lost the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed ring of fire (61, 9, D) an uncursed staff of poison (unseen) (61, 10, D) a +0 shortbow (unseen) (61, 16, D) a disc of storms (62, 1, D) the +3 leather armour "Tyraong" {*Contam +Inv rElec rF+} It protects you from fire. It insulates you from electricity. It lets you turn invisible. It causes magical contamination when unequipped. (62, 9, D) a +0 arbalest 10 bolts a fan of gales a yaktaur corpse (62, 11, D) an arrow 2 bolts (62, 12, D) 2 arrows (62, 13, D) a bolt an arrow (62, 16, D) a disc of storms (62, 17, D) a book of Unlife (63, 9, D) a +2 hand axe of freezing (unseen) (63, 16, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (63, 17, D) an uncursed staff of death (64, 16, D) the cursed +1 scale mail of the Beginning {rCorr Int-3 SInv Stlth+} It affects your intelligence (-3). It lets you see invisible. It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (64, 17, D) a book of Unlife (67, 0, D) a box of beasts (68, 0, D) an uncursed staff of fire (69, 0, D) an uncursed staff of conjuration (69, 2, D) a river rat corpse (70, 9, D) a +7 giant club (71, 8, D) a book of Beasts (71, 27, D) the cursed +3 longbow of the Immovable Stars {flame, rElec rC+ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (72, 8, D) a +8 hunting sling (72, 9, D) a +9 rod of ignition (14/14) (72, 17, D) a box of beasts (72, 26, D) the Tome of Fiery Enhancements Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Flame Conjuration/Fire 2 d - Conjure Flame Conjuration/Fire 3 e - Deflect Missiles Charms/Air 6 (72, 27, D) Sif Muna's Incunabulum of Helpful Ice Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spectral Weapon Hexes/Charms 3 c - Freezing Cloud Conjuration/Ice/Air 6 (73, 1, D) a +1 falchion of holy wrath (73, 3, D) a +2 flail of holy wrath a +0 robe a naga corpse (73, 16, D) the Guide on Earthen Conjuration Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Irradiate Conjuration/Transmutation 5 e - Freezing Cloud Conjuration/Ice/Air 6 (73, 17, D) a book of Burglary (73, 26, D) the Tome of Creative Hexes Spells Type Level a - Summon Small Mammal Summoning 1 b - Tukima's Dance Hexes 3 c - Inner Flame Hexes/Fire 3 d - Cause Fear Hexes 4 e - Invisibility Hexes 6 (73, 27, D) a +2 short sword of draining