lucasterio the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +5 storm dragon armour (7, 5, D) 4 scrolls of amnesia a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the amulet of Symmetry {+Rage rPois rF- rC+} [amulet of rage] It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you go berserk. (49, 37, D) an uncursed staff of cold (50, 25, D) the Tome of the Heron Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 Trog disapproves of the use of such an item. (50, 36, D) the cursed +3 blowgun of Okatin {speed, *Contam rElec rPois Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (50, 37, D) a lantern of shadows (51, 25, D) a plain deck of defence (51, 29, D) a +0 broad axe (unseen) (51, 31, D) a +0 great sword (unseen) (51, 36, D) a +1 dagger of venom (51, 43, D) a +1 antimagic morningstar (52, 25, D) a book of Annihilations (52, 32, D) 2 large rocks (52, 36, D) a cursed amulet of inaccuracy (53, 25, D) a book of Dreams (53, 31, D) a large rock (53, 36, D) a +5 dagger of holy wrath (53, 41, D) a +5 antimagic great sword (54, 25, D) an uncursed ring of poison resistance (54, 37, D) an uncursed ring of protection from fire (57, 42, D) a +0 trident (unseen) (57, 44, D) a throwing net (58, 41, D) 3 large rocks the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. a throwing net (58, 42, D) 2 large rocks (59, 36, D) the +8 quarterstaff of Growth {crush, rF++ Int-2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+2). It greatly protects you from fire. (59, 37, D) a +2 ring mail of fire resistance (59, 41, D) a +0 trident 2 silver tomahawks a merfolk corpse (skeletalised by now) (60, 36, D) an uncursed ring of ice (61, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +0 animal skin a +0 mace (61, 8, D) an uncursed staff of air (61, 19, D) a +0 quarterstaff of draining a +0 rapier a +0 ring mail (61, 20, D) a +1 antimagic mace (61, 21, D) a +1 scimitar of flaming (61, 26, D) the +1 robe "Relerr" {rPois rC- rN++ SInv} It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. (61, 36, D) a +2 triple crossbow of flaming a +9 antimagic dire flail a +4 antimagic dire flail a +2 antimagic great mace (61, 41, D) a +0 trident a +1 robe of cold resistance (61, 43, D) a silver tomahawk (61, 44, D) a silver tomahawk (62, 0, D) an uncursed staff of earth (62, 1, D) a +0 broad axe of distortion (62, 17, D) a cursed staff of wizardry (62, 19, D) a +0 long sword a +0 shortbow (62, 20, D) a +0 short sword (62, 21, D) a +0 long sword a +0 leather armour (62, 26, D) a +1 buckler of cold resistance (63, 8, D) an uncursed staff of poison (63, 16, D) 2 potions of brilliance 3 potions of berserk rage an uncursed staff of summoning (63, 17, D) a +2 robe of the Archmagi (63, 21, D) a +1 short sword of freezing (63, 26, D) a +0 whip (63, 27, D) the ring "Idduidec" {rF+ Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. (63, 30, D) a +0 dire flail a +0 robe (63, 36, D) a +0 trident (63, 37, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (64, 16, D) a +0 long sword (64, 17, D) an uncursed amulet of resist corrosion (64, 27, D) a cursed ring of loudness (65, 26, D) a stone of tremors (65, 30, D) a +3 large shield a +3 buckler a +0 robe (65, 31, D) the +12 dagger "Cororeirum" {vamp, Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). (66, 30, D) a cursed -1 trident the cursed +0 shortbow of Midwinter {velocity, Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It has a curse placed upon it. (68, 0, D) a +2 robe of magic resistance (69, 16, D) a +5 ring of strength a +6 ring of dexterity a +6 ring of dexterity (69, 36, D) a +2 rapier of venom (70, 8, D) a +0 dagger (70, 9, D) a +3 battleaxe (70, 16, D) a +1 morningstar of flaming (70, 36, D) the cursed +3 hand crossbow "Jeptan" {venom, Str+7} It poisons the ammo it fires. It affects your strength (+7). It has a curse placed upon it. (70, 37, D) a +4 plate armour of cold resistance (70, 43, D) a wolf corpse (skeletalised by now) (71, 11, D) the +9 falchion of Ofaemmoj {slice, MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. a +0 robe (71, 12, D) a +0 mace (71, 17, D) a +1 gold dragon armour (71, 21, D) a cursed -3 arbalest (71, 27, D) a +1 hunting sling of flaming (71, 38, D) a +5 shadow dragon armour a +5 plate armour a +5 ice dragon armour a +5 gold dragon armour a +5 fire dragon armour a +5 crystal plate armour a +3 shield (71, 41, D) a +2 morningstar of draining a river rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, 8, D) the cursed +1 chain mail of Xepeusyng {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (72, 9, D) a +1 falchion of holy wrath (72, 11, D) a +0 dagger a +0 robe a +0 dagger of venom a +0 falchion a +0 ring mail (72, 21, D) a +0 shortbow (73, 1, D) an uncursed staff of earth (73, 16, D) a +3 leather armour of fire resistance (73, 20, D) a +4 arbalest (73, 21, D) a +0 shortbow (73, 26, D) the +6 chain mail "Akhlucez" {Dex+3} It affects your dexterity (+3). (73, 27, D) an uncursed staff of wizardry (74, 21, D) a +0 arbalest a +0 shortbow (75, 1, D) a +2 centaur barding of cold resistance