2, 1, Vaults:2) a +0 long sword a +0 arbalest a +0 ring mail 11 bolts a human corpse (3, 2, Vaults:2) a +0 giant club a +0 giant club an arrow a two-headed ogre corpse (4, 2, Vaults:2) a bolt a +0 giant club a +0 giant club a +0 giant spiked club a +0 robe a +0 dire flail a +0 giant spiked club an ogre corpse a two-headed ogre corpse an ogre corpse a two-headed ogre corpse (5, -21, Vaults:2) a +0 scimitar (5, 2, Vaults:2) +0 storm dragon scales a +0 longbow 11 arrows 31 gold pieces a +0 shield of fire resistance a storm dragon corpse a centaur corpse (6, 0, Vaults:2) an arrow (6, 1, Vaults:2) an arrow (6, 2, Vaults:2) a +1 dagger of electrocution (unseen) (7, -2, Vaults:2) an arrow (7, 2, Vaults:2) 4 large rocks (unseen) (11, -26, Vaults:2) a +0 flail a +0 scale mail (12, -28, Vaults:2) a +0 long sword a cursed +0 leather armour (12, -27, Vaults:2) 2 large rocks a +0 dagger of holy wrath a +0 scale mail a +1 morningstar of freezing a +0 leather armour (12, -26, Vaults:2) a large rock a +0 trident (13, -19, Vaults:2) a +0 chain mail (14, -30, Vaults:2) a +3 long sword a +0 leather armour (15, 23, Vaults:2) a bolt (20, -19, Vaults:2) the +9 flail of Neurosis {vamp, *Rage +Fly Str+7 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). It lets you fly. It may make you go berserk in combat. It makes you more stealthy. (22, 13, Vaults:2) a +0 dagger a +0 robe (24, 10, Vaults:2) a +0 flail 3 chunks of flesh (24, 12, Vaults:2) a +3 dire flail (still there?) a bolt (still there?) (25, 12, Vaults:2) a bolt (25, 13, Vaults:2) a bolt (26, 10, Vaults:2) a +0 troll leather armour a deep troll corpse (27, 11, Vaults:2) a bolt (unseen) (27, 12, Vaults:2) 2 bolts (29, -14, Vaults:2) a +0 short sword (30, 12, Vaults:2) a bolt (31, 12, Vaults:2) a bolt (32, 12, Vaults:2) 3 bolts (40, -29, Vaults:2) 4 tomahawks of returning (40, -3, Vaults:2) a +0 dagger a +0 shortbow a +0 leather armour (42, 10, Vaults:2) a harpy corpse (50, -17, Vaults:2) 7 needles of confusion (53, 10, Vaults:2) 30 gold pieces