lost the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 2, D) a tomahawk (61, 0, D) a phial of floods (61, 2, D) a +0 trident a +0 trident 9 tomahawks (61, 8, D) a +4 rod of inaccuracy (11/11) (61, 11, D) an adder corpse (62, 2, D) a +0 trident a tomahawk a merfolk corpse (skeletalised by now) (62, 4, D) a tomahawk (62, 5, D) 3 tomahawks (62, 8, D) an uncursed staff of wizardry (62, 9, D) a +0 antimagic lajatang (62, 11, D) an adder corpse (63, 0, D) an uncursed staff of poison (63, 2, D) a +0 trident (unseen) (63, 11, D) a water moccasin corpse (68, 0, D) a +3 chain mail of magic resistance (69, 0, D) a book of the Dragon (71, 8, D) a +0 trident (71, 12, D) a +3 great mace of crushing (71, 13, D) 5 tomahawks (72, 9, D) a disc of storms (73, 1, D) a +1 robe of magic resistance (74, 3, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (75, 1, D) the cursed +1 robe of Noon {Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It has a curse placed upon it.