luca467 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 10, D:1) a +0 club (10, 10, D:1) a +0 dagger (10, 13, D:1) 23 stones (27, -7, D:1) a +0 robe (34, -2, D:1) 19 stones (35, -21, D:1) 24 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -26, D:2) a +0 hunting sling 10 stones (1, 13, D:2) 17 sling bullets (2, -32, D:2) a stone (2, -31, D:2) a stone (3, -13, D:2) a +0 club (5, 5, D:2) a +0 spear (8, 6, D:2) a +0 spear (15, 15, D:2) a +0 dagger (20, 4, D:2) a +0 hand axe (22, 13, D:2) a +0 helmet (28, -1, D:2) 19 stones (30, -33, D:2) a +0 club (32, 5, D:2) a +0 mace a +1 whip of pain (34, -19, D:2) 19 stones (35, -8, D:2) a stone (35, -7, D:2) a stone (36, -5, D:2) a +0 short sword 2 stones (37, -21, D:2) 31 arrows (41, -19, D:2) 9 sling bullets (48, 8, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 18 poisoned needles (1, 37, D:3) a +0 chain mail (3, 4, D:3) a +0 club (10, -1, D:3) a +0 dagger a +0 robe a +0 whip (10, 0, D:3) a +0 flail a +0 leather armour a +0 whip a +0 leather armour a +0 club a +0 leather armour (13, 14, D:3) 3 stones (13, 28, D:3) a +0 helmet (14, 15, D:3) a +0 club 9 stones (14, 16, D:3) a cursed -3 club (15, 16, D:3) a stone (16, 11, D:3) 17 stones (16, 16, D:3) a stone (18, 17, D:3) a stone (19, -4, D:3) a +0 whip (19, 26, D:3) 2 arrows (20, 18, D:3) a stone (20, 25, D:3) 5 arrows (21, -5, D:3) a +0 club (21, 25, D:3) an arrow (24, 10, D:3) 10 stones (24, 28, D:3) an arrow (29, 10, D:3) 26 stones (31, 23, D:3) a +0 shortbow (32, 23, D:3) an arrow (34, 12, D:3) a +0 dagger (43, 36, D:3) a +0 flail (47, 33, D:3) 2 curare-tipped needles (48, 36, D:3) 18 stones (50, 33, D:3) 13 sling bullets Level 4 of the Dungeon [Shop] Ujafax's General Store 13 poisoned needles (62 gold) 27 stones (32 gold) a scroll of magic mapping (42 gold) a potion of ambrosia (96 gold) a +0 falchion (36 gold) the +4 mace "Rowkumna" {flame, rPois rC+ rN+} (573 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It protects you from negative energy. the +2 rapier of Accord {elec, rN++} (450 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from negative energy. a potion of berserk rage (60 gold) a +1 vampiric trident (210 gold) a +2 eveningstar of protection (360 gold) a book of Beasts (660 gold) (0, 0, D:4) 11 stones (0, 1, D:4) a +0 spear a +0 ring mail a gnoll corpse (skeletalised by now) (0, 2, D:4) a +0 spear (0, 3, D:4) a +0 flail a +0 flail a gnoll corpse (skeletalised by now) a gnoll skeleton (5, -23, D:4) a +0 scale mail (11, 5, D:4) a +0 flail a +0 leather armour (12, 4, D:4) a cursed +0 robe a +2 whip of electrocution a +0 whip a +0 leather armour a +0 short sword of venom (18, -9, D:4) a scroll of noise (24, 6, D:4) a +0 quarterstaff (27, -18, D:4) a +0 robe (27, -17, D:4) a +0 flail a +0 war axe a tomahawk a +0 ring mail (27, -16, D:4) a +0 trident (28, -19, D:4) a tomahawk (28, -18, D:4) a tomahawk (38, 11, D:4) a +0 hand axe a +0 robe Level 5 of the Dungeon (0, 0, D:5) a potion of haste (0, 2, D:5) 2 scrolls of remove curse (17, 7, D:5) a +1 great sword of electrocution (19, 12, D:5) a +0 robe (23, 5, D:5) a black bear corpse (24, 7, D:5) a +0 ring mail