magicm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -3, D:1) a +0 leather armour (11, 3, D:1) 17 bolts (12, 41, D:1) a +0 whip (15, 16, D:1) a +0 dagger (23, 35, D:1) a +0 club (29, 16, D:1) 7 javelins (33, 14, D:1) a +0 hand axe (33, 26, D:1) a +0 robe (35, 33, D:1) a +0 mace (42, 28, D:1) a +0 club (43, 18, D:1) a +0 club (46, 9, D:1) a +0 robe (47, -2, D:1) a +0 dagger (48, 10, D:1) a cursed +0 spear (49, 12, D:1) a cursed +0 club (63, 5, D:1) a cursed -1 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 18, D:2) a +0 club a +0 dagger 2 stones (0, 19, D:2) a +0 club a cursed -3 club a goblin corpse (0, 20, D:2) a +0 dagger a +0 animal skin a +0 dagger a +0 hunting sling 13 stones a hobgoblin corpse a goblin corpse (1, -6, D:2) a +0 dagger (1, 1, D:2) 19 stones (1, 20, D:2) a +0 club a goblin corpse (2, 23, D:2) a stone (4, -17, D:2) 29 sling bullets (4, 21, D:2) 12 stones (6, 34, D:2) 15 bolts (7, -5, D:2) a jackal corpse (skeletalised by now) (13, -11, D:2) a bat corpse (skeletalised by now) (40, -13, D:2) a +0 club (46, 4, D:2) a +0 dagger (46, 28, D:2) a +0 club (47, 23, D:2) a +0 scale mail (47, 32, D:2) an uncursed ring of magical power (50, 13, D:2) a cursed -2 club (51, 11, D:2) 13 bolts (51, 16, D:2) 20 arrows