magicm Level 1 of the Dungeon (4, -52, D:1) a +0 spear (6, 0, D:1) a +0 dagger (12, -12, D:1) a +0 robe (19, -22, D:1) a +0 club (21, -11, D:1) 17 stones (33, 3, D:1) a +0 whip (36, -10, D:1) 12 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -3, D:2) a stone (15, 0, D:2) 2 tomahawks (16, -1, D:2) a +0 hand axe a +0 leather armour (21, 34, D:2) 12 stones (24, 21, D:2) a +0 club (26, 8, D:2) a +0 hunting sling (29, -1, D:2) a +0 club (31, 9, D:2) a +0 short sword 5 stones (32, 11, D:2) 19 sling bullets (39, 29, D:2) a +0 club a stone (47, 21, D:2) a stone (47, 22, D:2) a stone (48, 16, D:2) a +0 hunting sling 15 stones (50, 5, D:2) a +0 club (54, 12, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 mace (0, 19, D:3) a +0 club (1, -9, D:3) 14 stones (6, 25, D:3) a +0 ring mail (7, 8, D:3) a +0 club (14, -20, D:3) a +0 dagger (14, -19, D:3) a +0 club (14, -8, D:3) 24 stones (23, -4, D:3) a +0 short sword (24, 26, D:3) a +0 mace (26, 16, D:3) a stone (28, 22, D:3) a +0 short sword 2 stones (33, 4, D:3) a +0 club (36, -20, D:3) a +0 club (38, -9, D:3) a +0 club (38, -8, D:3) a +0 whip (38, 2, D:3) a +0 centaur barding (39, -9, D:3) a +0 war axe a +0 leather armour (39, -8, D:3) a tomahawk (39, -7, D:3) a tomahawk (39, 20, D:3) a +0 hand axe (40, -17, D:3) a +0 hunting sling 19 stones (40, -15, D:3) a +0 flail (40, -12, D:3) 4 stones (40, -10, D:3) a stone (40, 21, D:3) a +0 scale mail (41, 20, D:3) a +0 morningstar (50, -22, D:3) a +0 club (57, -20, D:3) a +0 vampiric spear (57, -17, D:3) a +0 club (57, -16, D:3) a +0 whip (57, -14, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (0, 2, D:4) a +0 leather armour (1, 1, D:4) a +0 mace (1, 2, D:4) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (7, 18, D:4) a +0 club (12, 12, D:4) a +0 mace (12, 13, D:4) a +0 dagger a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (25, -19, D:4) a +0 club a +0 scale mail a +0 whip a +0 ring mail (25, -18, D:4) the +5 dagger of Misies {venom, +Inv +Fly rF+ Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It protects you from fire. It lets you turn invisible. It lets you fly. (26, -20, D:4) a +0 club a +0 ring mail (26, -18, D:4) a +0 mace a +0 leather armour a +0 club a +0 scale mail a +0 buckler (27, -18, D:4) a +0 leather armour (32, -28, D:4) a +0 falchion a +0 flail (34, -27, D:4) a +0 hand axe (48, -17, D:4) a +0 giant club (52, -14, D:4) a +0 spear (52, -13, D:4) a +0 halberd (53, -15, D:4) a cursed -2 giant club (53, -14, D:4) a +0 spear (53, -13, D:4) a +0 spear (58, -25, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 25 sling bullets (1, -6, D:5) a +0 scale mail (2, -4, D:5) a cursed +0 leather armour (3, -22, D:5) a +0 great sword (8, -17, D:5) a +0 flail a +0 hand axe (8, -15, D:5) a +0 flail a +0 leather armour (9, -17, D:5) a +0 dagger (10, -21, D:5) 20 stones (10, -4, D:5) 19 arrows (12, -17, D:5) an uncursed staff of energy (13, -25, D:5) 2 potions of degeneration (16, -7, D:5) a +0 robe (16, 23, D:5) the +8 quarterstaff of Caavuune {flame, rElec rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. (17, 24, D:5) a +2 dagger of flaming (22, 22, D:5) a +0 falchion (25, -9, D:5) an arrow (25, 19, D:5) a +0 short sword (26, -7, D:5) 2 arrows (26, -6, D:5) an arrow (27, -4, D:5) a +0 shortbow 23 arrows (27, 16, D:5) a +0 quarterstaff (38, 21, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) 12 sling bullets (18, 12, D:6) a +0 robe (19, 13, D:6) a +0 short sword a +0 leather armour (20, 21, D:6) a +3 ring mail (23, 8, D:6) a -1 hand axe a +0 leather armour (24, 8, D:6) a +0 whip (24, 9, D:6) a +0 dagger a +0 robe (29, 26, D:6) a +0 dagger a +0 ring mail a +0 chain mail a +0 falchion a +0 dagger a +0 robe (38, 26, D:6) an arrow (40, 41, D:6) 22 arrows (41, 23, D:6) 2 arrows (43, 21, D:6) a +4 mace a +2 scale mail of cold resistance 2 arrows (44, 19, D:6) a +0 shortbow 12 arrows (46, 17, D:6) a +0 spear (46, 18, D:6) a +0 spear (47, 16, D:6) a +0 whip a cursed -2 whip a +0 robe (47, 17, D:6) a +0 spear (51, 30, D:6) a +0 dagger a +0 robe (52, 30, D:6) a +0 scimitar a +0 plate armour (53, 30, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 18 sling bullets (1, 8, D:7) a +0 robe (2, 1, D:7) a +0 falchion (9, 13, D:7) a +0 short sword (12, 8, D:7) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (19, -11, D:7) 2 silver tomahawks a +0 chain mail (19, -10, D:7) a silver tomahawk (20, -11, D:7) a +0 glaive a +0 chain mail a +0 giant club (20, -10, D:7) a silver tomahawk (21, -11, D:7) a +0 dagger a +0 robe (21, -10, D:7) a +0 mace (31, 12, D:7) a +2 quarterstaff of chaos a +2 cloak of magic resistance (32, 11, D:7) a +0 mace (36, -15, D:7) a +0 short sword (38, -15, D:7) a +0 ring mail (44, -1, D:7) a +0 ring mail (44, 0, D:7) a +0 dagger a +0 robe (45, -17, D:7) 4 curare-tipped needles (45, 1, D:7) a +0 flail a +0 plate armour a +0 whip (46, 1, D:7) a +0 short sword (54, -1, D:7) a +0 whip (55, -2, D:7) a cursed +0 club (56, -6, D:7) a +0 hand axe (56, -5, D:7) a +0 quarterstaff Level 8 of the Dungeon (0, 0, D:8) 18 sling bullets (1, 1, D:8) a +0 giant club (8, 25, D:8) an uncursed staff of wizardry (15, 4, D:8) 11 poisoned needles (15, 36, D:8) a +0 dagger (23, 49, D:8) a +4 short sword a +0 hand crossbow (25, 38, D:8) a stone (27, 4, D:8) a +0 dagger a +0 robe (27, 38, D:8) 2 stones (27, 40, D:8) a poisoned needle (27, 43, D:8) a +0 dagger (27, 45, D:8) 2 stones (27, 46, D:8) a +0 club 3 stones (27, 47, D:8) a +0 dagger a +0 blowgun a poisoned needle (27, 48, D:8) a +0 whip a stone a +0 short sword (34, 35, D:8) a +0 plate armour (37, 39, D:8) 21 stones (41, 12, D:8) a +0 war axe (48, 46, D:8) a cursed -1 leather armour (51, -7, D:8) 23 stones Level 9 of the Dungeon [Shop] Uviyg's Gadget Emporium a wand of acid (12) (448 gold) a fan of gales (560 gold) a sack of spiders (280 gold) a phial of floods (560 gold) a wand of scattershot (3) (294 gold) a phantom mirror (420 gold) a phial of floods (560 gold) a wand of clouds (4) (336 gold) a box of beasts (280 gold) a wand of acid (8) (336 gold) a lamp of fire (560 gold) (0, 0, D:9) a +0 dagger (2, 3, D:9) 2 potions of lignification 2 potions of mutation (5, -17, D:9) a +0 shortbow (9, -23, D:9) a +0 dagger a +0 robe (9, -22, D:9) a +0 dagger a +0 robe (9, -21, D:9) a +0 club a +0 ring mail (9, -16, D:9) a +0 ring mail (10, -23, D:9) a +0 scimitar a +0 plate armour (10, -21, D:9) a +0 flail (10, -2, D:9) 23 arrows (11, -23, D:9) a +0 whip (20, -5, D:9) the -2 pair of gloves "Ehais" {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (21, -6, D:9) a +0 giant club a +0 robe (25, -6, D:9) a cursed -1 club (25, -3, D:9) a +0 club 4 stones (25, 3, D:9) a +0 dagger a +0 blowgun 10 poisoned needles (26, -7, D:9) a +4 scimitar of flaming a cursed +0 robe (26, -3, D:9) a +0 short sword (26, -2, D:9) a throwing net a +0 dagger a +0 club (26, 1, D:9) 2 poisoned needles (26, 2, D:9) 3 poisoned needles (26, 3, D:9) a +2 trident of piercing a +0 chain mail (27, 2, D:9) a +0 mace (40, -15, D:9) 14 poisoned needles (40, 9, D:9) a +0 scythe (41, 16, D:9) a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 plate armour (0, 2, Lair:1) 9 bolts (0, 9, Lair:1) a scroll of enchant weapon (2, 0, Lair:1) a potion of heal wounds (2, 4, Lair:1) a +0 chain mail (6, 17, Lair:1) 20 stones (8, -24, Lair:1) 15 arrows (9, -3, Lair:1) a bolt (15, -2, Lair:1) 7 arrows (21, 18, Lair:1) a +0 club (24, 21, Lair:1) 12 poisoned needles (26, -14, Lair:1) a +0 robe (27, -1, Lair:1) an uncursed amulet of magic regeneration (28, 21, Lair:1) a +0 leather armour (29, -2, Lair:1) a +0 robe (30, 22, Lair:1) 16 arrows (31, -15, Lair:1) a +0 scale mail (41, 6, Lair:1) a +2 hat Level 2 of the Lair of Beasts (15, -10, Lair:2) 17 arrows (15, 4, Lair:2) a +0 falchion (16, -7, Lair:2) a +0 hand axe (25, 21, Lair:2) 18 stones (33, -13, Lair:2) 20 stones (36, -1, Lair:2) a +0 robe (37, -18, Lair:2) 18 stones (43, 7, Lair:2) a +1 robe of cold resistance (45, -5, Lair:2) 23 arrows (54, -15, Lair:2) a +0 club (60, -19, Lair:2) a bolt Level 1 of the Swamp (0, 0, Swamp:1) 26 bolts (15, 4, Swamp:1) a swamp drake corpse (skeletalised by now) (21, 0, Swamp:1) 14 stones (21, 8, Swamp:1) a wand of polymorph (22) (23, 1, Swamp:1) a hydra corpse (skeletalised by now) (26, -3, Swamp:1) a bolt (38, -8, Swamp:1) a scroll of identify (42, -14, Swamp:1) a +0 robe (43, 11, Swamp:1) a +0 dagger (45, -15, Swamp:1) a ration (48, 19, Swamp:1) 4 needles of confusion (52, 17, Swamp:1) a wand of polymorph (9)