lurker Level 1 of the Dungeon (8, -34, D:1) 5 needles of frenzy (9, -23, D:1) a cursed -3 club (9, -17, D:1) a +0 scale mail (9, -14, D:1) a +0 dagger (14, -1, D:1) a +0 club (20, -25, D:1) a +0 chain mail (23, -17, D:1) a +0 dagger (27, -37, D:1) a +0 mace (30, -23, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +1 whip of venom (7, 21, D:2) a +0 short sword (22, -15, D:2) a +0 dagger (31, 18, D:2) a +0 club (35, 19, D:2) a +0 dagger (45, 0, D:2) a +0 robe (62, 2, D:2) a +0 dagger (66, -16, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -18, D:3) a +0 club (4, -10, D:3) a +0 club (4, -6, D:3) a +0 club (9, 24, D:3) a +0 scale mail (11, -2, D:3) a cursed -2 club a +0 falchion (12, 29, D:3) a +0 club (18, -18, D:3) a +0 dagger (28, 2, D:3) a +0 ring mail (35, 1, D:3) a +0 mace (41, -2, D:3) a +0 hand axe a +0 chain mail (42, -32, D:3) a +0 robe (42, -18, D:3) a +0 short sword (42, -17, D:3) a +0 short sword a +0 whip (42, -16, D:3) a cursed -2 flail a +0 club (44, -3, D:3) a +0 whip a +0 ring mail (44, -2, D:3) a +0 hand axe a +0 club a +0 leather armour (46, -17, D:3) a +0 dagger a +0 robe (50, -2, D:3) a +0 short sword a +0 blowgun (56, 8, D:3) a +0 club Level 4 of the Dungeon [Shop] Sagasiysch's Book Emporium a book of Necromancy (330 gold) Giroa's Disquisition on Mutagenic Confrontation (467 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Passwall Transmutation/Earth 2 c - Dazzling Spray Conjuration/Hexes 3 d - Force Lance Conjuration/Translocation 4 e - Ice Form Ice/Transmutation 4 f - Iron Shot Conjuration/Earth 6 a book of Changes (275 gold) a book of Callings (330 gold) a book of Flames (385 gold) a book of Flames (385 gold) a manual of Evocations (1214 gold) a book of Power (495 gold) a book of Air (385 gold) a book of Changes (275 gold) (0, 0, D:4) a +0 hand axe (7, 24, D:4) a +0 whip (9, -8, D:4) a +0 trident 4 tomahawks a +0 leather armour (10, -9, D:4) a +0 hand axe a tomahawk (10, -5, D:4) a +0 flail (11, 36, D:4) a +0 mace (27, 37, D:4) a +0 whip a +0 dagger a +0 robe a +2 dagger of electrocution (27, 38, D:4) a +0 short sword (35, 2, D:4) a +0 war axe (53, 19, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (3, -10, D:5) a +0 leather armour (12, 11, D:5) a +0 dagger a +0 hunting sling a +0 giant spiked club (19, 30, D:5) a cursed +0 robe (29, 14, D:5) a cursed -3 club a +0 club (32, 16, D:5) a cursed +0 dagger a +0 club (33, 6, D:5) an arrow (34, 6, D:5) a scroll of random uselessness a +0 shortbow 18 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (2, 11, D:6) 2 potions of degeneration (3, 37, D:6) 2 tomahawks (3, 42, D:6) a +0 trident 2 tomahawks a +0 leather armour (8, 1, D:6) a +0 mace (15, 12, D:6) a +0 ring mail (15, 13, D:6) a +0 short sword (15, 41, D:6) a +0 leather armour (15, 43, D:6) the cursed +0 cloak of the City {-Tele rElec rCorr Str+4} It affects your strength (+4). It insulates you from electricity. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (15, 44, D:6) a +0 hunting sling (16, 14, D:6) a +0 mace (22, 16, D:6) a +0 flail (40, 21, D:6) a +0 hand axe (44, 32, D:6) a +0 ring mail (49, 30, D:6) 6 gold pieces (50, 29, D:6) 6 gold pieces (50, 30, D:6) 9 gold pieces (50, 31, D:6) 6 gold pieces (51, 29, D:6) 16 gold pieces (51, 30, D:6) 7 gold pieces (51, 31, D:6) 18 gold pieces Level 7 of the Dungeon (0, 0, D:7) a poisoned needle (1, 1, D:7) 2 poisoned needles (1, 3, D:7) 15 arrows (2, 1, D:7) a poisoned needle (3, 1, D:7) a poisoned needle (5, 3, D:7) a +0 scale mail a +0 flail (8, 3, D:7) a poisoned needle (9, 3, D:7) 2 poisoned needles (12, 3, D:7) 2 poisoned needles the Ecumenical Temple