magicm Level 1 of the Dungeon (0, 0, D:1) 22 stones (7, 4, D:1) a +0 club (23, -12, D:1) 10 stones (25, -6, D:1) an adder corpse (skeletalised by now) (25, -3, D:1) 2 throwing nets (26, 2, D:1) a +0 dagger (27, 25, D:1) a +0 dagger (32, 36, D:1) 17 bolts (34, 12, D:1) a +0 club (35, 41, D:1) a +0 flail (36, -21, D:1) a +0 robe (38, 26, D:1) a cursed -3 ring of dexterity (39, -21, D:1) a +0 plate armour (40, 40, D:1) a +0 whip (44, 1, D:1) a +0 dagger (61, 11, D:1) 10 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (0, 6, D:2) a bat corpse (skeletalised by now) (2, 5, D:2) 17 bolts (9, -2, D:2) a +0 club (11, -3, D:2) 15 stones (14, -1, D:2) a +0 hand axe (18, 13, D:2) 17 stones (20, 5, D:2) the felid corpse of Natasha (skeletalised by now) (24, 8, D:2) a frilled lizard skeleton (25, -1, D:2) 10 poisoned needles (28, -4, D:2) a +0 whip (28, 26, D:2) a +0 hunting sling (33, 28, D:2) a +0 club (40, 33, D:2) 20 stones (41, -15, D:2) a +1 dagger of protection Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (6, -2, D:3) a +0 short sword a +0 ring mail an orc corpse (13, -14, D:3) a +0 hand axe a +0 dagger an orc corpse (14, -14, D:3) a +0 dagger (unseen) (15, -14, D:3) 2 arrows (15, -11, D:3) a +0 quarterstaff (16, -12, D:3) 2 arrows (17, -15, D:3) 2 arrows (18, -15, D:3) an arrow