magicm Level 1 of the Dungeon (0, 0, D:1) a +0 mace (11, 8, D:1) a +0 dagger (24, 25, D:1) 4 stones (28, -6, D:1) a +0 whip (36, -3, D:1) a +0 hand axe (41, 32, D:1) a +0 leather armour (47, -13, D:1) a cursed -3 short sword 4 stones (52, 1, D:1) 6 javelins of penetration (66, -13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 4, D:2) a +0 centaur barding (4, 2, D:2) a bat corpse a jackal corpse a jackal corpse (4, 14, D:2) 24 stones (7, -3, D:2) a +0 hand axe (15, 0, D:2) a +0 club (15, 8, D:2) 4 bolts (16, 7, D:2) a +2 robe of fire resistance (16, 11, D:2) a +0 robe (17, -3, D:2) a +0 robe (17, 12, D:2) a +0 club (43, 26, D:2) a +0 dagger a goblin corpse (skeletalised by now) (44, -1, D:2) a +0 mace (44, 8, D:2) a cursed -1 club a +0 ring mail (45, 29, D:2) a quokka corpse (skeletalised by now) (47, 29, D:2) a +0 robe (52, 12, D:2) 10 bolts Level 3 of the Dungeon (0, 0, D:3) 5 arrows (6, 0, D:3) 2 arrows (6, 3, D:3) an arrow (6, 7, D:3) 10 gold pieces (7, 1, D:3) 2 arrows (still there?) an arrow (still there?) (7, 2, D:3) 2 arrows (unseen) (7, 7, D:3) an arrow